Meanwhile in Rise of Nations...
The dreaded Iroquois, who have taken the Nubian government by surprise when they managed to do what the generals and politicians said was impossible, conquer the Russian capital located in the Russian heartland of France are now themselves pressed against the wall. Following the War for Greenland the American continent was slowly becoming a new part of the Great Republic. The Iroquois empire is now but a remnant following brutal warfare involving the powerful Nubian Aircraft carrier fleet, the tank battalions and more.
Some said that we were reaching the end of history, an era where wars and direct confrontation would be replaced by economical competition. Others said that information technology would lead us towards a technological singularity.
They said that because of rampant nuclear weapon proliferation. Even Nubia itself, so traumatized by the atomic attacks on Malao and other cities during the War for Greenland, developed and expanded its nuclear arsenal. Mutually Assured Destruction ensured that the established powers could not continue to fight one another and conquer so indiscriminately.
Well they were wrong.
But in a way...
....they were also right.
IN THE GRIM DARKNESS OF THE FAR FUTURE AFTER THE END OF HISTORY.
It was not the end, some survived. Billions died sure, but the earth is once again habitable, mostly. Those that were lucky or had the foresight, well they hid underground. The rest, well those guys grew an additional arm or two sometimes four even, they evolved as they like to say. Also they were kind of pissed off about that so we ended up fighting them. Also some pre-war agricultural robots survived, turns out they had a prime directive. It stated they need to eliminate anything that threatens to destroy or destroys their crops. Guess what the nukes did and guess who fired them? Yeah, they're pissed off at humanity as a whole. Even after the end there can be no peace.
Either way we've got a juicy convoy of some of the world's remaining oil stuck behind a toaster outpost. Time to get it back.
Toasters are camped inside these city ruins. I get a small base which has one factory, a research lab and a power plant and no resources. I need to sneak past the enemy defenses, recover the tankers and unload their juicy oil so I can start producing units and
crush krush kill 'n' destroy the enemy base.
This mission is something I couldn't finish for years for some reason. Last attempt was two years ago. I dug up the save file but unfortunately it was an old version, the one were I was on the last mission of another campaign is lost forever. But I never got further than this point in the Survivors campaign.
Like in similar missions from the Command and Conquer series which KKND2 rips off when it comes to gameplay, you need to be smart in how you use your limited forces. If you place a grenadier or tank correctly they'll just barely outrange the turret which is otherwise very lethal (defenses are very strong in KKND but they're hard-capped to 4 turrets of each type/tier). If you would just click on the dolts ordering them to attack it they would run into its range, its probably a deliberate incorporation of a similar "feature" in the original Command and Conquer (also known as C&C: Tiberian Dawn) where the missile troopers would have a range of 4 when standing still where as with the attack order he only had a range of 2. That allowed them to outrange guard towers which were deadly to infantry. The C&C clone part goes a lot deeper than you would think bros!
BTW the ruined buildings block line of fire, also units firing from higher ground didn't reveal themselves. Despite being an obvious clone it also does some thing which C&C didn't do until 2 years later or never for that matter.
After the turret is down I take down the wall and enter the toaster base. It's guarded by two or three
tesla coils lightning generators which are ridiculously powerful endgame defenses so I can't blow it up easily. Well not the whole base. I carefully position my tank and 4 grenadiers to blow up as many buildings outside of the enemy base. His economy is essentially wrecked as he lost a powerplant, oil rig and a research building. Should slow the toasters down.
After popping some more robot moles patrolling north and blowing up another barricade I locate the tankers. Look at all that juicy oil! Better get it back to base before Rumsfeld's and Bush's spawn learns about it, assuming the nukes spared their genes.
After offloading the oil (which like tiberium in C&C is a slow process that clogs up the single
refinery power plant) I upgrade my factory enough so that I can finally build a Mobile
Construction Vehicle Outpost. I sent it west to deploy near two virgin oil fields in the west so I can build refineries close to them. Unfortunately while the game does follow the C&C style of building only within a radius of other buildings it has no silos to spam (or a mechanic like the outposts of C&C3 and RA3 which would be even better), barracks work best as they're cheapest but they still build slow. Key difference between this and C&C, you can build multiple units and buildings at the same time (even multiple unit types at one factory simultaneously!) but buildings are placed before construction finishes.
Turns out the AI ran out of
cash energy after I busted its power plant and oil rig, it had an under construction power plant which it couldn't finish due to lack of
cash energy. Yeah KKND is odd like that it uses energy as its only currency, although it's called Resource Units in game not the first nor last RTS to do that IIRC, Homeworld and Earth 2150 also did that.
You can in fact get RUs from renewable energy sources, that is you can build solar power plants (survivors), windmills (series 9) and pig farms (evolved, its an Australian post-nuclear RTS of course they got the pig farming for methane production idea from Mad Max 3). That tech is (nearly) endgame, they're hard-capped (4 of each tier max, 2 tiers) and expensive so they're pretty balanced considering their not really stellar resource rates (especially in the case of the lower tier ones). Drilling for oil is still a better choice but you're not totally screwed without it.
I bombed the sole SAM turret with 3 bombers and two fighters loosing two in the process (defenses are no joke as I said). The tesla coil ripoffs went down easily as they can't shoot at air units. I mopped up and finished the mission.
Master Chief rank
Was a lot easier than expected, there were a lot harder missions. Should have known the trick to it was to keep the tanks and grenadiers alive at all cost and place them properly to outrange those turrets. i could have beaten the PAR time if I didn't derp around for so long techning and expanding needlessly when the AI couldn't build shit with no income.
Campaign map, you can skip some missions but you need to do them later anyway to progress beyond a certain point. While the map is identical for all 3 campaigns the missions apart from the final strongholds are not. Left corner is the Series 9 robot stronghold, top is Evolved land and right is survivor. When you start you fight both factions in your 1/3 of the map, then from the middle you can choose who you want to fight by going into their respective territories. But otherwise it lacks any meta-mechanics like tiberian sun's optional missions making main missions easier or Emperor's sub-factions/reinforcements, so it's just a fancy pick a mission screen.
Anyway while I did have the damn Evolved conquered on the old file here I don't. But I never saw the Series 9 stronghold.
Time to kick toaster ass (or I'll probably give up like I did with the survivor stronghold in the toaster campaign because it's teh hard
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).
Anyway KKND 2: Krossfire is a classical example of a Command and Conquer clone, probably one of the last of its kind as it was released a few months after Starcraft,it itself was already on the copycat bandwagon as it had 3 races but that's pretty much the only similarity between it and SC. Although these follow the Warcraft style of being mostly thematic reskins and not truly unique, so it may not have been inspired by SC at all.
There are some minor differences but even at the time (after Starcraft) that was kind of unacceptable, the biggest flaw of an otherwise very solid C&C clone which itself even outdoes the series it imitates and other games in some aspects. For one it had unit veterancy, custom units (although limited compared to Earth 2150 or Warzone), decent AI (it actually recognizes which side of your base is least defended and exploits that!), nice 2D art and effects, a solid campaign mission design (not Tiberian Sun level solid but not that far behind, better than RA or the first C&C or even the first two Warcrafts IMO), better sidebar interface, better and less awkward air unit implementation (they can scout shroud/fog of war, they crash and damage things when shot down).