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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

potatojohn

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I mentioned much earlier that in the broadest sense, all computer games are simulations, which is true. It's your choice to attempt to win this "argument" by zooming in on a very narrow definition of the terminology in question, but ignoring the importance of context and alternate usage just makes you look like an idiot in addition to a pedant.
You're equivocating. Yes, all video games are trivially simulations because they simulate... their own rules. But that's not what we're talking about. We're talking about the genre of simulation video games, which is a small subset of all games, distinguished by their greater-than-average focus on simulating real world systems (or a reasonable future extrapolation thereof).

I'll use Evochron as an example, since I've played it recently and extensively. The only basic difference between Evochron's physics (a field of study with which I seriously doubt you're actually familiar) and Star Citizen's physics will be Star Citizen's artificial speed limit—that's it. Other than that, bodies in vacuum, inertia, fuel usage, and other quasi-Newtonian/realism concerns will all be taken into account. Star Citizen will also have a fly-by-wire system, as does Evochron.
I only added Evochron to pad the list. It's obviously not a space sim.
 

Blaine

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You're equivocating.

You clearly have no idea what that word means.

I only added Evochron to pad the list. It's obviously not a space sim.

I see you can't even be bothered to use appropriate examples to support your own sloppy drivel, nor elaborate on why any of the games you list should be considered "real" space sims.

I'm not just talking about Evochron, as I already made plain. Every single game on your list of examples can easily be disqualified as a "real space sim" or a "real simulation" by any of a number of arbitrary missing features, inaccurate physics modeling, or design decisions, which is the same approach you've used to disqualify Star Citizen et al. in your own mind. It's just that I disagree with your lame argumentation, and furthermore won't waste time nitpicking the shortcomings and design decisions of other space sims, because it's pedantic and idiotic. Your sole agenda here is to claim that certain space sims aren't worthy of the title for reasons you'd have others believe are concrete and factual, while attempting to conceal the truth that those reasons are in actuality your own arbitrary personal opinions. At least, I think you're trying to conceal it, but it's hard to say because you're laughably transparent and I was never fooled.

In plain English, it's an elaborate but ultimately poorly thought-out way of proclaiming that your opinion is the best one, as well as some sort of misguided pretentious notion that you're a connoisseur of what constitutes a "real" space sim.
 

Totallity

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Yeah, I only saw the kickstarter video at that time and there was only the chase-camera. Glad to see I was wrong.

Regarding X-Rebirth: they have rebuilt everything from ground up. Yesterday I watched some videos on youtube and was impressed. Kinda cool how you can walk around within your own ship and on stations.

Still it's awesome how every game offers something different:

Elite looks like a fast paced space combat simulation with dogfights, laserbeams, small and capital ship battles, wingmen fun (in fact it reminds me much more of WC) - maybe a game for the younger generation, or people who want to get in the action fast.

X-Rebirth looks like a giant scale simulation with economy, station building, factions, diplomacy, quests, open world, including being a crew commander like a Captain Picard - maybe a game for the more relaxed players (maybe older target group?) who want to plan everything step by step.

Star Citizen seems to be a combination of both, but more focus on combat side, and on a much more epic scale, with integration of community in multiplayer and first person shooter elements to enter other ships. A game for everyone.

Can't say I'm disappointed :)

I think your quite mistaken.

"Elite: Dangerous" isn't just a fast paced paced space combat simulation, in fact it has the biggest scope of all the games you mentioned.

Check the following link for an explanation http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite/
 
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Self-Ejected

theSavant

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You are right, I afterwards looked for more information about Elite: Dangerous and it does indeed seem to provide also full fledged space simulation with economy, even walkable planets, as the walking around in the ships.

However this is only a possible future update. Unfortunately there is not much video demos about this game and the dev diaries are mostly a boring monologue, instead of actual ingame footage. The recent capital ship battle video was impressing, but it featured the "fast paced action", where I got my opinion.

Somehow this game goes under in respect to the other 2.... I don't know why. But in bad case they get less consumers than they wish, which means lack of money, which means possible future updates are not gonna happen.
 
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Totallity

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You are right, I afterwards looked for more information about Elite: Dangerous and it does indeed seem to provide also full fledged space simulation with economy, even walkable planets, as the walking around in the ships.

