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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
Iirc they've had the asteroid belt in since early 3.x days. There's nothing of note there so you can't directly travel to it, but you can see it on the star map and if you cut your quantum drive at the right time you can see and mine the asteroids.

IT is placeholder similar to current crusader and stanton star.

Confirmed animals:
That's a good band name.

 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,825
Divinity: Original Sin
, even guns themselves have physical bullets in mags that are loaded up in gun and you can see that bullet in chamber when you point pistol at camera.

But why? What purpose does this serve? How does this improve gameplay? What does this add to the experience? Jesusfucking Christ this is the best example of adding unimaginably unecessary waste to the game.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,751
Location
Nantucket
I've never understood why people want less detail in a game that plays like ARMA in space and is essentially a multiplayer immersive sim. They have $400 million in crowdfunding with no signs of slowing down, aim for the moon and give me all the unnecessary but cool details that made games like Ghost of Tsushima and Red Dead Redemption 2 great.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
But why? What purpose does this serve? How does this improve gameplay? What does this add to the experience? Jesusfucking Christ this is the best example of adding unimaginably unecessary waste to the game.

Because they are going for systemic gameplay. They are building system upon system so that players later will interact with those systems and get gameplay/something out of it.

For example they will be soon adding ship components. Some of ships have components access outside of ship. So guy with cutting tool can get into it, steal for example shield component and voila ship is without shield. Now how can you use it ? Since all ships will need hangars or storage space in future... For example you break in into one of those or maybe carrier and you go from ship to ship removing their shield components or destroying them. Then later on you attack with people those people and they will be cut down like grass since all of their ships don't have shields. Later on you scavenge those beaten group and take components that surived and sell them for profit. And for that you will need some proper cargo ship as those components have sizes and require space.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
Lol, "soon"... you should work for Blizzard.

Components are already in and like 1/2 half of ships already have them physicalized but not interactable and you can open panels and see them, rest are being updated, mostly older ones.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
Medical gameplay coming in 3.15 (patch after this)



Summary:

- Now players when they will get killed by other guns they will go into downed state instead of dying instantly
- Players can still die if they will be hit by something large that will instantly kill them.
- 3 Tiers of injuries for each body part. For example Tier 3 leg injury causes you to limp, Tier 1 leg injury stops your leg from working completely (multi fracture etc). Each body part has its own type of injuries. There will be multiple types of injuries in each tier. So two people can get two different injuries in left leg classified as Tier 3.
- Tier 3 can be healed in low grade medical facilities like those on Cutlass Red, Tier 2 on facilities like those on Carrack (bigger ship) and Tier 1 only on hospitals on landing zones.
- Medpens will no longer heal you 100%. They only will be shallow temporary fix mostly to stop bleeding and quickly get you up from small injuries. So if you have broken leg and can't stand up you won't be able to use medpen and continue fight.
- There will be new 4 types of madical pens/medical drugs to be used to help negate injuries for a while. For example anesthetic will keep pain at bay.
- Greycat Multitool attachment will give you ability to poorly scan someone wounds and give you some tip to what someone needs the most but it won't give complete picture of injuries and won't give what else has to be taken.
- New Medical tool will give you proper way to scan wounds and will also give ability to see what mix of drugs should be administrated in what doses for best outcome.
- Plays UI will now track various different substances in blood. Not only it tracks it but also player can now OD on various different things like pain med, alcohol etc.
- If for example player has broken two legs, player won't be able to stand up and player will be only able to move in prone position.
- Other players now can take downed friend who can't walk or is unconsious and take them to hospital or medical bed on ship and put them there to fix them.
- If you die outside of Landing zone you will respawn in hospital in madical gown and you lose your weapons armor etc. you were wearing at the time. If you die in landing zone your stuff will be in hospital room near your bed.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,825
Divinity: Original Sin
But why? What purpose does this serve? How does this improve gameplay? What does this add to the experience? Jesusfucking Christ this is the best example of adding unimaginably unecessary waste to the game.

Because they are going for systemic gameplay. They are building system upon system so that players later will interact with those systems and get gameplay/something out of it.

What sort of systemic gameplay you do get out of spending CPU and GPU cycles to draw and process the process of bullet being actually loaded into the gun?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
What sort of systemic gameplay you do get out of spending CPU and GPU cycles to draw and process the process of bullet being actually loaded into the gun?

Their bullet stuff is part of physicalized inventory. Same system in which you will be able to hit weapon, destroy its tube so it will be blocked and that gun receiver will blow up then once that bullet goes off. Moreover once armor system will be in things will lose its HPs and everything will be based on physical damage. So for example armor will have its own penetration values and different type of bullets will have different penetration etc.

Right now game still uses normal bullet system and mags equipped are just for show so if you have 2 mags with 30 bullets each you shoot 15 you can change mag until you run out of bullets. With physicalized inventory update in 3.15 those mags will be what you have and if you leave 10 bullets in chamber those 10 bullets will be wasted.

