Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,130
It's impressive the amount of fancy terms they can come up with to talk about beams for 15 fucking minutes while players are still crying that they can't play the stupid ass fucking game since the last patch.

9numg0bi3jpa1.png



Ahh, I still remember the good old days when people were shittin on No Mans Sky cuz "beams" and "mah realism".
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,033
Damn, wish I had this sort of disposable income. Can't queue up on a server, gonna buy the game again, maybe it'll fix itself.

I take it all back. Chris Roberts, you're doing Lord's work. People like this deserve to be fleeced of all their money and I'm only a bit jelly that I'm not in on it.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,261
Location
Nantucket
The gravity gun/physgun was always really clunky in Source multiplayer and this looks like a much better implementation of it. I would have came buckets back in 2004 if the gravity gun was this accurate in a 12 player server and now it's being implemented in 100 player servers nearly twenty years later and I've already seen it being downplayed by the usual suspects (literal retards).

Jesus fucking Christ this game truly is beyond reasonable discourse.
 
Joined
Feb 3, 2022
Messages
553
Tech wise, the game is pretty incredible in some regards. Being able to wake up in an apartment on a city on a planet, take an elevator ride down to the first floor, walk out onto the streets, take a train/bus ride to a spaceport, get into your spaceship, hail the airport to open the hangar doors, fly out of the hangar and through the atmosphere out into space, quantum travel across the star system to a space station, land, enter, and sit down and have a cup of coffee is technically impressive and immersive. But it doesn't make for an entertaining gameplay loop.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
14,947
But it doesn't make for an entertaining gameplay loop.
Thing is that as long as it works and you receive no bugs it is actually pretty entertaining. Doubly so if you coop it with friend or two.

Imho right now the main issue isn't that there is just one system. Main issue is that on one hand the economy simulation is basically non existent which means you can't really "work" with it as trading mining normal resources is pretty much worthless. On other hand set of missions provided bore you out pretty fast.

Both of those issues are something they still work on. Until that problem is resolved i don't see it something to be recommended to people.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
5,703
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Thing is that as long as it works and you receive no bugs it is actually pretty entertaining. Doubly so if you coop it with friend or two.

Imho right now the main issue isn't that there is just one system. Main issue is that on one hand the economy simulation is basically non existent which means you can't really "work" with it as trading mining normal resources is pretty much worthless. On other hand set of missions provided bore you out pretty fast.

Both of those issues are something they still work on. Until that problem is resolved i don't see it something to be recommended to people.


You were supposed to have a finished game years ago. I'll admit I'm somewhat impressed (?) by your patience and level-headedness.

But the more prevalent emotion is that I fucking hate you.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,482
But it doesn't make for an entertaining gameplay loop.
Thing is that as long as it works and you receive no bugs it is actually pretty entertaining. Doubly so if you coop it with friend or two.

Imho right now the main issue isn't that there is just one system. Main issue is that on one hand the economy simulation is basically non existent which means you can't really "work" with it as trading mining normal resources is pretty much worthless. On other hand set of missions provided bore you out pretty fast.

Both of those issues are something they still work on. Until that problem is resolved i don't see it something to be recommended to people.
Probably the same type of fun as the ArmA games in MP.

You spend 40 minutes running to the location, looking at the pretty graphics and chatting with friends, then 1 minute of action where you get shot by an AI you never saw.

Games for people who hate games. You'd be better served watching a movie.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,130
The gravity gun/physgun was always really clunky in Source multiplayer and this looks like a much better implementation of it. I would have came buckets back in 2004 if the gravity gun was this accurate in a 12 player server and now it's being implemented in 100 player servers nearly twenty years later and I've already seen it being downplayed by the usual suspects (literal retards).

Jesus fucking Christ this game truly is beyond reasonable discourse.

"nOW iS BeiNG iMplEmeNTed IN 100 pLAyeR seRVerS! lITeRAl reTARdS!"



Sem-T-tulo2.jpg


Sem-T-tulo.jpg



We are years past "reasonable discourse”, and the truth is people like you never cared for it, it's why pesky questions and valid criticism were often met with insults and hostility, all you want is self-reassurance, a bubble where people actively fondle C.Roberts balls, thus all there's left is to sit and have a good laugh at it, the fact that people like you get upset over it just makes it even better.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,487
Location
Over there.
As an earlier (somewhat) apologist, having purchased a pack back in 2014ish as a wide-eyed hopeful pitiful bastard, I'm starting to come around to the idea that some of the decisions made for this game are bullshit. Not ready to call it a scam just yet, but let's just consider one facet of the game that I would be participating in if the developers actually gave a damn: Trading.

