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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Bradylama

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Jul 24, 2006
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Oklahomo
I was talking about you know space games.

Aside from X3, bunch of very cheap indie games and abortion there is nothing really to play in that genre.
Popamole Apoplagetics
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
I was talking about you know space games.

Aside from X3, bunch of very cheap indie games and abortion there is nothing really to play in that genre.
Well maybe he should've posted a screenshot of his account with thousands of posts in SpacesimDex and samples of his butthurt at the decline of space sims instead
:rpgcodex:
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar


2001.jpg
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,609
Ship is yours for only $74.99

Ahaha no you are trolling this price is absurd... its from 150$ to 350$ on my rsi shop. I hope some kids did not steal their parents credit cards.

With that amount of money i think ill buy a warthog to play elite dangerous instead.

Oh and that trailer they should write a disclaimer" does not reflect any potential gameplay ". I think we will be lucky if it gets the features already availble in F2P space games
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
I admit it. I pulled the number out of my ass. I thought $75 would be outrageously expensive and the kind of amount only an idiot would pay for a virtual spaceship. If people are paying 2-4x that, the culling cannot come soon enough.

Apparently the one in the video is $275. Good grief.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
You get that is not so much about "buying a virtual ship" as donating to the project and getting some small perk as a reward, right?
Don't get me wrong, I apreciate the trolling, but that's that.
 
Self-Ejected

Ulminati

Kamelåså!
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You get that is not so much about "buying a virtual ship" as donating to the project and getting some small perk as a reward, right?

Obviously. If it's a "donation", they don't have to reimburse you when they fail to deliver.

:troll:
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
You get that is not so much about "buying a virtual ship" as donating to the project and getting some small perk as a reward, right?

Obviously. If it's a "donation", they don't have to reimburse you when they fail to deliver.

:troll:
I love the reinventing words and concepts that have existed for thousands of years for PR reasons.

For instance: "Kind sir, would you like to make a donation?"
3642499245.jpg
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
The idea was not bad at first. Like Drax said, some rich people giving money for some in-game ships in order to boost the budget of the game, that's okay.
Or it was at first. Now they've just gone full power-hungry.
I mean, enough is fucking enough, you have 500k backers and over 50 fucking million dollars. There's just a point when giant stacks of money will not make the game better and it will only bloat the studio producing it and SC has long since passed it.

I don't know the numbers and anything, but when at first you had a few thousands/tens of thousands of people with speshuul ships, it wasn't that bad. But now with 500k backers and growing, at launch you might be surprised to see more speshuul pre-ordered ships than the plain Aurora one or whichever you get when you buy the game. At this point he should just stop selling ships altogether, the game's reputation has been damaged enough as it is.

By the way, about Blaine's arguments that Eve Online having a similar purchase system, I disagree (I don't know if this was addressed later in the thread).
First of all, PLEX was introduced in 2008, 5 years after the game got off the ground and the userbase was already firmly established in there. And PLEX does not equal automatic in-game cash, you have to sell it or you can even lose it (there was a famous event when a dude lost the equivalent of over 6000 dollars in PLEX by having his ship carrying them destroyed). In fact, the most significant change about PLEX at this point was not that some dude could just get to the top of the food chain with money, but that the guys already at the top of the food chain (or even a bit lower) could play the game for free, by buying PLEX with in-game currency.
Second, Eve devs DID TRY putting micro-transactions in the game a few years later. First it started with the clothes and decals and shizzle, then a leak on how they planned selling in-game ships and ammo was released over the Internet. Needless to say, it was a giant scandal at the time.

So really, Star Citizen where you can buy DIRECT in-game credit and in-game ships YEARS before the game is even released, let alone the game having a giant lifespan and a dedicated fanbase, it's on a whole different level to what Eve has.
If the game was like "okay guys, we have 20/30 gorillion dollars, that's enough let's back off with the ship selling", I'd give them some slack. But they are still doing it, and will probably do it even after the game is launched or someshit.
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
2001 space odyssey video above looks shit. Why can't they make it like people will actually play it?

