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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Ninjerk

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Most certainly is not.
 

Ninjerk

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Yeah, but he has a fucking... Bedouin or something as his av, I'd guess he wouldn't be overweight neckbeard?
 
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theSavant

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I believe the Singleplayer campaign (SQ 42) will be the best part of the game. Singleplayer with Coop-capability, friends joining your campaign and reverse is great - it is working towards a common / greater goal, which makes gameplay immersive and enjoyable.

The MMO part however is something I think will suck sooner or later. Every MMO sucks sooner or later. It will soon be crowded by a kindergarten creating their oO_XXX_KILLAZ_XXX_Oo clans, doing whatever brainless activities there are to do. Therefore sad to see that the giant part of the game is focused on MMO instead of the SP/Coop part. It's one of the reasons I'll prefer the upcoming X-Rebirth...
 

Blaine

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I believe the Singleplayer campaign (SQ 42) will be the best part of the game. Singleplayer with Coop-capability, friends joining your campaign and reverse is great - it is working towards a common / greater goal, which makes gameplay immersive and enjoyable.

The MMO part however is something I think will suck sooner or later. Every MMO sucks sooner or later. It will soon be crowded by a kindergarten creating their oO_XXX_KILLAZ_XXX_Oo clans, doing whatever brainless activities there are to do. Therefore sad to see that the giant part of the game is focused on MMO instead of the SP/Coop part. It's one of the reasons I'll prefer the upcoming X-Rebirth...

Bear in mind that there will be a mod-able, user-hosted multiplayer (or single-player) sandbox mode not unlike Minecraft servers in nature. Most of the pertinent features from the MMO portion of this project—star systems, space stations, ships and their features and functionality, weapons and upgrades, an NPC economy for you to participate in, et cetera—will be present in this mode. In other words, it'll be single-player/multiplayer Privateer. Once you're finished with the campaign, you can play there, by yourself or with others. Or you can join someone else's server.

Unfortunately, this mode will be implemented later, after both Squadron 42 and the Star Citizen persistent universe, but not ridiculously later. It's just that those two are their priority to get out the door for obvious reasons.

We could have an official Codex Star Citizen server, and whenever people get into an argument, they have to go duke it out in identically equipped Hornets. The loser will be permabanned from the forum.
 

bertram_tung

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I believe the Singleplayer campaign (SQ 42) will be the best part of the game. Singleplayer with Coop-capability, friends joining your campaign and reverse is great - it is working towards a common / greater goal, which makes gameplay immersive and enjoyable.

The MMO part however is something I think will suck sooner or later. Every MMO sucks sooner or later. It will soon be crowded by a kindergarten creating their oO_XXX_KILLAZ_XXX_Oo clans, doing whatever brainless activities there are to do. Therefore sad to see that the giant part of the game is focused on MMO instead of the SP/Coop part. It's one of the reasons I'll prefer the upcoming X-Rebirth...

Bear in mind that there will be a mod-able, user-hosted multiplayer (or single-player) sandbox mode not unlike Minecraft servers in nature. Most of the pertinent features from the MMO portion of this project—star systems, space stations, ships and their features and functionality, weapons and upgrades, an NPC economy for you to participate in, et cetera—will be present in this mode. In other words, it'll be single-player/multiplayer Privateer. Once you're finished with the campaign, you can play there, by yourself or with others. Or you can join someone else's server.


Yeah, this is also basically the same setup Freelancer used, and I always thought it was great. You would run into real people just enough to keep things interesting.
 

Blaine

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Chris Roberts confirmed for tabletop gamer:

https://robertsspaceindustries.com/comm-link/transmission/13297-Kickstarter-Golem-Arcana

Greetings Citizens,

I would like to take a moment to talk about another crowd funding project, Golem Arcana from my friend Jordan Weisman. Like Star Citizen, Golem Arcana is a concept that publishers would find too risky… and so Jordan is sharing his vision directly with the world.

You may not know this, but before making video games consumed my life I was a genuine tabletop enthusiast. Roleplaying games like Dungeons and Dragons and Traveller, war games like Squad Leader and military miniatures from the past to the distant future. I still have the complete battle order of the Battle of Austerlitz in gloriously painted 15mm miniatures! Tabletop gaming is something I have always loved, and something I have always looked at for inspiration. One of my goals in game design is to combine the rigid systems of rules found in tabletop systems with immersive qualities that make them invisible to the player.

When I started making “Squadron,” the game that became Wing Commander, my first idea was to make a top-down 2D space battleship sim. When I’m working on a game I always immerse myself in inspiration from all forms of media. For Squadron that meant sci-fi movies, books and board games. In addition to Traveller, Star Wars and the original Battlestar Galactica television series, an inspiration during the project was a tabletop game called Renegade Legion: Interceptor from FASA, Jordan’s pen-and-paper gaming company. Interceptor was part of what convinced me that flying space fighters instead of moving around battleships would be more fun.

