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Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
If they wanted a space ship porn simulator they should have gone with more interesting ships designs, like Eve or Homeworld.
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
While not directly related to the game, I think these are interesting:

Frankfurt am Main (Germany), March 11, 2014 - Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year's GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.

During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

http://www.crytek.com/news/conferen...ngine-updates-and-much-more-at-crytek-s-booth

OpenGL Performance stuff:

http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/

If you want to get a developer’s attention, all you need to do is start dropping whole numbers.

Offer something that’s not 1.2 times better — but two or three times better — you know you’ve got them.

That’s the good news we teamed up with AMD and Intel to deliver at this week’s Game Developer Conference (GDC) in San Francisco.

AMD’s Graham Sellers, Intel’s Tim Foley, and our own Cass Everitt and John McDonald appeared on the same panel to explain the high-level concepts available in today’s OpenGL implementations that reduce driver overhead by up to 10x or more.

- See more at: http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/#sthash.20umFSph.dpuf

DirectX 12:

http://blogs.nvidia.com/blog/2014/03/20/directx-12/
Developers have been asking for a thinner, more efficient API that allows them to control hardware resources more directly. Despite significant efficiency improvements delivered by continuous advancement of existing API implementations, next-generation applications want to extract all possible performance from multi-core systems. Developers also want to take direct advantage of advanced GPU hardware features, from which developers are currently insulated to provide fool-proof usage. DirectX 12 was designed from scratch to provide the infrastructure for these advanced applications.

Speaking to a crowd of about 300 developers and press, Anuj Gosalia, development manager of DirectX at Microsoft, described DX12 as the joint effort of hardware vendors, game developers and his team. Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC.

Gosalia demonstrated the new API with a tech demo of the Xbox One racing game Forza running on a PC powered by an NVIDIA GeForce Titan Black. In addition, our software team has provided a driver to game studios to facilitate further design feedback as well as actual game development.

- See more at: http://blogs.nvidia.com/blog/2014/03/20/directx-12/#sthash.qhMZVRej.dpuf

TL;DR - CryEngine on Linux, Mantle can eat a dick.
 

Silly Rabbit

Learned
Joined
Feb 2, 2014
Messages
59
They released a new and lengthy monthly report:

https://robertsspaceindustries.com/comm-link/transmission/13785-Monthly-Report-March-2014


Mock-up of the HUD:

Cockpitmockup2.jpg
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I don't like it too much. To many flashy icons, which is not needed. The classics had less complex HUD and were great dispite of that.
After the complete horror that was the X:Rebirth hud, anything else looks nothing but awesome. :)
 

hiver

Guest
What the fuck is that?

ghhhh... how about seeing where youre going? ... god, these pulp sci-fi games and their takes on space ships, pilot cabins and huds...
yeah, yeah, better then x-shit but is that really some achievement?

Lucky its only a mockup so they will iterate on that... but fucking hell...you see only like 10% of your whole fov even without all those icons all over. or a bit more? there seems to be the ceiling of some kind there that out of the screenshot angle?

Elite one looks the best by far so far.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
A ha ha they just fucking cancelled the show without really showing the multiplayer because they couldn't get it working.

This is hilarious. The guy is clueless about his own game.

"How do I start it? What do I press? Is it even on this machine? What's happening now? Are we in the game? Are we in matchmaking? Are we waiting for players? Why can't I move? What's going on?"

Completely embarrassing. It's one thing to have technical issues at a live event but the guy has no grasp on how his game works.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Didnt mind the live event. Saw what I expected to see given the hints we've gotten last few weeks.
:negative: Real pain is having to wait till its out for us backers. Id take the buggy crashfest right now to be honest.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The HUD is a clusterfuck. And there is that stupid target locking animation, with those red archs floating around the target. Why don't you keep it clean Roberts, why do you add needless fluff?
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
Yeah, that's true.
Another alleviating point is that (I think) the interface will be pretty moddable.
I think.
Maybe.
 

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