Amount of mags you will have on you will depend on armor being used and storage space you have. For example mags you can use are on you and you can see them which means you can target someone granade or mag. If you have 6 mags those 6 mags will be around your belt.

If you run out of mags you will be able for example to strip mags out of bullets and refill yours.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,020
Divinity: Original Sin Divinity: Original Sin 2
What sort of systemic gameplay you do get out of spending CPU and GPU cycles to draw and process the process of bullet being actually loaded into the gun?

Their bullet stuff is part of physicalized inventory. Same system in which you will be able to hit weapon, destroy its tube so it will be blocked and that gun receiver will blow up then once that bullet goes off. Moreover once armor system will be in things will lose its HPs and everything will be based on physical damage. So for example armor will have its own penetration values and different type of bullets will have different penetration etc.

Right now game still uses normal bullet system and mags equipped are just for show so if you have 2 mags with 30 bullets each you shoot 15 you can change mag until you run out of bullets. With physicalized inventory update in 3.15 those mags will be what you have and if you leave 10 bullets in chamber those 10 bullets will be wasted.

Amount of mags you will have on you will depend on armor being used and storage space you have. For example mags you can use are on you and you can see them which means you can target someone granade or mag. If you have 6 mags those 6 mags will be around your belt.

If you run out of mags you will be able for example to strip mags out of bullets and refill yours.


I can't wait for CIG to start selling nice looking futuristic swords.
Because swords don't run out of ammo.

The paradigm will shift from ship jpegs to sword jpegs and the money will start flowing like never before :)

vJCtTY2F85Wyk5yWUD9MW2oAwHlUqzVE9TJEm2v7Cbg.jpg
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
Seems like Elite Oddysey probably sold more SC packages than people bought Elite. This is Elite dude commenting going into SC:

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
3.14 went into Player Testing Universe aka PTU. IT should be released in ~2 weeks.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
Totally means that the first of a hundred solar system is finally finished after fucking decade of game development, am I right?!? Because otherwise I really have no clue what your dumbass was trying to imply two weeks ago…

Not quite according to CIG:

- Stanton star - It is placeholder and CIG said they will be replacing it in future. Currently it is just big blinding white ball which imho is more true to life than those sci-fi shaded stars.
- ArcCorp - Its gateway/asteroid belt system. Currently it is just asteroid belt but it is supposed to be only traversable by chokepoints in form of gateways.

That being said, they work simultaneously on 3 other systems:

Odin - System in which SQ42 takes place. Most of it was already shown in trailers and it is mostly done. All of tech like gas clouds etc. are done there first and then it trickles down to other systems like Stanton.
Pyro - Currently in works. Pirate/exmining system with almost no life in it. According to their roadmap they are close to finishing it. They are yet to finish main space station there.
Nyx - small gateway system connecting few important systems between Odin and Pyro. The main hub there was finished long time ago and in fact it was first landing zone they released in SC Daimar small planetoid.

IRC all systems with their lore, planets positions, details could be find in their interactive starmap.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,394
Totally means that the first of a hundred solar system is finally finished after fucking decade of game development, am I right?!? Because otherwise I really have no clue what your dumbass was trying to imply two weeks ago…

Not quite according to CIG:

- Stanton star - It is placeholder and CIG said they will be replacing it in future. Currently it is just big blinding white ball which imho is more true to life than those sci-fi shaded stars.
- ArcCorp - Its gateway/asteroid belt system. Currently it is just asteroid belt but it is supposed to be only traversable by chokepoints in form of gateways.

See Perkel, this is why you are the top waifu of this thread, I knew I could count on you.

Hey, Alex De'Derp, see you in 2 years buddy?
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
8,916
Location
(╯°□°)╯︵ ┻━┻
Their bullet stuff is part of physicalized inventory. Same system in which you will be able to hit weapon, destroy its tube so it will be blocked and that gun receiver will blow up then once that bullet goes off. Moreover once armor system will be in things will lose its HPs and everything will be based on physical damage. So for example armor will have its own penetration values and different type of bullets will have different penetration etc.

Right now game still uses normal bullet system and mags equipped are just for show so if you have 2 mags with 30 bullets each you shoot 15 you can change mag until you run out of bullets. With physicalized inventory update in 3.15 those mags will be what you have and if you leave 10 bullets in chamber those 10 bullets will be wasted.

Amount of mags you will have on you will depend on armor being used and storage space you have. For example mags you can use are on you and you can see them which means you can target someone granade or mag. If you have 6 mags those 6 mags will be around your belt.

If you run out of mags you will be able for example to strip mags out of bullets and refill yours.

None of that requires individual bullets to be rendered (or simulated with any sort of physical accuracy) before leaving the gun... ?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,876
None of that requires individual bullets to be rendered (or simulated with any sort of physical accuracy) before leaving the gun... ?

We are talking about physicality of bullets not about rendering part of them. Bullets like everything has LOD and occlusion so if you don't see into tube bullet isn't rendered.
 

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