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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Blaine

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Please no Call of Duty, please no Call of Duty, please no Call of—

ada257e535.png


:negative:
 

Thane Solus

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The Star Citizen crowdfunding campaign broke the $49 million mark yesterday, a sum that's especially astonishing because it's being thrown at the niche—some would say dead—space combat sim genre. Yet even with all that scratch at his disposal, Cloud Imperium mastermind Chris Roberts wants even more! Why? Well, because he's building a really big game.

The simple fact is that Star Citizen is ridiculously ambitious, Roberts explained in in the latest "Letter From the Chairman," and while $49 million is a big chunk of change, it's still a lot less than the budgets of triple-A games backed by major publishers. There's no way a big publisher would put a budget of this magnitude behind a PC-exclusive game like this, so the bottom line is that if you want it—and Roberts is pretty sure you do—then you're going to have to pay for it.

"Our plan is to scale the team based on the crowd funding, with the goal to be able to double down on development wherever it’s possible to do so. If we need more artists to produce additional ships, we’d like to be able to hire them. Or if we need more engineers to get a head start on some longer term technical issue before it blocks other parts of development, we want that option!" Roberts wrote. "It’s the new players hearing about Star Citizen and Arena Commander for the first time and jumping in as well as sales like the M50 that enable us to continue to chase our shared dream of the BDSSE [Best Damn Space Sim Ever] to the highest fidelity."

The backer reward for hitting $49 million is a Xi'An Space Plant, kind of an intergalactic bonsai tree, that's the last of the user-voted "flair goals." With that out of the way, Cloud Imperium has decided that for a $51 million stretch goal, users will be allowed to vote on the priority of the platform team's production schedule.
Pasted from PC "Err Console" Gamer

I was sincerely super excited after the kickstart success, but after so many lulz moments, i believe Chris, while working at Jewlywood, lost his fucking mind. I sincerely dont care about Star Ships Online anymore ... If is gona continue like this, man this project is gona be the next Tabula Rasa, so far they have a shitty arena combat where you fight agaisnt HUD Icons, and a hangar for Larpers.

:flamesaw:
 

Mortmal

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Another ship sale, how shocking, ARRRRGH

You never quit, do you? :lol:

M50 in-hangar video:

http://www.gfycat.com/GloomyIcyCapeghostfrog

I do love the side silhouette of this thing.

No , he got 49 millions and its not enough yet. For not even half the price of that ship i got elite dangerous LIFETIME expansion pass...Now we are talking about upcoming planetary interactions and who knows what wonderful things in the future, that game makes me dream .While the sc stretch goals are alien languages or some useless gadgets like bonzais then the monthly ship sale scam .I have nothing against paying a lot, but they better show a lot more efforts than this shitty dogfighting arena.
 

bonescraper

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Funny. For all their effort put into spaceship design, i don't like the look of any of them. Not a single one.
 

Blaine

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The price tag will be along soon enough.

This has to be the worst scam of all time. Pledge ships have been sold since crowdfunding began (it's not like they've snuck up all of a sudden), backers beg for these variant sales, ships/variants are likely responsible for half the total crowdfunding take, additional pledge ships are entirely optional... and perhaps most importantly, pledge ships will in all likelihood have little measurable effect on the game at launch, and particularly moving forward. You can buy alpha access, the single-player game, the PU, and user-hosted private multiplayer for $30. The alpha is playable now, long before release. There will be no subscription fee.

I'm as "concerned" as anyone else about potential grind/cash shop issues, despite CR's insistence that the game won't be anything remotely close to Korean grindfest-caliber, but these ship sales have little or nothing to do with that.

I really don't get it. I've sold off my two best pledge ships for real-life cash, and if I sold the rest of them, I wouldn't think to myself: "Hey, this extra money's great, but I can't play Star Citizen now because my pile of pledge ships is all gone. Damn!" No, I'd still be as enthusiastic about the game as I am now (which isn't a whole lot, since my hype crashed months ago and there's ED in the meantime).

Jealousy, envy, histrionics, that's really all this boils down to. I'm surprised at you Hoaxmetal, since you play EVE and know full well it doesn't matter that Little Jimmy McWarbux can pay $50,000 to turn PLEX into space shekels if he wants to, and buy a gang of supercarriers along with pilots to fly them. Yeah, in EVE it's somewhat different as those are player-to-player trades (CCP still makes more money and retains far more subs because of PLEX/GTCs though), but the reasons why it doesn't matter—player skill, knowledge of the game, connections, etc. easily trumping wallets—should be the same in SC. If not, it won't be worth playing anyway.
 

Drax

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The thing is, as long as these "pledge ships" or whatever it is you get for giving them money now don't end up affecting the balance of the game, then there's nothing wrong with it. It may be "silly" to spend a couple grands on virtual ships but, what the heck, if you got the money and want to support development that way, then that's your own business.
What I mean is, this is clearly not a scam, there's no fraud going on, just people choosing to spend their monnies on something you or I could think it's not smart.
I did gave them enough to feel that I contributed to the project, but not nearly enough to feel guilty about it...
 

Hoaxmetal

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Jul 19, 2009
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should be the same in SC
"should be" being the key word. In my experience only Path of Exile devs have kept their promise of sensible item shop.

I'm not judging them for milking dumbfucks en masse with these ship sales but at the moment there's barely any "game" to speak of so I can only wait and see how it will turn out. Either way it's inane to defend or speculate.
 
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So pretty much all of the things I said about Christ Roberts having a history of creating more ideas than a team of people could ever possibly put into a game were true? I may have been overly ham-fisted with my delivery all of those months ago, but I still hope this teaches you lot a thing or two about fanboyism and blind zeal.

... and that Whiskeywolf can go have a nice long stay in a gulag for giving me a warning because I had the audacity to disagree with him
 
Joined
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So pretty much all of the things I said about Christ Roberts having a history of creating more ideas than a team of people could ever possibly put into a game were true?

Last I checked, he has a history of smash hits spanning most of the 1990s.

Which were all pushed out because the publishers put their foot down and told him to stop adding new things to the game constantly and just finish it before it went waaaay over budget.

Already said that once before though, you didn't believe me then either, but it's fine. I'll stop by in six months around the time they finally release... yet another ship.
 

Blaine

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You said that, but it didn't make any sense because all of those games were polished, had very coherent structures, and didn't appear to be missing any needful features.
 

Perkel

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Mar 28, 2014
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I was talking about you know space games.

Aside from X3, bunch of very cheap indie games and abortion there is nothing really to play in that genre.
 

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