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Screenshot thread

Discussion in 'General Gaming' started by potatojohn, May 21, 2012.

  1. Ninja Destroyer Arcane Patron

    Ninja Destroyer
    Joined:
    Mar 30, 2012
    Messages:
    6,319
    Location:
    ⛪️The Hall of the Epiphany⛪️
    Divinity: Original Sin 2
    Resident Evil 7

    I'm really conflicted, when it comes to this part of the series. The beginning is great, there isn't much ammo scattered around. There aren't many locations, which makes the game more cameral, and closer to the original. But at certain point, I felt that there is too much fighting, and there isn't much variety, when it comes to monsters. And with that, the fighting system shows us, that it isn't polished enough to be really satisfying. Jack Backer and his family was more than enough for me, when it comes to boss fights. There are some minor connections with the main series, but for me, RE was never meant for FPS gameplay, especially the main serie. Chris Redfield also looks too clean for me, and Capcom as usual doesn't keep consistency when it comes to the look of main characters. The DLC "Not a Hero" is a must play, since it's the only way to reach a proper conclusion for the whole plot (it has a horrible ending fight). The Rengine works great, and each place feels really organic and lifelike. Apart from the save room theme, I don't remember much from the soundtrack. Maybe I wouldn't be so harsh, if it was some spin-off, where Capcom tries to experiment and try new things, incorporating some of the elements later into the main part, but that's water under the bridge.

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  2. Justicar Learned

    Justicar
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    • Funny x 7
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  3. Citizen Arcane

    Citizen
    Joined:
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    Messages:
    3,585
    Location:
    Unidentified palace somewhere in southern Russia
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    That hand armor piece totally doesn't fit the rest of the equipment :(

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    Steel dragon? Just apply more BOOMSTICK

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    Swag Hunter: Dripborne
     
    • hopw roewur ne x 7
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  4. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Nov 5, 2014
    Messages:
    4,276
    Location:
    The Centre of the Ultraworld
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    • nice nice x 2
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  5. Kalin Dumbfuck! Dumbfuck Zionist Agent

    Kalin
    Joined:
    Sep 29, 2010
    Messages:
    1,868,236
    Location:
    Al Scandiya
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    :kingcomrade:
     
    • Peaceful protest Peaceful protest x 3
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    • Salute Salute x 1
    • WTF am I reading WTF am I reading x 1
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  6. Malamert Magister Edgy

    Malamert
    Joined:
    Oct 19, 2018
    Messages:
    1,360
    Death end re;Quest 2. The novel that explains what happened between 1 and 2 is extremely edgy to the point where it feels like torture/despair porn. Well, the game's edgy too, but not that edgy. Also, panties, haha!

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    The user interface is superb. Rare to find such beautiful UIs these days.

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    Game literally starts with the heorine butchering her alcoholic father with a cleaver.

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    How very unladylike of her.

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    An encounter with the town sniffer.

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    Local bully not so tough after getting bullied.

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    • hopw roewur ne hopw roewur ne x 2
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    • "It was Aliens" "It was Aliens" x 1
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  7. BlackAdderBG Arcane Patron Sad Loser

    BlackAdderBG
    Joined:
    Apr 24, 2012
    Messages:
    2,293
    Location:
    Little Vienna
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    In the 20+ years I have played this game never seen something like that.

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    Also if you ever wondered if 8 assists and 1 goal will give you better rating than 4 goals- the answer is no.
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    • Salute x 2
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  8. Citizen Arcane

    Citizen
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    3,585
    Location:
    Unidentified palace somewhere in southern Russia
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    Just like in any proper japanese game the more you progress the less armor your character has

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    Look at dat snow deformation

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    Penguin graphics are cool to

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    OH LAWD HE COMIN'!!
     
    • hopw roewur ne x 2
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  9. 502 Learned

    502
    Joined:
    Mar 28, 2020
    Messages:
    194
    [​IMG]

    Undying in hor+ widescreen. Not sure if I'll play it to the end, though.

    https://www.gog.com/forum/clive_bar...1?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    https://mega.nz/file/gcMyCD7K#J-iT1Or5bgxfrKP2Nnou_4edWPzQwNJC02DuEsDnctQ

    Just used an archived "drag and drop" fix that is bundled with an outdated version of dgvoodoo2 and uploaded to MEGA which makes it a bit dodgy but can't complain as long as it works just fine. The cut journal screen issue from the last time I used another widescreen fix also seems to be gone.

    The game has a surprisingly wide selection of crosshairs, including a simple dot which is just ideal for me, all I had to do was change the default crosshair color from a rusty red to what you see above.
     
    • Brofist x 4
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  10. e-mailio estevez Arcane

    e-mailio estevez
    Joined:
    Dec 19, 2012
    Messages:
    1,206
    Last time I tried Undying I got stuck; wedged between a wall and closing door and had no recent saves to go back to. It was tragic.
     
