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Screenshot thread

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
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Joined
Mar 30, 2012
Messages
7,212
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Thi4f

If I would feel generous, I would say that it's a watered Thief 3, but it's not even that. The AAA production that tries to be Thief but it fails. Even Dishonored felt to me better in stealth department. The tools of course are locked and you have to move onward with the story to have the whole set, to finally start venturing through city, which feels really claustrophobic. The developers have implemented a lot of ventilation shafts, like I was in some Batman rip-off. Of course those paths were mostly the most optimal. There is also Focus, which is basically Bat vision, and we are forced to use if we want to save a lot of time. The city felt to me like Arkham City, more oriented in vertical availability to omit the danger, than to go on the ground to find your next objective.

The side missions, while interesting, are even smaller and can be finished in 5 to 10 minutes at best. For the most of the game I used only water arrows and didn't have had to buy anything anyway. If you really need something, it will be included on the new map. What is "amazing", that this is a stealth game without the ability to jump. Garret is like a Doom space marine now. All actions are context-only - you can traverse, mantle, hide behind or climb only the entities marked by designers. I forgot about the rope arrows. They can be shot only at special rope-wrapped logs sticking out of certain buildings and ancient caves. Just so you don't get confused, trying to break the path or something. Also, there are immersive interaction sequences. Everything you grab or do is being animated. This gets old rather quick, when every penny is being taken like a jewel of ancient Nile. The guards haven't impressed me. If you finished earlier titles, they will not create big problems. Usually the developers went for bigger numbers, when they felt that they need to make it more difficult.

The story is a mess, and the writers didn't knew in what direction go. Sometimes it's dark, sometimes edgy, humorous and with some extra AAA bombastic moments. There are some little details to original trilogy, but everything felt to me more plain and normal, like a strange Victorian setting that is really forgettable. You can finish everything once, and there is nothing that could encourage you to replay it.

I finished it once before retiring my good old Athlon 64 X2 4600+ 2,4GHz rig this year, and the optimization was the best thing about it.

shipping-thiefgame2012lk49.jpg


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shipping-thiefgame201nwkfm.jpg
 

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
How's Omikron? I have it in my wishlist for ages but never bought it.

To this day it's my favorite "bad game", if it makes sense. Its FPS and fighting segments are weird and the adventure mode is chock full of silly puzzles. And that's without getting to the plot.

It may be worth it for chump change on GOG/Steam for the bizarre and unique experience alone.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,755
Location
California
this was a welcome surprise, although I guess it shouldn't have been since I've enjoyed all of the Remedy games i've played
459F03B75A1E1D6DE3CCB055B909471CDFFC632C

good hair
DFD28C2FC47F3079809C5F3704ACE3C75E776BE1

CF030DBC0183C5ABD128FBC60243E7F4A4AF038F

CDEEF0EFCEDB69A72768F964EFEA9A81FAC6399C

asynchronous jesse best jesse <3
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,558
CP sure looks ugly by making everyone look like a freak. I suppose it's intended though.
 

turkishronin

Arcane
Joined
Sep 21, 2018
Messages
1,734
Location
where the best is like the worst
Thi4f

If I would feel generous, I would say that it's a watered Thief 3, but it's not even that. The AAA production that tries to be Thief but it fails. Even Dishonored felt to me better in stealth department. The tools of course are locked and you have to move onward with the story to have the whole set, to finally start venturing through city, which feels really claustrophobic. The developers have implemented a lot of ventilation shafts, like I was in some Batman rip-off. Of course those paths were mostly the most optimal. There is also Focus, which is basically Bat vision, and we are forced to use if we want to save a lot of time. The city felt to me like Arkham City, more oriented in vertical availability to omit the danger, than to go on the ground to find your next objective.

The side missions, while interesting, are even smaller and can be finished in 5 to 10 minutes at best. For the most of the game I used only water arrows and didn't have had to buy anything anyway. If you really need something, it will be included on the new map. What is "amazing", that this is a stealth game without the ability to jump. Garret is like a Doom space marine now. All actions are context-only - you can traverse, mantle, hide behind or climb only the entities marked by designers. I forgot about the rope arrows. They can be shot only at special rope-wrapped logs sticking out of certain buildings and ancient caves. Just so you don't get confused, trying to break the path or something. Also, there are immersive interaction sequences. Everything you grab or do is being animated. This gets old rather quick, when every penny is being taken like a jewel of ancient Nile. The guards haven't impressed me. If you finished earlier titles, they will not create big problems. Usually the developers went for bigger numbers, when they felt that they need to make it more difficult.

The story is a mess, and the writers didn't knew in what direction go. Sometimes it's dark, sometimes edgy, humorous and with some extra AAA bombastic moments. There are some little details to original trilogy, but everything felt to me more plain and normal, like a strange Victorian setting that is really forgettable. You can finish everything once, and there is nothing that could encourage you to replay it.

I finished it once before retiring my good old Athlon 64 X2 4600+ 2,4GHz rig this year, and the optimization was the best thing about it.

shipping-thiefgame2012lk49.jpg


shipping-thiefgame201rnkh3.jpg





shipping-thiefgame201oljbb.jpg


shipping-thiefgame20170jko.jpg


shipping-thiefgame201lyjvk.jpg


shipping-thiefgame2011kjwz.jpg


shipping-thiefgame2015dkzz.jpg


shipping-thiefgame201u1jiw.jpg


shipping-thiefgame201u3kmp.jpg


shipping-thiefgame201fej0m.jpg


shipping-thiefgame201f7j8i.jpg


shipping-thiefgame201bxkby.jpg


shipping-thiefgame201fgjq6.jpg


shipping-thiefgame201blkdu.jpg


shipping-thiefgame20157kgk.jpg


shipping-thiefgame201nwkfm.jpg


much fog
so steampunk
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Imagine unironically thinking chromatic aberration looks good.
Chromatic aberration is unironically the least offensive of kewl graphics fads to date.
What's worse?
Everything.

Imagine unironically thinking chromatic aberration looks good.
Chromatic aberration is unironically the least offensive of kewl graphics fads to date.
What's worse?

Heavy bloom and motion blur.
Also DoF (I hate DoF so much), misused, plastic-like specular, and pretty much everything since planar shockwaves were a fad.
 

Riskbreaker

Guest
Nothing can possibly be worse than the late Xbox/early Xbox 360 era bloom. It was like your eyes being constantly sprinkled with some acid, you could feel them going dry.
 

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