pippin
Guest
Yeah, you can play the games again and again and again and again... Fortunately those games often offer lots of replay value.
Dark Sun does everything right.
Behavior that would ordinarily amount to "asshole players ruined my game" being widely praised?
I sincerely hate to rain on your parade, but as an older fuck on these boards, I must say that after so many "again" (number varies according to your love for each game) you really start to wonder if you'll make it. So if some actually good new stuff could pop out every once in a while, I'd be grateful.Yeah, you can play the games again and again and again and again... Fortunately those games often offer lots of replay value.
- (for real lastly now) yes, I am fully aware of war-gaming and yes, a lot of people tell me herp derp if combat is all you care about go play PANZER GENERALS or something like that; and I have answered that before many times with the answer that when I say "combat" I mean the entire confluence of building a party, managing RESOURCES such as deep, complex spell systems, comprehensive itemization that usually hinges on a properly limited inventory and most importantly of all: war-games do not feature the type of "exploration" that I enjoy along with my combat.
I sincerely hate to rain on your parade, but as an older fuck on these boards, I must say that after so many "again" (number varies according to your love for each game) you really start to wonder if you'll make it. So if some actually good new stuff could pop out every once in a while, I'd be grateful.Yeah, you can play the games again and again and again and again... Fortunately those games often offer lots of replay value.
. I'll always return to the same games I played endlessly no matter what, even if it's longer than any other game. It's the stuff you grew up with after all. A similar thing happens to me with music, I'd download everything but every 6 months I still end up deleting everything I downloaded and return to the records I own physically, because those aremore important to me.
. I'll always return to the same games I played endlessly no matter what, even if it's longer than any other game. It's the stuff you grew up with after all. A similar thing happens to me with music, I'd download everything but every 6 months I still end up deleting everything I downloaded and return to the records I own physically, because those aremore important to me.
"I know what I like and I like what I know".
It seems you also have yet to experience an exploration-focused phase, where you'll learn to praise Dungeon Master and its derivatives, The Stygian Abyss and its derivatives, and Morrowind (but not Morrowind's derivatives except F:NV).I think the only sub-genre I have yet to go through is the pure war-gaming one as I am a very impatient person both in real life and in video games.
The pinnacle of RPG combat occurs in tactical turn-based games like Pool of Radiance, where positioning adds levels of complexity that are absent in the more simplistic blobber combat of Wizardry-derivatives. Perhaps one day you'll become patient enough to undergo a phase of devotion to true turn-based tactical combat, and then dump on Wizardry-derivatives for their simplistic middle-ground concessions.(yet another reason I love so much blobber-style turn-based combat; quick, deep, meaningful, both abstract and tactical at the same time; the perfect melding of unit management with ease-of-use compartmentalized into one single combat system/presentation).
I actually love a lot of non-turn based RPGs, and I consider Fallout: New Vegas for example to be one of my all-time favorite RPGs right up there now with Wizardry and Elminage and Fallout 1. Now here's me in a nutshell:
- I am all about the combat and the exploration. The combat has to be extreme, i.e. no middle-grounds. Either all action (F:NV), or all turn-based.
cherry blossom
The pinnacle of RPG combat occurs in tactical turn-based games like Pool of Radiance, where positioning adds levels of complexity that are absent in the more simplistic blobber combat of Wizardry-derivatives. Perhaps one day you'll become patient enough to undergo a phase of devotion to true turn-based tactical combat, and then dump on Wizardry-derivatives for their simplistic middle-ground concessions.
cherry blossom
The pinnacle of RPG combat occurs in tactical turn-based games like Pool of Radiance, where positioning adds levels of complexity that are absent in the more simplistic blobber combat of Wizardry-derivatives. Perhaps one day you'll become patient enough to undergo a phase of devotion to true turn-based tactical combat, and then dump on Wizardry-derivatives for their simplistic middle-ground concessions.
Is there a turn-based tactical RPG that also has different attack modes for the same weapon, it's one of the features I love from my recent playthrough of W6 (and currently W7) and I don't remember seeing this anywhere else
Is there a turn-based tactical RPG that also has different attack modes for the same weapon, it's one of the features I love from my recent playthrough of W6 (and currently W7) and I don't remember seeing this anywhere else
Dragon Wars.Is there a turn-based tactical RPG that also has different attack modes for the same weapon, it's one of the features I love from my recent playthrough of W6 (and currently W7) and I don't remember seeing this anywhere else
I believe AoD does.Is there a turn-based tactical RPG that also has different attack modes for the same weapon, it's one of the features I love from my recent playthrough of W6 (and currently W7) and I don't remember seeing this anywhere else
SRR and its sequels.Is there a turn-based tactical RPG that also has different attack modes for the same weapon, it's one of the features I love from my recent playthrough of W6 (and currently W7) and I don't remember seeing this anywhere else