    Last edited: May 12, 2021
    • Despair Despair x 2
    • decline decline x 1
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  11. janior Arcane

    janior
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    Nov 9, 2015
    Messages:
    2,428
    Location:
    Café del Mar
    playing some UT
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    • Brofist Brofist x 6
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    • Cheers!! Cheers!! x 1
    • Disgusting! Disgusting! x 1
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  12. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Nov 5, 2014
    Messages:
    4,276
    Location:
    The Centre of the Ultraworld
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    • Funny Funny x 4
    • Fabulously Optimistic Fabulously Optimistic x 2
    • Prestigious Prestigious x 1
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  13. Nifft Batuff Arbiter

    Nifft Batuff
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    Messages:
    1,529
    [​IMG]
    (Shadow of Colossus, PS2)
     
    • Brofist x 1
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  14. Nifft Batuff Arbiter

    Nifft Batuff
    Joined:
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    Messages:
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    Undying is old school: it has quick saves.
     
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  15. spekkio Arcane

    spekkio
    Joined:
    Sep 16, 2009
    Messages:
    7,680
    Banner of the Maid a.k.a. Fire Emblem with Boobs

    So, some cunts complained in their faggy reviews that the game "throws too many enemies at you". The fuck you talking about, nigz?

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    The more the merrier, at least when it comes to EXP.

    :dance:

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    Uniform of the Awesome unlocked!

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    :obviously:

    Anyway, after at least over 9000 loads, it's done!

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    :yeah:

    MVPs:

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    :salute:

    And New Game+ looks like a real "normal" difficulty, 'cuz the "Officer" difficulty sure ain't "normal". :roll:

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    The devs should start working on the sequel ASAP, bringing the rest of Napoleon's Pauline's campaign to japchintactical life. And all these big-breasted Polish and Russian girls with it.

    :bounce:

    Verdict: more hardcore and unfair than Thracia. :roll:
     
    • incline x 3
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    • Prestigious x 1
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  16. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
    Joined:
    Sep 10, 2014
    Messages:
    3,339
    Devil Whiskey
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    A few more whose background is absent from the screenshots for some reason but the cool portraits can be seen anyway :
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    The Warrior's Tale
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    Helherron
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  17. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    6,544
    Aside from ripping off The Bard's Tale, this game is so old-school that it rips off artwork from the AD&D Monster Manual. +M

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    [​IMG] Lemure (Devil) by David A. Trampier

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    [​IMG] Basilisk by David A. Trampier [​IMG]

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    [​IMG] Mummy by David A. Trampier

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    Goblin by David A. Trampier [​IMG]

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    Vampire by David A. Trampier [​IMG]

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    Minotaur by David A. Trampier [​IMG]

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    [​IMG] Homonculous by David A. Trampier

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    [​IMG] Pit Fiend (Devil) by David A. Trampier

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    [​IMG] Horned Malebranche (Devil) by David A. Trampier

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    [​IMG] Mind Flayer by David C. Sutherland III
     
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    • Okily Dokily! x 1
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  18. 502 Learned

    502
    Joined:
    Mar 28, 2020
    Messages:
    194
    And noclip.
     
    • incline incline x 1
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  19. Fedora Master Arcane Patron Edgy

    Fedora Master
    Joined:
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    Messages:
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    upload_2021-5-14_21-31-20.png

    Fully upgraded Gladiator.
    LETS FUCKING GO.
     
    • Salute Salute x 1
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  20. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    6,544
    Bard's Tale references, for the fun of it:
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  21. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    15,658
    Location:
    Bjørgvin
    It's like if a child did the graphics for Bard's Tale.
     
    • Agree Agree x 2
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  22. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
    Joined:
    Sep 10, 2014
    Messages:
    3,339
    You don't make a Bard's Tale clone without a magic mouth. I like the drawn gfx although' they clash a bit with the UI, also the perspective is completely fucked, the next tile does not feel like it's the next tile, of course you get to it but it's really confusing at first.

    I can see the guy who made The Warrior's Tale mocking Devil Whiskey, when looking for a way to make the game work on Windows 7 I saw the guy said there's no point making a Bard's Tale clone with an automap and a permissive save system, they're pivotal features, which is not wrong regardless of how you like those.

    Many systems of Devil Whiskey are even closer to the Bard's Tale (mostly stuff which were not implemented in Warrior's Tale but are in Devil Whiskey, but not only), you can summon and recruit as many enemies as you want, there are enemy group distances in combat, the range of numbers is more or less the same if we consider Bard's Tale trilogy, mage changing class is straight like in The Bard's Tale. Yet you can save everywhere and you've got an automap.