However this is only a possible future update. Unfortunately there is not much video demos about this game and the dev diaries are mostly a boring monologue, instead of actual ingame footage. The recent capital ship battle video was impressing, but it featured the "fast paced action", where I got my opinion.
There is some older ingame footage available, from during the kickstarter, but this was done with placeholder assets, physics and old renderer, so not representative of the game.

http://www.youtube.com/watch?v=6gMbLjUjs1w
https://www.youtube.com/watch?v=P5JYRyhxYhI
http://www.youtube.com/watch?v=Xg9k7E4ngFw

Somehow this game goes under in respect to the other 2.... I don't know why. But in bad case they get less consumers than they wish, which means lack of money, which means possible future updates are not gonna happen.

They have already secured the funding for the expansions so no need to worry about that, they said will do a full marketing campaign closer to release, and there will probably be plenty of fan videos during the December alpha.

Also they already have the technology for walking on planets with wildlife as can be seen from their latest Zoo Tycoon preview http://www.youtube.com/watch?v=nL1laOehO1s&t=93

Anyway for more info about the game check out the following links:
Design Discussion Archive
http://elite-dangerous.wikia.com
Newsletter Archive
http://elitedangerous.tumblr.com
 
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Blaine

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I'm not sure how to feel about a shill who's shilling a game I also endorse.

Anyway, here's Sandi Gardiner (CIG's VP of marketing or something) wrapped in a United Empire of Earth flag. She posted this pic to her Facebook:

1374716_564606130259344_1429622852_n.jpg
 
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Blaine

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When all else fails, enlist the power of vagina in an attempt to boost sales. Bioware would be proud.

Using aphorisms mindlessly makes you look like a dimwit. Millions of dollars continue to pour in monthly, and Star Citizen is the most successful video game crowdfunding project by a factor of five. To what failures are you referring? The imaginings and crackpot predictions of fewer than a dozen Codexians?
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
You are right, I afterwards looked for more information about Elite: Dangerous and it does indeed seem to provide also full fledged space simulation with economy, even walkable planets, as the walking around in the ships.

However this is only a possible future update. Unfortunately there is not much video demos about this game and the dev diaries are mostly a boring monologue, instead of actual ingame footage. The recent capital ship battle video was impressing, but it featured the "fast paced action", where I got my opinion.
There is some older ingame footage available, from during the kickstarter, but this was done with placeholder assets, physics and old renderer, so not representative of the game.

http://www.youtube.com/watch?v=6gMbLjUjs1w
https://www.youtube.com/watch?v=P5JYRyhxYhI
http://www.youtube.com/watch?v=Xg9k7E4ngFw
http://www.youtube.com/watch?v=VE8B4KptyVI
can't wait for private beta.
 

Blaine

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You know, there's an actual Elite Dangerous thread in this very subforum that could do with bumping if people want to have a prolonged discussion about ED.
 

SuicideBunny

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You know, there's an actual Elite Dangerous thread in this very subforum that could do with bumping if people want to have a prolonged discussion about ED.
i was too lazy to scroll down to the lower half results when searching for elite dangerous :M
 

mikaelis

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Blaine I have a question. Is it possible to sell 315P explorer separately fom the Pathfiner package in order to buy Freelancer? I don't see such option, so I was wondering if I missed something (Freelancer doesn't come with the package, like Alpha tests, etc.). But I guess that's a no no.
 

Blaine

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Blaine I have a question. Is it possible to sell 315P explorer separately fom the Pathfiner package in order to buy Freelancer? I don't see such option, so I was wondering if I missed something (Freelancer doesn't come with the package, like Alpha tests, etc.). But I guess that's a no no.

The ship that comes with a package can't be separated from that package, no. You have to exchange both the ship and the entire package, or neither.

I wouldn't worry about it too much. The 315p is a good ship, and personally I'd buy it before I bought a Freelancer.
 

Mortmal

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You know, there's an actual Elite Dangerous thread in this very subforum that could do with bumping if people want to have a prolonged discussion about ED.

