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J_C

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Neither do dumbfucks it seems. It is probably the devs who dumb down the games so they reach a wider audiance. Oh wait, no, the publishers tell them to do so.

So which publisher told Shadowrun Returns and Dragon Commander devs to dumb down their games to reach wider audience?

I mean you almost had an intelligent thought there. But then you just had to go and ruin it with your stupidity.
SRR was on a tight budget, developed in a short time. I don't think they had much of option than releasing an RPG with the minimum features. DC dumbed down? In what ways? The RTS mechanics were a bit shallow, but in terms of complexity (not saying quality, but *complexity*) it was on par with Command and Conquer, or other classic RTS. Rock-paper-sciccors combat, building units and rushing the enemy, using their special ability.
 

MetalCraze

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Oh right it's never dev's fault.
With publishers they dumb down games, without publishers they dumb down games. But it's always somebody else's fault.

And what tight budget? Didn't they get twice or thrice the amount of money they needed?

I'm sorry but tight budget (which is bullshit) is no excuse for all quests being just handholding shit and combat that was designed so that any casual player can breeze through it.

The RTS mechanics were a bit shallow, but in terms of complexity (not saying quality, but *complexity*) it was on par with Command and Conquer, or other classic RTS.

So basically it was on par with a game from '95 in 2013 (except you couldn't even choose starting position and where to place buildings and resources were coming out of nowhere). Amazing progress! Totally not dumbed down shit.

But let's also add RotT to the list, the amazingly poor attempt to cash in on the "old school shooter" crowd. Which publisher are we to blame?!

Or even my favorite ArmA series, where ArmA3 got heavily casual gamerized due to DayZ success. Which publisher is to blame for that?
 
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J_C

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So what you are saying that companies like EA or Activision are not at fault at finding a classic oldschool game, and dumbing it down to cater for the wider audiance? And they would happily fund the oldschool hardcore games of yesteryear if the devs would make them?
 

Drakron

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So what you are saying that companies like EA or Activision are not at fault at finding a classic oldschool game, and dumbing it down to cater for the wider audiance? And they would happily fund the oldschool hardcore games of yesteryear if the devs would make them?

No, they arent.

They exist to make money, not for a elitist minority can go around rubbing their cocks over it and shouting "this is art!", to assume otherwise is idiotic ... they arent making something for YOU personally, they are making a product for mass consumption, this is were the whole "but is this art?" come in.

Its hard to say otherwise when you had EA dusting off Syndicate to cash in on DeusEx when that was a Bullfrog game that Molyneux was the producer of and we seen what he did in Fable ... 3 times, we have a long list of "sold out" because they arent making a game for you personally, this is the thing Josh Sawyer talked about it once.

We cannot stop time, sure music sucked sine the 90's ended and all shit, games changed ... are you fucking surprised a company wants to make money instead of "producing art" to a bunch of elitists oldfags that cannot even recognize a good game?

Oldschool hardcore games of yesteryear for you to masturbate over saying "this is art", they were made to make money, this IS the basis of entertainment.
 

J_C

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Fuck you, and fuck your profit making companies. This is why we can't hav nice things. Yes, I know every company want to make money. Yet we have our indie games, we have our Age of Decadence, Project Eternity, Wasteland 2, Torment 2, Divinity OS, Star Citizen and even Might and Magic X from Ubisoft FFS. Because there are companies which are content with making some profit, not 1 billion dollars, and focus on making the players a good complex oldschool game. Fuck art, I want good games.

Fuck you for swallowing what the big publishers shove down your throat.
 

MetalCraze

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So what you are saying that companies like EA or Activision are not at fault at finding a classic oldschool game, and dumbing it down to cater for the wider audiance?
I'm sorry but what classic oldschool game did EA or Activision dumb down?

And they would happily fund the oldschool hardcore games of yesteryear if the devs would make them?
Of course not. Because oldschool hardcore games of yesteryear are mostly pure shit. And you are also narrowminded retard for thinking there are only 2 publishers.
 

Blaine

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I'm sorry but what classic oldschool game did EA or Activision dumb down?

Ultima (Ultima Forever: Quest for the Avatar), Command & Conquer (Command & Conquer: Tiberium Alliances), Star Wars: The Old Republic (turned SWtOR into a shitty WoW clone), Dragon Age 2 (Dragon Age was actually decent), Wing Commander (Wing Commander Arena, shitty Xbox Live title)... no doubt numerous others, but those in particular stand out. Doesn't get much more definitive than turning classic Origin Systems franchises into shitty iOS or XBL shovelware.