Navigator: "There's an atmosphere... it could sustain life."
Bombardier: "Shall I ready the photon torpedos, Captain?"
Captain: "Steady on, those things cost money you know... We don't even know what kind of life. It could be insects for all we know."
Navigator: "It is, sir. A kind of scorpion, to be precise; they cover the entire surface of the proto-planet... -wait, I'm picking up primitive bipeds inhabiting the deeper caves."
Bombardier: "Shields up, Captain?"
Captain: (muses).
Captain: "We could purchase mining rights from them..."
Navigator: "From who, the scorpions? Preliminary scans show they're the higher intelligence, sir. Besides, it's a rock, a few iron deposits too deep to viably extract."
Bombardiers: "Not if we blow it up..."
Captain: "What are meatsteaks currently selling for?"
Navigator: "Let's see... 23 creds, sir."
Bombardier: "It is a good price."
Navigator: "A very good price..."
Captain: "Okay, prepare for landing. Navigator, see if you can lock in a contract with the cannery on Avadian IV. Bombardier, you're with me. Time to do some business with these bipeds. Amirite?" (snorts)
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
If the game was like "okay guys, we have 20/30 gorillion dollars, that's enough let's back off with the ship selling", I'd give them some slack. But they are still doing it, and will probably do it even after the game is launched or someshit.
Would you?

This is an Elite style game, isn't it? Why attack the company for pursuing all profits the market will sustain? I get annoyed when people try to force schools and hospitals to become profit centres, but this is a space ship computer game business. If people want to spend their hard earned gold on an unreleased computer game spaceship, good luck to them.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
This is an Elite style game, isn't it? Why attack the company for pursuing all profits the market will sustain?
Because they're not profits but a bigger budget for a game that has an increasingly bigger and bigger design scope. They're not really getting rich in here (technically), they're just bloating up an already very ambitious game.

Some people made the argument for example that Broken Age would have been a much better game if it just got the 400k they initially asked for. Instead they've got millions and were all about fancier graphics and famous VAs. Same with Minecraft, Notch has removed so many of his initial goals and ambitions, which is just weird because at some point his game was one of the best selling of all time and he had the dosh and studio to help him out.

They could also have stopped for the sake of keeping a better marketing image. This thread is proof alone, when you had 2 or 3 pessimists in at first to almost everyone agreeing that the game will now be shit (even Blaine in some regard). When you have a direct competitor doing more with less money and when the criticisms of p2p are more and more apparent, the reasonable thing to do is step back, keep a low profile and get out of the messy situation. Of course, unless your plans is just to be the next World of Tanks, in which case carry on!
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Of course, unless your plans is just to be the next World of Tanks, in which case carry on!

World of Tanks isn't as blatant cash-grab and P2W, which is hilarious. You can't buy top tier tanks, you have to grind like fuck to get them. You can't buy crew skills nor can you buy equipment. Premium tanks are inferior to the standard tanks you have to grind for. So wallet warriors have very little advantage to normal players in the end. Everyone grinds, some just a little bit faster.

Star Citizen on the other hand has become a cancerous growth. I have absolutely zero interest at this point.
 

bonescraper

Guest
50 million $ worth of vapourware. At this point i wouldn't even think of finishing the game, that ship store is a goddamn gold mine. That's the kind of shit even EA or Activision didn't dare to pull off. 5 Jews out of 5.
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
Of course, unless your plans is just to be the next World of Tanks, in which case carry on!

World of Tanks isn't as blatant cash-grab and P2W, which is hilarious. You can't buy top tier tanks, you have to grind like fuck to get them. You can't buy crew skills nor can you buy equipment. Premium tanks are inferior to the standard tanks you have to grind for. So wallet warriors have very little advantage to normal players in the end. Everyone grinds, some just a little bit faster.

Star Citizen on the other hand has become a cancerous growth. I have absolutely zero interest at this point.

Gold Ammo.
Sure you can buy it with silver now (although the conversaion rates are unsustainable unless you're also on a premium account). But that's as P2W as it gets.

Only difference is that you can actually use the P2W stuff in WoT. It doesn't just sit in a virtual hangar like in Star Shittizen.
 

