buzz
Arcane
- Joined
- Apr 1, 2012
- Messages
- 4,234
Wait, are you sure? Is this a legal precedent or are you talking about chineseYou're ill-informed. EVE Time Cards have been sold nearly since the game began, and serve almost the exact same role as PLEX—including being tradable for ISK and pilots, which translates into the ability to purchase virtually every ship, module, and weapon in the game, up to and including the enormous Titan superweapon ships and pilots capable of operating them. This was many years before the advent of PLEX. The main difference is that PLEX exists in-game, and a few other logistical details.
I know you can/could sell time codes on the forums but I thought that was available roughly at the same time as the PLEX was introduced. Don't understand why PLEX was such a big deal at the time it was introduced if there was a legal precedent before.
The main difference is that the way EVE is doing it actually HELPS your second statement.That having been said, the principle under discussion is the same: Whether purchasing ships from other players or from the developers, the fact is that money can buy you a fleet of mighty ships in either game. In EVE, that doesn't matter, since skill at playing the game, experience with the game, and social connections are more important than anything else, and don't come quickly and easily.
If you buy a ship/ISK directly from the dev, you're just creating something out of thin air.
But if you sell your PLEX for ISK in-game and then use the ISK to buy ships/chars/whatever, you're directly supporting the people inside the game, with months or years of experience. Those hundreds of millions a PLEX-selling newbie gets, they were made by a guy trading, mining, running missions, running anomalies wormhole space and so on. He is automatically superior to the newbie because of that experience and relations. The system in EVE is self-sustaining.
It's less "pay 2 win" and more "pay 2 hire others help me win". You still depend on others knowing and being useful in the game.
Sure, but the point here is not whether microtransactions are shit or not, it's that a part of the audience hates is and is not particularly content with it. And that audience is usually correlated with the "hardcore" side of gaming, the guys who play Dota instead of League of Legends, the guys who stuck with Quake 3 instead of Live and so on.My point being that if Star Citizen is so popamole and shallow that buying a bunch of ships means you WIN THE GAME!!, then I wouldn't want to play it anyway no matter what the business model might have been. Either way, the business model doesn't matter except to jealous people who are unable to understand why someone else's ability to afford a $250 imaginary space ship doesn't affect them in any meaningful way except that someone else has something they don't.
It's all about satisfying a certain customer. Like I said, if SC wants to be a "World of tanks-killer", that's fine. But if you want something more than that, you gotta drop the money whoring shit or else expect criticism and contempt from people.
You don't think the fear of overbloat and saving marketing face are good enough reasons?Finally, absolutely no one in this thread has presented a good reason why 20 or 30 million is "enough" or why 50 million is "too much." Reminds me of people who think a $20m Faberge egg is "too expensive," despite the fact that said egg was appraised and then bought for $20m. Why should they stop crowdfunding?
The problem is not them getting the money, if people are willing to support this game that's all fine and dandy. The problem is when they go out of their way to still sell ships at exorbitant prices and just generally make the shit stink. 500k backers, plenty of which have more than the starter ship? We're talking about the entire potential userbase of SC. In a couple of years when the game is released, there will be no point of selling credits and ships in the game because everyone on the planet has bought them already
At 20-so millions, they told everyone that the game is now completely funded from backer money, no more private investors. Basically, the game he planned to make in the first place has been funded. If he wanted to dispel the "pay 2 win" image, he could have stopped at that point and just leave the basic ships for sale, let a sense of exclusivity for the early backers who trusted him from the beginning. Shit, even the lifetime insurance thing didn't remain a backer-only comfort.
If he stopped at that point, the argument that he's not pushing a pay2win game would be infinitely more justified. The game was funded, the end justified the means and the game took a small inconsequential sacrifice for the sake of making it completely awesome. Whatever, there's a few tens of thousands of players starting with a better ship than me, no problem.
But when you get DOUBLE the amount you needed to make the game and you STILL sell ships, then it is just ridiculuous. At this point they should be fully focused on the production and work within the available budget, not keep shooting for the stars. It's not like those extra 30 millions dollars made for a faster production pipeline, and the extra things that are being developed do not matter that much and they could've put them in an expansion or something.
The best works, not just in gaming, but in art in general were not made by having the biggest budget. Yes, Ben Hur and Lawrence of Arabia were the most expensive films in their time, but throwing more than that amount of money didn't make future films any better. Some random superhero/sci-fi flick has a bigger budget than Lawrence of Arabia did 50 years ago, and we have tens of them every year.
Star Citizen has reached the list of most expensive games ever developed. Just look how many forgettable or absolute horseshit drecks are in there.
There's just a point in time when throwing a giant amount of money at a problem will not solve it, but indeed make it worse.
Really, it's a matter of opinion and guesswork. Past experiences and logic says that this game will either be a giant flop or the next world of tanks/world of warcraft/league of legends/call of duty, and I'm sure no one here wants that. You've already complained yourself about gimbaled turrets earlier in this thread, many others people who supported the game regret doing that, SC has gone full at this point and it doesn't seem to stop and change direction. If only for the sake of saving face against their original fans.