Of course not. Because oldschool hardcore games of yesteryear are mostly pure shit.

Old games are shit, and he has Origin installed on his computer so he can play kiddie shooters... no wonder they gave Skyway a
dumbfuck.gif
 

J_C

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I'm sorry but what classic oldschool game did EA or Activision dumb down?
Star Wars: The Old Republic (turned SWtOR into a shitty WoW clone), Dragon Age 2 (Dragon Age was actually decent)
yeah bro they really dumbed down those classic oldschool bioware games which totally weren't dumbed down shit to begin with
:dance:
Kotor was a decent game, but even if you think it was dumbed down already, EA dumbed it down to an unbearable level with SWTOR.
 

Blaine

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Jack's just rustled because he too is an EA enthusiast.

The KotOR games, both of them, were great fun and actually managed to capture the feeling of being a Jedi adequately. They were a bit simple perhaps, with cramped and sparse locations due to the limitations of consoles, and undoubtedly they were console games through and through, but they were still pretty fantastic in their time.

In comparing early Star Wars Galaxies with SWTOR, you still end up with SWTOR being a horribly watered-down WoW clone based more on the tropes and visuals of the shitty prequels, and therefore vastly inferior.
 

Dexter

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Hahaha, saw this on another forum, Blaine seems to have failed to mention it, I didn't expect them to get this greedy this early: http://www.escapistmagazine.com/forums/read/9.826763-Poll-Star-Citizen-Payment-Model

Apparently the great people from Roberts Cock Industry decided to make an In-Game store (you see, because they really needed the money to develop the game):
There is now an in-game credit store, however credits can currently only be obtained through cash purchases. The maximum number of credits purchasable per day is $25 worth.
Items sold are decorations ($5-$10), weapons ($4-$16), and a buggy to drive around the hangar ($20).
Additionally, hangar upgrades can be purchased for a mid level ($20) and high level ($40) hangar (free with, respectively, the $110 and $250 ships).

Although even the fanboys finally somewhat realized what was going on (How many decorations and weapons did you buy Blaine ? Did you buy the buggy to drive around the hangar?) and there's a 72 page thread going on about it: https://forums.robertsspaceindustri...r-direct-store-pricing-main-discussion-thread

But they seemed to have backpedalled somewhat because a lot of the cash cows started to finally realize that they're in a slaughter house.
Hey guys - long story short, we hear you. The VD store ended up coming across pretty much exactly the opposite way we wanted. We're working out a plan right now to make this right and I will have more for you as soon as possible.
(I bet it did, you didn't expect the cash cows to complain ;))
We should have something later today at least. And in the meantime I will be at a booth at DragonCon and anyone is welcome to come tell me what they think about the store in person :)
I promise the goal was not to beg for extra money, and hopefully we will be able to prove that!
:troll:

https://robertsspaceindustries.com/comm-link/transmission/13241-17-Million

As some of you may have noticed we launched the very beginning of our IN-GAME store with Voyager Direct yesterday.

It had a soft launch (we deliberately kept it back from the weekly email) so we could roll it to get feedback and see how to integrate what is a tricky thing into Star Citizen at such an early stage of development.

Even with a soft launch quite a lot of people started using the store (no surprise the Buggy is the top seller!)
Unfortunately there seems to be some misunderstanding in our intentions with the prototype in-game store, as the forums erupted with a significant amount of “discussion” last night!


I have read all of the criticism and there have been many great points. One of the great things about Star Citizen’s development is that we can get feedback like this… and use it to figure out how to make things better.
The intention of creating Voyager Direct right now was the very opposite of what a lot of people are upset about. It is not supposed to be a cash shop! It’s meant to be the very opposite!

I felt that it was important that we should make clear what are in-game items, earnable via game play. This was the whole reason of segregating these new items into the Voyager Direct store rather than the pledge store. We intend for players to be earning UEC in a limited fashion as early as the dogfighting module (say for fighting so many test battles, or winning a team battle competition) and felt Voyager Direct would be the first step in getting the basic systems in place. Ultimately you will be purchasing all these game items inside the game from in-game vendors on various planets but this won’t come online until the Planetside module. Since the web team at Turbulent had already built a store interface and the team here was already creating items to outfit the hangar and ships, it seemed like an easy option to create Voyager Direct now to allow all of you to play with and check out some of the game items as they are created rather than waiting for Planetside module to see them in engine. The concept was that people that wanted to show their support and contribute towards the development cost of the game could buy some items to play with in their hangar but by establishing the prices in game terms it would also make it clear that these items are all earnable in game. I should also point out that Voyager Direct is intended only to sell cosmetic items or basic ship items that would be available on pretty much any planet – the better items will always have to be bought by actually flying to the appropriate planet or earning the via gameplay. There is no need to buy anything from Voyager Direct – it is all OPTIONAL and should be viewed the same way that you view paying for a subscription or buying a skin. All of this will be earnable in the game, without too much time invested.

