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Screenshot thread

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Talking about pine trees in morrowind, hmmm
nord_and_spriggan.jpg
[/quote]
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Can't remember seeing a bear once in the expansion, then again, it wasn't exactly something that I was looking for.
:lol: Man you gotta love these poseurs.

Furthermore, being geographically close to skyrim, it wouldn't be completely out of place.
You mean being geographically close to the time when Bethesda decided to ditch whatever creativity they had and go with generic skeletons-wizards-and-ants.

Now please tell me about how Solstheim in skyrim looks like a generic piece of shit, while morrowind looks like a wonderful innovative artwork of rainbows and unicorns

Bro the game with rainbows and unicorns you've played wasn't called Morrowind - it was called Oblivion.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
OyUwzmn.png


After four successful days of looting and reading skill books, went out to loot the town at night. Got raped by a zombie brute. Lost the brute weaving through the trees in the forest. Got poisoned by a wolf spider on my way back to my farm. Was heavily injured, throwing up, and in intense pain w/o any first aid kits. Ate dozens of sleeping pills hoping to sleep and heal, but the cold and the pain wouldn't allow it. After several hours, starving, freezing and slowly dying, I decide to explore the rest of the farm. Got up north and what do I find - A TRUCK! There's hope yet! I could... go back to town, run down the zombies in front of the pharmacy and get medicine to patch me up! I take off and try to get used to the controls. My driving skill is zero. I into the town and plow into a group of zombies, lose control and crash into a building at 130km/h. Still alive but the truck predictably isn't responding. Zombies surround me and finally one gets through the door and eats my face.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Now please tell me about how Solstheim in skyrim looks like a generic piece of shit, while morrowind looks like a wonderful innovative artwork of rainbows and unicorns

Bro the game with rainbows and unicorns you've played wasn't called Morrowind - it was called Oblivion.

or Diablo III :troll:
Or Torment: Tiden of numenera, that on the first screenshot has basically the same art direction. Mixed with borderlands thick black borders around objects :troll:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,421
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Playing some RnL with bros from my clan.

8LpQfeL.jpg


How do you like my spray?

Da3ENPI.jpg


That was an adrenaline rush situation - walked around the corner, SUDDENLY AMERICAN, we both shoot from the hip, he misses, I hit. He dies. Phew.

ag5HTsv.jpg


That situation was even more epic. We first took some shots at each other from afar but missed, he then rushed me while staying behind the hedges to the left as cover, then came out and we both shot our entire mags without hitting each other. He took out his pistol and hit me in the legs, I took out my pistol and shot him in the chest twice. THAT WAS SO INTENSE

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Defendan position. That MG guy has a nice spot on the roof there, heh.

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Squad moving out.

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Reloadan.

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American smoke looks like piss mushrooms.

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Planning our defense.
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
33,421
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
There's also no crosshair (makes getting those K98k hipshot kills even more awesome) and minimal interface in general. There are also no medics so when you're wounded, you gotta live with permanent cripplings till your next respawn. Also suppression mechanics.

It's a pretty fun realistic shooter and most of the players are p. cool guys.

Install it and JOIN MY CLAN (the 13. Landwehr Division).
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Quick bro! I managed to launch it in oldschool EGA mode it's like an incline game from 80s I'm so hardcore and can I join the cool kids club now?

GIKiCZs.jpg
You forgot to resize it to 320x200.

:rpgcodex:

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One may say quake graphics may suck, but it's rare to see curved surfaces as smooth as this in newer games.
Except it was never needed in the first place.

Bezier curves were relevant in Frontier, which had to run on 286/Miggy/Atari ST and simply didn't have polys to spare for curve approximations, but in Q3 era you could already throw enough polys at something to make it seem curved in whatever resolution people ran it.

Not to mention that curves were such a limited gimmick in Q3A (they couldn't be used to make inherently organic and curvy stuff like character meshes look smooth, for example) and other than that Q3 lost on all fronts to UT99 in terms of sheer technical prowess.

BONUS:
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I lol'ed very hard.
Divinity 2 is TROLOLO: The Game.
:salute:

UNcjRAz.jpg

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EDIT: In case somebody is colorblind yes it's GLide on VooDoo3.
:salute:

Loved the music in that level too.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
After four successful days of looting and reading skill books, went out to loot the town at night. Got raped by a zombie brute. Lost the brute weaving through the trees in the forest. Got poisoned by a wolf spider on my way back to my farm. Was heavily injured, throwing up, and in intense pain w/o any first aid kits. Ate dozens of sleeping pills hoping to sleep and heal, but the cold and the pain wouldn't allow it. After several hours, starving, freezing and slowly dying, I decide to explore the rest of the farm. Got up north and what do I find - A TRUCK! There's hope yet! I could... go back to town, run down the zombies in front of the pharmacy and get medicine to patch me up! I take off and try to get used to the controls. My driving skill is zero. I into the town and plow into a group of zombies, lose control and crash into a building at 130km/h. Still alive but the truck predictably isn't responding. Zombies surround me and finally one gets through the door and eats my face.

