Gotta say I won this one by the skin o' my teeth. The final charge had to be led by trebuchet crews who had long ago run out of rocks to lob.
The main problem was that this nigga had 4 bolt throwers and 93874698374968 quarrellers all with great weapons, which beat the shit out of my grail knights. Still, desperately outnumbered as they were, they managed to hold out on their own pretty well before I could haul the infantry meatshields inside the castle (and it's not like the infantry made a whole lot of difference, they're next to worthless).
These niggas over here however (next battle) were even more numerous. But they had almost no artillery and their quarrellers were also basic
(also it was only before this battle that I noticed almost all d0rfs have charge defence against cavalry, whodathunk)
Still, this time I was better prepared for the challenge ahead, and I coordinated my hippogryph surgical strikes and heal stations better. Which brought excellent results:
Look at 'em run!
600 angry frenchmen vs some 2600 d0rfs, not even 50 frenchmen dead while the d0rfs are obliterated. And this time I didn't even bother moving in the infantry before the d0rfs broke and started retreating.
The grail knights/guardians are disgustingly effective, especially when backed up by heal and attack buff spells. At one point two guardian regiments were surrounded by 6 longbeard regiments and emerged victorious with hardly a dent.
This is me playing this game:
WE'LL FIGHT TO THE END, SEND OUR ENEMY STRAIGHT TO HEEEEEEEEEEEEEEEEELL