I’m very opposed to having a game where ANY of the items, outside of your initial game / ship package can be only purchased with cash. I hate the bifurcation of items in most online games, even when they are just for flair items. I want Star Citizen to allow players to earn everything they need in-game for ships, upgrades and even flair.

Our plan is once Star Citizen is launched the games ongoing running and content costs (which will be significant as we’re a data & content heavy game) will be supported by the ongoing purchase of new game packages as well as the money the game will earn by some of the players choosing to buy some UEC credits with real money as they don’t have the time or patience to earn the item in game (and for this I wanted to establish a cap so someone can’t just come in and buy everything, although with a skill based game with a heavy rock paper scissors approach to ship design and weapons this won’t help that much as you think). We are making the bet that this will be enough to cover the game ongoing running costs and we will not need a subscription like other big online games live Eve Online or World of War Craft. But it is a risk as we’re taking some of the things that games use to support on-going running costs like sale of flair items and making them not require money just gameplay.

I was disappointed to see so many people feeling that we were trying to gouge people or do a money grab. I thought I had been very clear in my post yesterday that everything was optional and only should be done with the intent of supporting the game financially as opposed to something that was required. The whole team is incredibly grateful for all the incredible support we’ve received but as far as we’re concerned anything beyond the most basic pledge is optional and should be done to support the game’s development and not because you feel like you have to.

I do agree that pricing structure feels off – part of that is the problem of a blend of real world prices (cosmetic items to show support had been established at $5) and the in-game prices we need to manage. One of the other things we have been focusing on is the idea that the pledge or add on ship you opt for now should be cheaper in real money terms than its equivalent in UEC when the game is live, so the few weapons have been priced to our best guess as to what these should be relative to the actual in-game costs of a ship once the game is live. This leads to a dichotomy in value – of course a poster should be a lot less than a laser gun! It also doesn’t help that we’ve established an exchange of 1000 UEC to $1. 5000 UEC for a poster just sounds a lot more than $5! I am inclined to halve the prices in the Voyager Direct Store, with some of the smaller flair pieces, like posters getting a reduction even beyond this.
Holoconcept2.jpg

Holotable concept by Chris Olivia

In addition there’s been quite a few complaints about having to “pay to test”. Which absolutely was not the intention! From a testing perspective what everyone can do now with their basic hangar (and don’t forget you can move items around between ships now) we have everything we need on the testing front. There is no need to buy a poster to help test it. The real testing will happen when you can earn UEC in-game and you then buy all these items. But we appreciate everyone’s eagerness to help out, so I’m investigating the difficulty of implementing “TEST UEC” now rather than waiting for the dogfighting module – the idea would be that everyone would get a certain amount of TEST UEC at different periods and could use the credits to buy items that would exist for a day in your hangar to check them out, try them on your various ships, walls and so on. This is doable but does require some significant work on the web side, so if we take this route it will be a little while before it can be implemented. We had originally planned this for the dogfighting module (as it is useful for people to try different load outs in balancing) but we can move up the schedule if enough people think it’s important.

In the spirit of community involvement and discussion and as a big thank you for reaching $17M I think the best thing to do is to give everyone a further 5,000 UEC and let you voice your opinion on some of the proposed solutions (and know that if you vote to reduce the Voyager Direct prices we will credit back the difference in UEC to people’s accounts for people that have already spent UEC)

So let us know!

The team and I THANK EACH AND EVERY ONE OF YOU!
 
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Grunker

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no, you see, because even though horse armor from tes and spectral armor from wow were complete scandals and any man in their right mind would detest that shit hangar buggys are different because they're balanced and you can get one if you play the game as a full-time job

god, i still cross my fingers that the single-player will be worthwhile, but that flicker of hope burns very dimly
 
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Drakron

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I wonder about this ... they save "private servers" but how can the cash shop even exist on privater servers?
Why do I suspect some features will be dropped? sure MMO had cash shops from the start but this is acting as "even free that Guild Wars as you can host the server" but then they already going Guild Wars 2 route with a cash shop and dont start with "its not P2W" because they even put weapon stats out and are already selling weapons for money, the whole excuse of "you can buy them with credits" is ignoring you are selling currency for real money, at least other games leave that to players themselves to actually do it.
 