From what I'm seeing, this Cargo Refactor thing means I have to place boxes one by one on and off my ship with a tractor beam each time I do a pickup or delivery? WTF? I have a full time job already. I'm not going to spend my precious little gaming time working another job for "muh immersion". Some gameplay aspects do fine with abstraction, such as the way cargo has been done. Go to console, do the transaction, and just accept that the time it took you to go to or from your ship, space mexicans have handled the loading/unloading.

I like some immersion, but fucking hell...
 
Joined
Feb 3, 2022
Messages
553
From what I'm seeing, this Cargo Refactor thing means I have to place boxes one by one on and off my ship with a tractor beam each time I do a pickup or delivery?

Stuff you buy from a trading console are still teleported in and off of your ship. If you buy 200 SCU of cargo, you don't actually have to move 200 boxes on or off your ship right now. The cargo refactor means that now, those boxes aren't glued to your ship anymore. You can now move them on and off. If you have a cargo hold of goods but decide you want to dump some of those boxes to make room for someone's jeep or small ship, you can do so without having to first going to a trading kiosk to sell off your boxes. You can also now loot boxes from other ships and put them onto your ship's cargo grid and it will register in the trading console, though good luck if you try looting a caterpillar full of 576 SCU of cargo. That's 576 boxes to move. Perhaps more efficient tractors beams will be added in the future that will allow you to move dozens of boxes at once. Chris also promised that eventually you will be able to hire NPCs to do a lot of tasks for you, be it manning turrets on your ship or unloading cargo. The chances of this actually happening are nill given that NPCs broke with the Hurston patch in 2018 and haven't been fixed yet.


I'm not going to spend my precious little gaming time working another job for "muh immersion".

Chris has promised that there will be jobs for players who don't have ships, such as moving cargo on and off ships. Given the current setup of the game where every backer has a ship and it comes with at least 3-6 months of insurance, and certain realities preventing Chris from making the insurance fees expensive (or else LTI really was the end-all-be-all), I don't see how that would be possible for players to be stuck without a ship and being forced to take shipless jobs like that.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,027
As an earlier (somewhat) apologist, having purchased a pack back in 2014ish as a wide-eyed hopeful pitiful bastard, I'm starting to come around to the idea that some of the decisions made for this game are bullshit. Not ready to call it a scam just yet, but let's just consider one facet of the game that I would be participating in if the developers actually gave a damn: Trading.

From what I'm seeing, this Cargo Refactor thing means I have to place boxes one by one on and off my ship with a tractor beam each time I do a pickup or delivery? WTF? I have a full time job already. I'm not going to spend my precious little gaming time working another job for "muh immersion". Some gameplay aspects do fine with abstraction, such as the way cargo has been done. Go to console, do the transaction, and just accept that the time it took you to go to or from your ship, space mexicans have handled the loading/unloading.

I like some immersion, but fucking hell...
This was a planned feature for years now. I mean, they never got it to work properly so far, but it was planned for like I dunno, 5-6 years at the very least, and yep, do it all manually was the idea.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,130
Location
Kelethin
How much FPS shooter gameplay is there? Seeing them put that into this game was probably the biggest turn off for me and red flag. It just stinks of having no idea what hook or gameplay this game is supposed to have, no direction, no identity, so lets shove in some shitty generic Call o Dudy on a space station gameplay. The world already has far too many boring fucking FPSs! I think shoving that into a space game is a terrible sign.

It bothers me especially because I would love to make a game like this and any extras would be things that relate to mechanics already in the game. So you can fly space ships around a planet, it makes sense to me that any extra mini games should be something like space races. Just like it makes sense having car races in GTA. They are pretty shit but you are already racing the streets in a car, the development time to create some courses and a clock is minimal and worth it. But stuff like darts, mini golf, and tennis is just them laughing at their retarded audience desperate to consume whatever stupid crap they are fed. They don't try to develop something important like the Hood Wars jank gameplay, that could have let the player change parts of the world based on their actions. It could have been developed to have gangs from other areas who grow based on their size/income, so some poor gangs will come to your turf out of desperation. Bigger gangs will come with assault rifles and grenades. So the gameplay could have involved that as well just the boring storyfag fedex missions. But they never bothered to develop important gameplay like that, because they could get away with shitty darts and wii tennis that no functioning human wants to play!

To be fair on shitty GTA5, at least it shipped, and at least they were 5 games into the series before all their creativity and passion was gone and they devolved into throwing crappy filler mini games into it. Star Citizen is doing that out the gate.
 
Last edited:
Joined
Feb 3, 2022
Messages
553
How much FPS shooter gameplay is there?

As in actual FPS combat? Usually optional, as you can just not take missions that require you to clear out a bunker of NPC bandits. However, PvP can happen outside of the armistice zones of cities and space stations, so if you land at an outpost or a cave you could theoretically be ambushed and killed, or if you are flying a large sized ship pirate players could disable and board your ship and shoot you and fly off with your cargo. That is unlikely to happen given the current state of the game where the playerbase is stretched out across a star system with 5 planets, a dozen moons, and hundreds of and outposts and caves other POIs. You usually don't encounter other players outside of cities or spaceports, which have armistice zones so people can't shoot there, though the devs said that they intended to eventually remove armistice zones so you could have PvP anywhere but it'd be like EVE where it come with the consequence of NPC police action against you.


