Unicorn Dungeon, first game in the Sir Typhil's Tale series.
It starts by making you walk along an annoyingly long corridor sprinkled with some humor. Like this high tech toilet for adventurers who gotta pee.
Overall, it's a decent adventure game. The humor is pretty solid, and the puzzles are mostly logical.
But there's one element I hate about it: the dungeon.
There's a dungeon that plays like a roguelike, but with a fixed layout. Top-down tile based dungeon crawling where all you can do is attack enemies. You only have 16 HP, and sometimes enemies drop potions that heal 5 HP.
Sometimes... not always.
And while most enemies die in one hit, you don't always hit.
And there's a point in the game where you lose your sword but have to go back into the dungeon, halving the damage you do to enemies, meaning that the basic jackals take 2 hits instead of 1 to go down.
Which means you take some damage every time you fight one.
And they don't always drop a potion.
See the problem?
That turns the path from the dungeon entrance to the place where you have to solve a puzzle into a gamble. If one or two jackals drop a potion, great. If none of them drop any, you'll probably die and have to try again.
The adventure game part is cool, but the dungeon FUCKING SUCKS.
It's a pretty short game, too. Steam says 96 minutes. This has to be one of the shortest adventure games I ever played.
But hey, I paid like 5 bucks for the entire Sir Typhil saga, and there's three more games coming.
Despite its short length, it would be improved by cutting out the dungeon. Or making the fights completely deterministic instead of adding hit rolls when you can't really do anything other than hit enemies.