Blaine

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How many decorations and weapons did you buy Blaine ?

None, and I'm displeased with the situation—mainly because their concept of a reasonable cash shop limitation has now been revealed to be $750 per account per month, with "only" $150 worth of credits allowed at one time (prior to release, that is). The tchotchkes are much less of a concern, except that laser cannons are among the items for sale. If it were just the posters, decorations, and buggy for sale (though the buggy is 2x overpriced, minimum), that wouldn't be problematic; they're vanity items with no impact on gameplay, and skins have been for sale for $5 since November. However, CIG should either provide the cannons for free and delete them later, or not provide them at all, even if players could simply turn around and buy them from an in-game shop post-release. The credits shop is supposed to be for credits only.

On a somewhat unrelated note, 16,000 credits for one standard laser cannon is absurd. The Aurora starship will cost approximately 40,000 credits, and it's an entire starship. Encouraging risk aversion, turtling, and carebears by pricing a complete set of basic equipment at over a hundred thousand credits is a major concern of mine, upgrade insurance notwithstanding. EVE Online hasn't punished ship losses that severely since its earliest year or two (unless the person in question is a retard), and this is supposed to be an action game.

The greatest question of all still remains, and that is how many credits the average player can earn per hour. Due to a few things Chris has said, this value is believed to be around 5,000 credits per hour: less for beginners, more (sometimes much more) for experienced players. But we won't know until release, which is an issue for me given the apparent cost of weapons and upgrades.

I'm still thinking about it, but I'm fairly sure I'll be deploying my corporate parachute soon by selling off my Idris Corvette and Vanduul fighter. That way, if they don't fuck up the MMO portion, I win... and if they do fuck up the MMO portion, I still win, because I'll have made a tidy profit from scalping pledge ships.
 
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Dr Tomo

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Interesting thread. Can you provide a feature list of all the things promised by Mr. Roberts in bullet form (more detailed the better)? As I would like to evaluate what he is promising before I put down money and I request citation's from where you gotten this info with a link. Also this isn't a proxy account to troll you as I have a decent post history that should show that I am a cynic and would like to evaluate this project on my own if it is worth investing.

*also would like to know where the funding level is at currently as well to compare what he is promising
 

Blaine

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Who do you think I am, your fucking servant? Do your own research. You can find that information yourself in the same amount of time it would take me to do it for you. The funding level is right on the homepage of the Roberts Space Industries website, I already posted a bullet-point list of features in this thread months ago, and you can find an aggregate FAQ here: http://www.eidolonius.com/

It would be great to keep the first post updated with a list of pertinent info, links, and FAQs, but this being the Codex, no one bothers to do that, instead spending all of their energy whingeing and arguing about utter nonsense for thousands of pages.
 

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I can't wait until it is revealed that fuel is only available in limited quantities per day, unless the player buys more through the cash shop. The butthurt, it will be glorious!
 

Grunker

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It would be great to keep the first post updated with a list of pertinent info, links, and FAQs, but this being the Codex, no one bothers to do that, instead spending all of their energy whingeing and arguing about utter nonsense for thousands of pages.

Aaaaaaaaand back came the butthurt :codexisfor:
 

Dr Tomo

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Well that is a nice way of putting things, so let me put things into perspective for you.
Who do you think I am, your fucking servant? Do your own research. You can find that information yourself in the same amount of time it would take me to do it for you.

Dumbfuck have the mod close the thread if you are going to get butt hurt as obviously this thread is getting you super salty. What the fuck is the name of the thread Mr. Dumbfuck?
Chris Roberts New Star Citizen Game - Now successful "ask Blaine for more info"

So my apologies I thought you were Blaine my bad and thanks for building a case for Grunker/Dexter. Honestly I disregarded them as trollz but it is obvious you are a fanboy since you blindly attacked me as you are acting like everyone is out to get you, which is fucking sad.

It would be great to keep the first post updated with a list of pertinent info, links, and FAQs, but this being the Codex, no one bothers to do that, instead spending all of their energy whingeing and arguing about utter nonsense for thousands of pages.