    In The Warrior's Tale your warriors directly start with 50 HPs and the beginning is easier than in The Bard's Tale and other clones, your mages pick 2 magic schools, they eventually learn all schools so it's the same but with a slightly different presentation, there's the weapon skill, different AC numbers, each attack in a round is its own text (I thought I never saw that in a blobber although' I doubt it's the only one), there's only one special slot for summons but no recruitment. Here are the (incomplete) maps (I also mapped the town which is also in the manual like I always do because I forget to check, so it is here too) :
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    Both games have OK, not great, dungeons. Honestly I think these games (Gates of Integrity too, if not better) get this part quite right. I would not say perfectly for the same reason in the three games, they feel like you cast Disarm Trap and absolutely nothing can happen, you can't get lost or anything, Devil Whiskey gets different spells for different traps but basically with very friendly put spinners, single anti-magic tiles (you can just walk further and cast your light spell again) and other such things you won't get lost in this game and that's not even mentioning the automap. I played Wizardry 1 recently and, yes, on that front it's different. However the atmosphere, vibe texts, riddles and puzzles, etctera, all these games do that right, and you have to cast the spells, let's not go too far, it's not that the dungeons have no trap but rather that we really know how to deal with those at this point. It's why we like those games anyway, even the mediocre ones, it's plain P&P (system and content) put into video games, focused on some parts of it but the important part is there's no additional bullshit from other video game genres or anything like that. I always think the encounter rate could be at least slightly smaller, even if it's overall probably never as high as in The Bard's Tale.

    Playing with some recruited monsters is something I like in those games, so it's a bit of shame you can't in The Warrior's Tale. I did not like itemization because finding an item I would use was too rare, mithril pieces would be worse than plate pieces for my warrior and nobody else could use those, I think. The game is overall an easier, shorter, simpler Bard's Tale, rather to recommend to neophytes which never playerd Bard's Tale and want some simple yet proper experience where they at least draw their own map.

    Devil Whiskey is OK to good, it's a recommendable game, someone who does not directly like The Bard's Tale will probably not like it either (same structure with one dungeon after another, high encounter rate) but as far as very direct The Bard's Tale clones as concerned, it's the best one, I guess (there are still a few I have not played, for example there's Silversword but it's a mobile game so I probably won't), although' I imagine it also depends on how you feel with automaps and save everywhere, it's certainly half of the gameplay of these games which is lacking, not being lost in dungeons is boring to me, I just think I'm more in the minority here, if you just want to smash monsters then it might be the definitive game of this kind. It's big (it's not that long, maybe 30 or 40 hours, only due to automap) and very complete (I did not touch crafting, for example, while I think it's more than very basic), both systems and content are solid enough, it's just that on many aspect I could not help but think it could be a little better. Encounter rate could be slightly lower (not sure exactly how it works, when you enter a dungeon it's insane then as you explore it gets very tolerable), there are more than 200 spells yet I did not feel it was some amazing variety and something similar can be said about items (consumables felt like they were only items that cast spells only mages could use, spells that the mage would already have, a couple of times at most consumables were relevant), while regarding monsters, a bit on the contrary, enough of those feel unique but there are not that many and you feel like you keep fighting the same enemies to some extent, frome one dungeon to the next there are generally many same enemies. The number of points of interest in dungeons is really not impressive, sure with an automap clearing the floors goes very fast but that's not exactly what I'm looking for, I'd rather have no automap and smaller, more furnished dungeons. The game could be less linear, there's like one optional dungeon and all the other ones you do in order like in typical Bard's Tale style. Despite all these limits I think the game is solid enough, party building is great, combat is certainly above average with plenty of options (there are some skills for not-mages, Hide in shadows is not the only one), enemies propose different threats, distances are often not anodyne, some boss fights are irrelevant while some other are cool, despite the low number of points of interest the game is still paced decently enough by small story pieces, riddles, boss fights and relevant chests, it's a cool P&P-ish game and it's certainly better than the average dungeon crawler without Wizardry or Might & Magic in its name.

    EDIT : Oops, I wrote Gates of Eternity instead of Gates of Integrity.

    Helherron is excellent by the way, huge with a fully open and handcrafted world, great character system, itemization and combat and more than decent encounters, it's really a high point of the genre which everybody should play.
     
    Last edited: May 15, 2021
    • Informative Informative x 3
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  23. Bendu Educated

    Bendu
    Joined:
    Jun 24, 2009
    Messages:
    37
    Location:
    Bavaria
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    • [citation needed] x 5
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  24. Fedora Master Arcane Patron Edgy

    Fedora Master
    Joined:
    Jun 28, 2017
    Messages:
    11,430
    >Schadenssauger

    Yep, German translation efforts still stuck in the 1950s.
     
    • Agree Agree x 1
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  25. Nifft Batuff Arbiter

    Nifft Batuff
    Joined:
    Nov 14, 2018
    Messages:
    1,529
    I played the first game up to about 60-80 % then stopped due to other interests. Then my old HD crashed and I never bothered to reinstall it to complete it. Is the sequel worth playing without completing the first game? I suspect there is some kind of plot twist in the end of the first game, but I will rather read (or watch) it since I am not willing to replay the game again just to see the ending.
     
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