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Screenshot thread

Comte

Guest
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How often does this piece of shit crash?
 

d1r

Busin 0's Bussin' hard
Patron
Joined
Nov 6, 2011
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4,538
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Germany

Silly Germans

Guest
Here are some Hard Reset shots from the cut scenes. I really like the style, they were short but visually great.



















A sequel with focus on a simple single player campaign would be great. The game really nailed the future-noir blade runner aesthetics and actually featured decent gameplay. Eye Divine Cyberfancy also has a great atmosphere, its a shame that it has crappy shooter gameplay.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,731

Of course, plebbit had to upload a completely rigged and unfair comparison.

For "modern" Western-style games, see Mass Erect 1-3+Andromeda for a "different character". Same with Dragon Age 2 and 3, the latter featuring the ugliest elves in existence. Or Disco Elysium, if you consider that a rpg, for a hipster cop Commie-friendly game with more walls of text than the average Obsidian title.

For atypical JRPG games, we have Shin Megami Tensei series such as Nocturne (granted, the MC IS mute, but he's not a swordsman), Radiant Historia's hyper-competent protagonist Stocke, or the entire trilogy of Shadow Hearts.
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
Messages
17,740
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Frostfell

Of course, plebbit had to upload a completely rigged and unfair comparison.

For "modern" Western-style games, see Mass Erect 1-3+Andromeda for a "different character". Same with Dragon Age 2 and 3, the latter featuring the ugliest elves in existence. Or Disco Elysium, if you consider that a rpg, for a hipster cop Commie-friendly game with more walls of text than the average Obsidian title.

For atypical JRPG games, we have Shin Megami Tensei series such as Nocturne (granted, the MC IS mute, but he's not a swordsman), Radiant Historia's hyper-competent protagonist Stocke, or the entire trilogy of Shadow Hearts.

I never denied that modern WRPG's sucks.

The balance cult killed all variety and immersion from RPG's AND the consistency between lore and story, the accessibility cult killed all depth on RPG's and diversity cult killed the story telling. Now all we have is press A for awesome games that fells more like a boring work HOWEVER, this reddit user is comparing classics with classics. VtMB, Planescape Torment and kotor was classics. Just like FF7 and Chrono Trigger are considered classic JRPG's. And BTW, JRPG's tends to do awful protagonists with few exceptions, like Nocturne and Dirge of Cerberus BUT they do amazing villains.

And is not only with JRPg that it happens. Even on Anime, i love Hiatus X Hiatus, but don't like Gon. Black Clover, i dropped on 5 minutes of first episode due Asta. Sadly, according to what i read, a lot of villains and non protagonist "good guys" seems to have way better personality, backstory, and powers Black Clover with Yami as a protagonist or Vanessa would be a amazing anime. Just like Chrono Trigger playing since the beginning with Magus.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,731
Just like FF7 and Chrono Trigger are considered classic JRPG's. And BTW, JRPG's tends to do awful protagonists with few exceptions, like Nocturne and Dirge of Cerberus BUT they do amazing villains.
The games I mentioned are JRPG classics too. Final Fantasy 6 also stars a fixed protagonist who's both a cute girl and not particularly annoying, for example.
Dirge of Cerberus? That's an obvious cashgrab and the first of FF7's "extended lore".

. Even on Anime, i love Hiatus X Hiatus, but don't like Gon.

I like him. Compared to annoying shit like Ichigo and Naruto, he's relatable and funny, and he only has an asspulled power-up ONCE (and he suffers a massive drawback in exchange of doing so). Not many shonen characters are like that.
In any case, I don't tend to follow shonen for the usual power-creep that inevitably destroys the story and setting's plausibility.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Finished Arcanum. What an odd duck of a game. Not bad but very archaic and needlessly primitive in many ways.

Why do you say it's primitive?
It's been at least ten years since my last playthrough, so I don't remember much about the user experience side of things, but I recall loving it. Maybe I was just much more forgiving of certain things in games back then...
 

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