A few years later, I met Jordan and we became friends. We bonded over our mutual love of science fiction and gaming in general. I have always admired his creativity and his ability to think outside the box. One of Jordan’s geniuses is his uncanny ability to revitalize established concepts by merging them in new and unexpected ways. He turned MechWarrior into an entertainment destination (we talked about doing this for Wing Commander!), he combined gaming miniatures and CCGs to revitalize tabletop games for younger audiences… and now he has an idea that will combine the miniature gaming experience with the latest technology.

What Golem Arcana aims to do is combine the joy of table top gaming with technology that eases the pain of manual bookkeeping. It’s blending the pure mechanics of miniature gaming with the conveniences that the digital age allows. Interest in miniatures games has fallen off in recent years and Golem Arcana could be just the ticket to revitalize it. There’s endless potential to bring in younger audiences put off by the measuring and score keeping required by classic games and to interest older players who no longer have the time it takes to dedicate themselves to the upkeep of a tabletop game.

Golem Arcana is not a safe project, a familiar IP, that can rely on nostalgia or a game like Star Citizen that evolves from past work. At the same time, that’s the potential power of crowd funding, to bring new ideas directly to an audience that can appreciate them. I wanted to help get the word out because tabletop gaming is a niche genre that doesn’t get the attention of a major video game campaign. If you, like me, have a soft spot for this kind of game (or just want to support something totally new!) then I encourage you to view the Golem Arcana trailer below and check out their Kickstarter campaign.

Chris Roberts
 

Blaine

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Also while the total donated is a cool stat to have I'd also like to know the average amount donated per dude

If you're referring to Star Citizen (or any Kickstarter, without the help of third-party sites), you have to do the math.

4HMmE.png


Not unreasonable, considering that a large portion of these folks are getting boxed sets and expensive tcotchkes. Still almost $25 more per person that PE or T:ToN, which likely means that's roughly how much extra the average person has spent on pledge ships.
 

Grunker

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Using aphorisms mindlessly makes you look like a dimwit. Millions of dollars continue to pour in monthly, and Star Citizen is the most successful video game crowdfunding project by a factor of five. To what failures are you referring? The imaginings and crackpot predictions of fewer than a dozen Codexians?

Oh yes, "financially successful" has certainly become synonymous with "great video game" lately :roll:
 

Blaine

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Oh yes, "financially successful" has certainly become synonymous with "great video game" lately :roll:

That's currently the only measure of its success, as the game hasn't been released yet. It's a much better yardstick than agenda-based Codex predictions of doom with no basis in fact.
 
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You'd probably sell your own sister to save your ego at this point. I'd hate to see what happens when you finally snap. Ah, who am I kidding! I'll love every minute of it.
 

Blaine

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Only time will tell whether Star Citizen succeeds or fails. If it fails, my ego won't "snap," since backing a lame horse isn't the end of the world. I'll eat some crow and move on, like men do.

I get to observe you trying to be le epic troule xDDDDD in the present though, and that's at least mildly entertaining.
 
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Grunker

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Oh yes, "financially successful" has certainly become synonymous with "great video game" lately :roll:

That's currently the only measure of its success, as the game hasn't been released yet. It's a much better yardstick than agenda-based Codex predictions of doom with no basis in fact.

It's a completely meaningless measure of success when it comes to the quality of the product, and your bias is revealed when you highlight over some random discussion about uncertain possible outcomes, which is all we can - and do - discuss in this thread.
 

Blaine

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It's a completely meaningless measure of success when it comes to the quality of the product

Judged as a crowdfunding project, it's the most successful in the history of the industry—which is exactly how this "conversation" started. I refer you back to my original post on the subject:

Blaine said:
Using aphorisms mindlessly makes you look like a dimwit. Millions of dollars continue to pour in monthly, and Star Citizen is the most successful video game crowdfunding project

There is no final product yet to judge one way or the other, only speculation.

and your bias is revealed

Pot, meet kettle, etc.
 
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You must be full of yourself if you think that everybody complaining about Star Citizen has some beef with you. Do you get a chubby hearing people complaining about the rain as well?

:martini:
 

Grunker

RPG Codex Ghost
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Pot, meet kettle, etc.

I'm hardly biased, I was on the verge of donating to this myself. I'm more positive towards the project than negative in terms of what the future holds, if anything. Just like in the Project: Eternity thread, expressing any kind of criticism gets the thread's native population to brand you as someone who hates the project, as it seems you've now done me when it comes to Star Citizen.

SV being an obnoxius dick is nothing new. Perhaps you should just stop replying to him when he is in fucktard-mode.
 
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