How much FPS shooter gameplay is there? Seeing them put that into this game was probably the biggest turn off for me and red flag. It just stinks of having no idea what hook or gameplay this game is supposed to have, no direction, no identity, so lets shove in some shitty generic Call o Dudy on a space station gameplay. The world already has far too many boring fucking FPSs! I think shoving that into a space game is a terrible sign.
It bothers me especially because I would love to make a game like this and any extras would be things that relate to mechanics already in the game. So you can fly space ships around a planet, it makes sense to me that any extra mini games should be something like space races. Just like it makes sense having car races in GTA. They are pretty shit but you are already racing the streets in a car, the development time to create some courses and a clock is minimal and worth it. But stuff like darts, mini golf, and tennis is just them laughing at their retarded audience desperate to consume whatever stupid crap they are fed. They don't try to develop something important like the Hood Wars jank gameplay, that could have let the player change parts of the world based on their actions. It could have been developed to have gangs from other areas who grow based on their size/income, so some poor gangs will come to your turf out of desperation. Bigger gangs will come with assault rifles and grenades. So the gameplay could have involved that as well just the boring storyfag fedex missions. But they never bothered to develop important gameplay like that, because they could get away with shitty darts and wii tennis that no functioning human wants to play!
To be fair on shitty GTA5, at least it shipped, and at least they were 5 games into the series before all their creativity and passion was gone and they devolved into throwing crappy filler mini games into it. Star Citizen is doing that out the gate.