This was a planned feature for years now. I mean, they never got it to work properly so far, but it was planned for like I dunno, 5-6 years at the very least, and yep, do it all manually was the idea.As an earlier (somewhat) apologist, having purchased a pack back in 2014ish as a wide-eyed hopeful pitiful bastard, I'm starting to come around to the idea that some of the decisions made for this game are bullshit. Not ready to call it a scam just yet, but let's just consider one facet of the game that I would be participating in if the developers actually gave a damn: Trading.
From what I'm seeing, this Cargo Refactor thing means I have to place boxes one by one on and off my ship with a tractor beam each time I do a pickup or delivery? WTF? I have a full time job already. I'm not going to spend my precious little gaming time working another job for "muh immersion". Some gameplay aspects do fine with abstraction, such as the way cargo has been done. Go to console, do the transaction, and just accept that the time it took you to go to or from your ship, space mexicans have handled the loading/unloading.
I like some immersion, but fucking hell...
How much FPS shooter gameplay is there?
I think shoving that into a space game is a terrible sign.
Interesting take. Probably completely accurate.But yes, they are focusing on miscellaneous crap like throwing dumbbells because they can't deliver on the big ticket items like bigger servers, capital ships, more star systems, hireable NPC crew members, the Reclaimer being able to eat wrecks and salvage them, etc.
The hook was always that it would be the ultimate Go Anywhere, Do Anything game, and the spacelegs/FPS stuff was a central part of that.How much FPS shooter gameplay is there? Seeing them put that into this game was probably the biggest turn off for me and red flag. It just stinks of having no idea what hook or gameplay this game is supposed to have, no direction, no identity, so lets shove in some shitty generic Call o Dudy on a space station gameplay.
I'm not sure that's a good game to take as an example, given that the Eve Police were largely impotent until they kept buffing them to ludicrous levels, and even then it didn't work, and they ended up making it a bannable offense to actually outwit or otherwise overcome the Keystone Kops.but it'd be like EVE where it come with the consequence of NPC police action against you.
I'm not sure that's a good game to take as an example, given that the Eve Police were largely impotent until they kept buffing them to ludicrous levels, and even then it didn't work, and they ended up making it a bannable offense to actually outwit or otherwise overcome the Keystone Kops.but it'd be like EVE where it come with the consequence of NPC police action against you.
I mean, look, if you really don't want people to do shit that badly, just plain don't let them even start down that path. There is no way that anything but the most ridiculously overpowered NPCs can actually prevent a player from ultimately accomplishing whatever goal they're trying to pull off, and no way you can prevent players from figuring out a way to outwit those NPCs unless you just ban them for even trying...at which point you may as well just not bother giving them the option to even do anything in the first place.
It's clear that you can't have meaningful shipjacking if people can just respawn back on the ship.
A bunch of unfinished poorly planned systems.I'm inclined to chalk that particular incident up to an interaction between a bunch of unfinished systems.
That actually sounds good, FOnline 2 vibes.Another fun example is a player that got kidnapped by a pirate, who kept him drugged for ages, preventing him to play the game.
That's the major issue of any system where it is possible to kidnap somebody, yes: The prospect of your character just remaining kidnapped indefinitely. Which is, obviously, not a particularly satisfactory gameplay experience. You have to be real careful about how you manage and design such a thing, to avoid creating a game-ending experience for the player.Another fun example is a player that got kidnapped by a pirate, who kept him drugged for ages, preventing him to play the game.
... so what you are saying is that you only invested 10k and feel entitled to even more than the endless meme you got? Tsk!I've put around $10k in this and still nothing
https://www.youtube.com/@Golgot100/videosAny good longer jewtube videos making fun of this shitshow? Afaik manda-lore did on long time ago, but since then quite a lot of new lulz have dropped
Our initial goal was to avoid the need to wipe the database for the upcoming point patches. However, due to the current state of Alpha 3.18's database and the numerous hotfixes we've implemented since 3.18 went live (more than 50!), we have concluded that a couple of full wipes (aUEC, items, and reputation) will be necessary to further improve and stabilize the service.
Unfortunately we have no records of your in game purchases which we consider to be investing in the development of your game. Please re-purchase any ships you wish to have at each patch point.https://robertsspaceindustries.com/...r-citizen-alpha-3-18-upcoming-patches/5860011
Our initial goal was to avoid the need to wipe the database for the upcoming point patches. However, due to the current state of Alpha 3.18's database and the numerous hotfixes we've implemented since 3.18 went live (more than 50!), we have concluded that a couple of full wipes (aUEC, items, and reputation) will be necessary to further improve and stabilize the service.
I've put around $10k in this and still nothing
Yeah I'm not giving up, infact peeps like here in this thread are the reason it's not done yet.I've put around $10k in this and still nothing
That's it? Well maybe once you start really giving, they'll be able to afford to complete the game.
As opposed to the dudes allegedly working on it. Gotcha.Yeah I'm not giving up, infact peeps like here in this thread are the reason it's not done yet.I've put around $10k in this and still nothing
That's it? Well maybe once you start really giving, they'll be able to afford to complete the game.