I think shoving that into a space game is a terrible sign.

The FPS combat is indeed boring, but being able to walk around floating shipyards in a gas giant and see workers welding together spaceships or enter gift shops that sell space whale plushies is a little immersive. But yes, they are focusing on miscellaneous crap like throwing dumbbells because they can't deliver on the big ticket items like bigger servers, capital ships, more star systems, hireable NPC crew members, the Reclaimer being able to eat wrecks and salvage them, etc.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,873,742
Location
Future Wasteland
Strap Yourselves In
But yes, they are focusing on miscellaneous crap like throwing dumbbells because they can't deliver on the big ticket items like bigger servers, capital ships, more star systems, hireable NPC crew members, the Reclaimer being able to eat wrecks and salvage them, etc.
Interesting take. Probably completely accurate.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,130
"the big ticket items", pffft!

They just delivered Persistent Entity Streaming! Sure, a fuck ton of players can't connect to the game for 3 weeks now and counting, but those who were able to, got to have a lot of fun experiencing countless brand new issues it brought up.

It's just so like you haters to always focus on these shittty little details just to talk shit, get a clue about real game development, will you?!?
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,130
How much FPS shooter gameplay is there? Seeing them put that into this game was probably the biggest turn off for me and red flag. It just stinks of having no idea what hook or gameplay this game is supposed to have, no direction, no identity, so lets shove in some shitty generic Call o Dudy on a space station gameplay.
The hook was always that it would be the ultimate Go Anywhere, Do Anything game, and the spacelegs/FPS stuff was a central part of that.

Can't argue with unfocused and lacking direction though. IMO the worst flaw of the whole project is that they'll put out an initial version of a feature like the interaction system, and then let it rot because the dev teams have been pulled onto other projects. By the time they get back to working on that feature, it's so outdated that they have to basically scrap it and start over. Whether this is the fault of incompetent directors, Chris' micromanaging, or the scope creep and/or live service model making efficient development nigh untenable, is anyone's guess.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
but it'd be like EVE where it come with the consequence of NPC police action against you.
I'm not sure that's a good game to take as an example, given that the Eve Police were largely impotent until they kept buffing them to ludicrous levels, and even then it didn't work, and they ended up making it a bannable offense to actually outwit or otherwise overcome the Keystone Kops.

I mean, look, if you really don't want people to do shit that badly, just plain don't let them even start down that path. There is no way that anything but the most ridiculously overpowered NPCs can actually prevent a player from ultimately accomplishing whatever goal they're trying to pull off, and no way you can prevent players from figuring out a way to outwit those NPCs unless you just ban them for even trying...at which point you may as well just not bother giving them the option to even do anything in the first place.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,130
but it'd be like EVE where it come with the consequence of NPC police action against you.
I'm not sure that's a good game to take as an example, given that the Eve Police were largely impotent until they kept buffing them to ludicrous levels, and even then it didn't work, and they ended up making it a bannable offense to actually outwit or otherwise overcome the Keystone Kops.

I mean, look, if you really don't want people to do shit that badly, just plain don't let them even start down that path. There is no way that anything but the most ridiculously overpowered NPCs can actually prevent a player from ultimately accomplishing whatever goal they're trying to pull off, and no way you can prevent players from figuring out a way to outwit those NPCs unless you just ban them for even trying...at which point you may as well just not bother giving them the option to even do anything in the first place.

This sort of shit is already happening in SC, they introduced ship boarding into piracy, a player got inside another space ship, pointed a gun at him and asked him to surrender, the other player did not comply and got shot, respawned inside the ship medbay, sprinting towards the trespasser again attempting to punch him, surprise surprise, got shot again, and tried again, and again, and again... eventually bodies started pilling him and causing desync issues, till the pirate was actually knocked unconscious, killed and reported for griefing, receiving an email with a warning from CiG shortly after.

... and you can bet that if the game wasn't fucked right now, players would be building massive prisons with junk around stations, blocking elevators and whatnot.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I'm inclined to chalk that particular incident up to an interaction between a bunch of unfinished systems. It's clear that you can't have meaningful shipjacking if people can just respawn back on the ship.

However, I'm not holding out for the idea that the game will ever enter into a feature-playable state either.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
5,703
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
It's clear that you can't have meaningful shipjacking if people can just respawn back on the ship.

Seems like you probably can't have meaningful shipjacking if you've spent 10 years milking people for irl cash for their ships.

Piracy type gameplay will never be properly implemented because it devalues in-game property.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom