I just wonder how long they can keep stringing that along. At some point it's going to look and feel old, some people will be tired of hearing about it, some people will be confused, "Isn't that an old game from 2008 or something?". Part of peoples attraction to EverQuest back in the day was that none of the world was documented. It was a big virtual world to explore and everything people found was new and interesting. Only a handful of beta testers had seen it before.
I think it goes something like this: whenever a competitor is released, people will flock to it to actually have a game they can play. When they ultimately get jaded, they will get back to the comfort of Roberts' pipe dream.
I honestly don't know what's the appeal (okay, I kinda do, I'm in this thread reading and writing about this shit), but perhaps it's the fact that you can stop following the game for years and still be more or less in the loop as you come back. Cause one thing you can guarantee is, the goddamn thing is always going to be sorta there.
More succinctly, I think the ineptitude of their competitors is what keeps them afloat, but that's probably because it seems no finished game can't compete with a one that's continuously unfinished.
A finished thing can't compete with an idea of a perfect thing. Elite Dangerous didn't have what it takes, even though I believe they made the right call by doing this whole "space legs" thing.
Unfortunately, you need actually talented people to pull this off.
No Man's Sky was wrecked by the abysmal start. I hear it's good now and I might check on it some day, but I reckon for a lot of people it's a ship that sailed and went tits up.
There were others, more niche titles, but they cannot honestly compare with the raw output of SCI's marketing machine. That said, next big thing is that Oblivion/Fallout4 with spaceships from Bethesda,
we'll see if Modders Gunna Fix It(tm) is enough to put a dent of SC's revenue stream, though I expect plenty of glorious butthurt and possibley legal action once folks start importing SC ship meshes and
putting them up as mods.