ED has nowhere near the same potential of drama and flamefest than star citizen , everything is clear and square, no extravagant promises, no 1K$ ship sales, no nude women wrapped in flags. We will only get a good game with spaceships and probably decent gameplay and exploration, while chris roberts is selling THE dream. No point bumping the other thread, in star citizen you will be able to customize the decals on your ship toilets, ED cant possibly compete.
 

Blaine

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ED has nowhere near the same potential of drama and flamefest than star citizen , everything is clear and square, no extravagant promises, no 1K$ ship sales, no nude women wrapped in flags. We will only get a good game with spaceships and probably decent gameplay and exploration, while chris roberts is selling THE dream. No point bumping the other thread, in star citizen you will be able to customize the decals on your ship toilets, ED cant possibly compete.

Could you possibly be any more melodramatic?

Criticizing Star Citizen once or twice is reasonable, but cranking out dozens of angry posts over a period of months and constantly trying to get my goat is pathetic. Upon reflection, I'm inclined to view the incessant butthurt over this game as an entertaining bonus.
 
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Drakron

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Could you possibly be any more melodramatic?

I honestly did not want to reply to you and this isnt directly about Star Citizen but at the same time it is.

With the amount of money that Star Citizen managed to get by Kickstarter and afterwards, whatever we like it or not, its going to have a impact on crowd-funding model ... if it succeeds it means we are more likely to see a shift towards crowd-funding that is both a good and a bad thing and if it fails its going to have a very negative impact because there is nobody to blame outside the developers, there will no scapegoat to take the fall.

People are not being melodramatic because they want to shit on Star Citizen, they just read the writing in the wall and know whatever happens its going to have a impact on future crowd-funding, also people are likely not being comfortable with the amount of money being thrown into this, I know how EA killed Origin and one way they did it was by supplying the rope (money) they hung themselves with.

So I am at two minds, I dont want this to fail but at same time I dont like AAA budget games being entirely crowd-funded.
 

Ninjerk

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Could you possibly be any more melodramatic?

I honestly did not want to reply to you and this isnt directly about Star Citizen but at the same time it is.

With the amount of money that Star Citizen managed to get by Kickstarter and afterwards, whatever we like it or not, its going to have a impact on crowd-funding model ... if it succeeds it means we are more likely to see a shift towards crowd-funding that is both a good and a bad thing and if it fails its going to have a very negative impact because there is nobody to blame outside the developers, there will no scapegoat to take the fall.

People are not being melodramatic because they want to shit on Star Citizen, they just read the writing in the wall and know whatever happens its going to have a impact on future crowd-funding, also people are likely not being comfortable with the amount of money being thrown into this, I know how EA killed Origin and one way they did it was by supplying the rope (money) they hung themselves with.

So I am at two minds, I dont want this to fail but at same time I dont like AAA budget games being entirely crowd-funded.

Tim Schafer's already doing good work on that front.
 

Mortmal

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ED has nowhere near the same potential of drama and flamefest than star citizen , everything is clear and square, no extravagant promises, no 1K$ ship sales, no nude women wrapped in flags. We will only get a good game with spaceships and probably decent gameplay and exploration, while chris roberts is selling THE dream. No point bumping the other thread, in star citizen you will be able to customize the decals on your ship toilets, ED cant possibly compete.

Could you possibly be any more melodramatic?

Criticizing Star Citizen once or twice is reasonable, but cranking out dozens of angry posts over a period of months and constantly trying to get my goat is pathetic. Upon reflection, I'm inclined to view the incessant butthurt over this game as an entertaining bonus.

You take this far too seriously, i know you are the high priest this thread is your shine and i just defiled its sanctity. But dont be worried i dont have any ill intentions toward your goat, you can sacrifice it to your pagan god chris robert. I am not butthurt about it, i am backer too you know, but i see no reason to limit criticism to one or two posts when they provide so much material worth criticism, i dont think this place is supposed to be about blind optimism .
 

Blaine

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When what you've produced are essentially the exact same criticisms twenty times over, you've moved into retard territory.

On a semi-related note:

:troll:
4AREo.png
:troll:
 

Blaine

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Star Citizen will go L.A. Noire at $22 million:

Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.

There's also a hangar upgrade poll in this update.

https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million
 

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