Hellraiser
Arcane
Has anyone made a tl;dr version with specifics?
Supposedly a rendered in real time space ship porn marathon, also may contain an actual game.
Has anyone made a tl;dr version with specifics?
Frankfurt am Main (Germany), March 11, 2014 - Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year's GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.
During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
If you want to get a developer’s attention, all you need to do is start dropping whole numbers.
Offer something that’s not 1.2 times better — but two or three times better — you know you’ve got them.
That’s the good news we teamed up with AMD and Intel to deliver at this week’s Game Developer Conference (GDC) in San Francisco.
AMD’s Graham Sellers, Intel’s Tim Foley, and our own Cass Everitt and John McDonald appeared on the same panel to explain the high-level concepts available in today’s OpenGL implementations that reduce driver overhead by up to 10x or more.
- See more at: http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/#sthash.20umFSph.dpuf
Developers have been asking for a thinner, more efficient API that allows them to control hardware resources more directly. Despite significant efficiency improvements delivered by continuous advancement of existing API implementations, next-generation applications want to extract all possible performance from multi-core systems. Developers also want to take direct advantage of advanced GPU hardware features, from which developers are currently insulated to provide fool-proof usage. DirectX 12 was designed from scratch to provide the infrastructure for these advanced applications.
Speaking to a crowd of about 300 developers and press, Anuj Gosalia, development manager of DirectX at Microsoft, described DX12 as the joint effort of hardware vendors, game developers and his team. Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC.
Gosalia demonstrated the new API with a tech demo of the Xbox One racing game Forza running on a PC powered by an NVIDIA GeForce Titan Black. In addition, our software team has provided a driver to game studios to facilitate further design feedback as well as actual game development.
- See more at: http://blogs.nvidia.com/blog/2014/03/20/directx-12/#sthash.qhMZVRej.dpuf
My space-boner is reaching the heavens.This month's jump point is worth looking at.
https://robertsspaceindustries.com/...02-03_Mar_14_The-Birth-Of-A-Frigate-FINAL.pdf
Got a proper taste of the gameplay features we can expect from a capital ship.
That project is Star Citizen, the PC space combat and trading game that has raised an incredible $41m through crowd-funding
Silly Rabbit on April 2 2014 said:Mock-up of the HUD
I don't like it too much. To many flashy icons, which is not needed. The classics had less complex HUD and were great dispite of that.They released a new and lengthy monthly report:
https://robertsspaceindustries.com/comm-link/transmission/13785-Monthly-Report-March-2014
Mock-up of the HUD:
After the complete horror that was the X:Rebirth hud, anything else looks nothing but awesome.I don't like it too much. To many flashy icons, which is not needed. The classics had less complex HUD and were great dispite of that.
Yeah, lets just erase X:R from our memory.After the complete horror that was the X:Rebirth hud, anything else looks nothing but awesome.I don't like it too much. To many flashy icons, which is not needed. The classics had less complex HUD and were great dispite of that.
A ha ha they just fucking cancelled the show without really showing the multiplayer because they couldn't get it working.
This is hilarious. The guy is clueless about his own game.
"How do I start it? What do I press? Is it even on this machine? What's happening now? Are we in the game? Are we in matchmaking? Are we waiting for players? Why can't I move? What's going on?"
Completely embarrassing. It's one thing to have technical issues at a live event but the guy has no grasp on how his game works.
But I need that information, just in a clean, non intrusive way. If I disable it, the game might be unplayable.Again, iirc you can disable most, if not all, of the HUD elements.