Dying, well or stupidly, is really the best part of roguelikes. It's the viking existentialism genre of videogames
 
Joined
May 6, 2009
Messages
1,876,162
Location
Glass Fields, Ruins of Old Iran
The problem is that sometimes this mindset stimulates some retarded defensive tactics. I remember this advice list in Nethack, if you pick up a certain artifact stone you should try to inscribe its name on its surface, because if you're unable to it's because you picked up an identical stone which instakills you instead.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,421
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
R6ny6DV.jpg


See all those dead allies? (there are still some more in the grass and behind the house, out of sight) I killed them all on my own. Wanted to flank them, SUDDENLY a whole squad just rushes by me, I go prone in the grass and start picking them off, take 4 down, retreat behind the house, reload, come back out and kill about 4 more. Then a teammate comes to help me and together we kill like 6 more and drain their last tickets.

That was fucking boss.
 
Self-Ejected

BlitzKitchen

Self-Ejected
Patron
Joined
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Messages
2,879
Codex 2012
I heard ArmA III still had no animations for actually getting in and out of vehicles and instead the lame, gay climbing next to vehicle animation that has been in since OFP. Refuse to play.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
Bezier curves were relevant in Frontier, which had to run on 286/Miggy/Atari ST and simply didn't have polys to spare for curve approximations, but in Q3 era you could already throw enough polys at something to make it seem curved in whatever resolution people ran it.
You misunderstand. Think "tesselation, ten years before the buzzword."

The bezier patches in Q3 are procedural descriptions of how the engine should create polygon strips to represent them. This is related to, but fundamentally different from, Frontier's vector graphics, wherein plotting as required for the fixed resolution, makes more sense than cramming the memory full of discrete segments and drawing them one at a time, whether you "need" each segment or not.

It was (and is) awesome for precisely the reason you find it unnecessary: throwing umpteen polygons at the card. Were it not there, the curved surfaces would have aged terribly (or even aged at all.) You can likely, to this day, crank a series of relevant variables up to "melt a modern machine" levels of subdivision.

You burn cycles doing this, compared to having truly "fixed" geometry... but it's still less intensive on a contemporary (to q3) low-end machine than throwing more polys at that machine than it can handle, while happily scaling up with the machine to absurd levels.

At extremes, the memory savings are brilliant as well -- the below isn't a particularly pretty map, but it's composed entirely of bezier-generated surfaces... meaning when not in active use, any surface is little more than a descriptor: more info in less space. Of course, when the strips are generated, the memory used for vertices can potentially be much, much higher than any surface most games would "bother with."

 

Multi-headed Cow

Guest
Got a wild hair up my ass for some adventure mode for some reason. Decapitation and wooden stakes are for babies. BABIES.

ucGkhBF.jpg
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I heard ArmA III still had no animations for actually getting in and out of vehicles and instead the lame, gay climbing next to vehicle animation that has been in since OFP. Refuse to play.

Amazing isn't? When even a shit wargame like Theater of War has troops climbing in and out of vehicles then it's downright wierd that ARMA still hasn't mastered that. Not even the only game to do that, Achtung Panzer also has troops mounting and dismounting properly.
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
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Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.


So how does that game compare with say, the ROs, or more specifically the Darkest Hour mod for RO1?

There's still a couple of glitches that are p. annoying, but overall it's a solid mod. Most of the maps are fun and pretty large, it's infantry only without vehicles and teamplay is pretty important if you want to capture objectives. Has a pretty solid playerbase, too.
It's quite similar to the RO games in gameplay, but with an even greater realism focus. One shot is usually a kill, esp. with K98 or G43. When you survive a shot, you are wounded and might: lose your weapon when hit in the arm, become slowed when hit in the leg (depending on damage, you can be very significantly slowed), get increased weapon sway when hit in the arm.
It's pretty much completely interface-free apart from the faction/class choosing screens, the map and your ammo belt (if you want to see how many clips you have left, you have to press B to take a look at your belt). When you sprint a lot, after a while your char starts to pant and slow down cause of low stamina. Low stamina also increases weapon sway. When you're under fire and especially when comrades around you fall or you get wounded, you get suppression/low morale effects that make the screen blurred and also increase weapon sway.

Weapon selection is more limited and there are less players on the maps (usually the maps are 16v16), but I like how it's focused on infantry maneuvers and the weapons are p. cool. K98k is the standard weapon and it's powerful and accurate, if you know how to use it it's a fucking murder machine (and nothing's more awesome than getting a bayonet kill in close combat). There are 4 NCO slots, two of them Gruppenführer who have MP40 and two of them Truppführer which have G43. Depending on the map, there are also some specialist classes: MG gunner (MG42), heavy grenadier (with FG42) and sniper (K98k scoped). Allies have Garand, Thompson, BAR and some other shit, not entirely sure cause I never play them lol (and garand has horribly shitty ironsights).

Since it's a free Sourcemod, you can just download and try it.
http://www.resistanceandliberation.com/

EDIT:
Oh yeah it also has the BEST in-game voice chat ever. When you say something over the voice chat, everyone in your vicinity hears it. Not your entire team, but only those close to you. And also the enemies close to you. It's awesome to hear some Allies talk tactics around the corner and throw a nade there, and it's even more awesome to yell a battlecry and charge at them. :lol:

 

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