Yea it would be nice but your dumbass didn't keep the first page updated and your god damn name is on the thread and so I went through the entire god damn thread with most of the nonsense you wrote had no links so no way to verify if it was a rumor or Roberts really posted it. Plus all the shit you posted which was close to a year back now is dated and I am unsure if that shit is still being promised or replaced.

Also before you reply with more butt hurt I have nothing against Mr. Roberts or you and had no agenda just requesting an update or more info since all of your actual meaty shit was back in November and a lot has changed since then as they are past the 16 million mark I am assuming. That and you posted a while back that you get "exclooosive" information with you gloating that imgur pic of your g-mail list of all the damn e-mails you gotten from Roberts. Also do me and many others a favor and don't reply to this post as I can tell you it isn't worth it.

Also just so everyone on this thread knows::youreafag:
 

Blaine

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Well that is a nice way of putting things, so let me put things into perspective for you.

Look at this lazy asshole, demanding I wipe his ass for him and then getting super-mad when I respond rudely. Holy shit. :lol:

The thread's subtitled "ask Blaine for more info" because a staff member changed it as joke, you thick cunt. I also didn't create the original post, so I can't edit it. Furthermore, I'm certainly willing to dispense information about Star Citizen, but I'm unwilling to spoonfeed it to people who can't be bothered to spend five minutes looking up the most basic information about the game.

Butthurt? This is fantastic, please continue.
 

Dr Tomo

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Well that is a nice way of putting things, so let me put things into perspective for you.

Look at this lazy asshole, demanding I wipe his ass for him and then getting super-mad when I respond rudely. Holy shit. :lol:

:smug: Ofc you are butt hurt and it is obvious in some of your rage posts, difference is that you come back like a beaten wife for more :lol:. Either way I don't care as you obviously sunk a crap ton of $$$ into the the project and so it is understandable why you would zealously defend the project and act like everyone in this thread is against you. Ironically your posts show a interesting correlation of growing fanboyism from the beginning of this thread to now and so Dexter or who ever was right that you feeling the effect of loss aversion.

The thread's subtitled "ask Blaine for more info" because a staff member changed it as joke, you thick cunt. I also didn't create the original post, so I can't edit it. Furthermore, I'm certainly willing to dispense information about Star Citizen, but I'm unwilling to spoonfeed it to people who can't be bothered to spend five minutes looking up the most basic information about the game.

Butthurt? This is fantastic, please continue.

Which is the hilarious part as you came off embracing the project like a cult member which I find interesting that I met another person just like you just as brainwashed + jerking off to SC. Did I want you to wipe my ass? Nope just a list of features. Which is funny since one of the biggest red flags in giving money to any project is when the guy heading the project has info spread all over the interwebz and you are saying I have to find it.:lol:

Either way I will give you the last word since I had a feeling if you actually did post a list of features we would all learn that possibly Grunker and Dexter were right. Since the biggest difference is that I like to see evidence of where you got that info instead of your usual shit posting of what Roberts supposedly said in quotes. :lol: (which turns out to be half of this thread :lol:)
 

Blaine

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All of the information about the game is available through the official website (including links to interviews ["Media Roundup" Comm-Links] and livestream recordings), made easier to browse in NetAndy's FAQ (it's been renamed; I'll have to find it again), and in Eidolonius' FAQ. The only information that's spread out are Reddit AmAs (public Q&A sessions) and any interviews with various websites or gaming "journalists" that slipped through the cracks, which is perfectly understandable.

As for sources, I've always provided them when asked, or tried to. Otherwise, I'm content to be taken at my word, since I don't lie. I'm not going to write 200 bullet points with a source for each—that's not worth my time or effort. If someone wants a source for something specific, I'll provide it if I can. The only significant time I failed to provide a source was when I would have had to watch hours of a livestream recording in order to pinpoint when Chris spent thirty seconds saying something that I'd heard, and I'm not going to waste three hours of my life convincing two or three skeptics on an Internet forum of something about a video game.

Dr Tomo said:
Either way I will give you the last word since I had a feeling if you actually did post a list of features we would all learn that possibly Grunker and Dexter were right.

They know all of the unflattering information already, or if not, I don't know of any more. In fact, between all of them, they've dug up a couple of things I didn't know.

In any event, it's not my mission or burden to convince anyone of anything, regardless of my de facto position of Codex Star Citizen ambassador. In defending myself against baseless slander from some random person, I've already spent far more effort on you than I really should have. That's five or six whole minutes of typing I'll never get back.
 

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It says ask Blaine for info, not ask Blaine to write a detailed and personalized dissertation for you. Go fuck yourself and your shitty memes.
 

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