Haba

Harbinger of Decline
Patron
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Sure you can buy it with silver now (although the conversaion rates are unsustainable unless you're also on a premium account). But that's as P2W as it gets.

Gold Ammo.
Sure you can buy it with silver now (although the conversaion rates are unsustainable unless you're also on a premium account). But that's as P2W as it gets.
Can be bought with in-game currency. I have 40 million credits in my account. No premium. Haven't had to buy anything with gold.

Meanwhile, in Star Citizen you can bypass thousands of hours of grinding by buying ships.

Edit: what the fuck is wrong with quotes in this shit forum?
 
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Self-Ejected

Ulminati

Kamelåså!
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Still Haba. For the longest time, the gold rounds were real-money only and they allowed you to pen angled frontal armor without learning weakspots.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The multiplayer focus is what kept me from backing it, quite happy with that in hindsight. I'm still hoping the single player aspect turns out good, but I'll wait and see.
 

Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
First of all, PLEX was introduced in 2008, 5 years after the game got off the ground and the userbase was already firmly established in there. And PLEX does not equal automatic in-game cash, you have to sell it or you can even lose it (there was a famous event when a dude lost the equivalent of over 6000 dollars in PLEX by having his ship carrying them destroyed). In fact, the most significant change about PLEX at this point was not that some dude could just get to the top of the food chain with money, but that the guys already at the top of the food chain (or even a bit lower) could play the game for free, by buying PLEX with in-game currency.

You're ill-informed. EVE Time Cards have been sold nearly since the game began, and serve almost the exact same role as PLEX—including being tradable for ISK and pilots, which translates into the ability to purchase virtually every ship, module, and weapon in the game, up to and including the enormous Titan superweapon ships and pilots capable of operating them. This was many years before the advent of PLEX. The main difference is that PLEX exists in-game, and a few other logistical details.

Selling PLEX is as easy as pressing a button and takes almost no time at all, just a modicum of patience. The only people who realistically lose PLEX are those who try to use it as a trading good, buying low at one station and selling slightly higher at another. That's what happened during that incident you're referring to in which some retard lost thousands of dollars' worth of ISK undocking a frigate full of PLEX in Jita... while his corporation was at war with another (i.e. carte blanche to attack even in high-security space).

As I've mentioned every time I make the comparison, GTC/PLEX exchanges are indeed exchanges between players, and the ISK/pilots aren't purchased directly from CCP. I'm not sure if you retards can't read or live in Kazakhstan or if you're just too eager to bitch and complain to pay attention properly before you start typing, but each time I've been sure to make that clear.

That having been said, the principle under discussion is the same: Whether purchasing ships from other players or from the developers, the fact is that money can buy you a fleet of mighty ships in either game. In EVE, that doesn't matter, since skill at playing the game, experience with the game, and social connections are more important than anything else, and don't come quickly and easily.

My point being that if Star Citizen is so popamole and shallow that buying a bunch of ships means you WIN THE GAME!!, then I wouldn't want to play it anyway no matter what the business model might have been. Either way, the business model doesn't matter except to jealous people who are unable to understand why someone else's ability to afford a $250 imaginary space ship doesn't affect them in any meaningful way except that someone else has something they don't.

Second, Eve devs DID TRY putting micro-transactions in the game a few years later. First it started with the clothes and decals and shizzle, then a leak on how they planned selling in-game ships and ammo was released over the Internet. Needless to say, it was a giant scandal at the time.

I can't imagine why people would be upset at CCP trying to put expensive microtransactions into a game where you already have to pay a subscription for each character, which CCP wasn't planning on eliminating anytime soon.

EVE and SC are very different games in many ways, one of which being that SC isn't an MMO in the same sense that EVE and Everquest and UO are MMOs, the other being that SC never was planned to have a subscription model.

Finally, absolutely no one in this thread has presented a good reason why 20 or 30 million is "enough" or why 50 million is "too much." Reminds me of people who think a $20m Faberge egg is "too expensive," despite the fact that said egg was appraised and then bought for $20m. Why should they stop crowdfunding?
 
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