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Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
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OOOoooH BEATORICHE!! :cry: Umineko thread! Fun and memes!

Actually, no. You will experience this child abuse compilation that I made.
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:negative:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,343
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
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It is impossible to totally avoid touching breasts by "accident" in LSL 6.

:shredder:

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Which version are you playing? I got it on Steam but dunno how to switch it from the "talkie" to the "text" version. WTF was wrong with Sierra to have them be two separate versions rather than an option in the menu?
 
Joined
Mar 30, 2012
Messages
7,210
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Which version are you playing? I got it on Steam but dunno how to switch it from the "talkie" to the "text" version. WTF was wrong with Sierra to have them be two separate versions rather than an option in the menu?

I use GoG version, which is the later one released in 1994 with SVGA graphics. In the File/Game/Help/Exit upper bar you just need to go to Game and check Text On.
As for the Vga talkie version from 1993, the best approach would be to try ScummVM. Go to the sound section, and try text and speech -> both, and run it.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,679
Location
Bjørgvin
The world of Arcanum is a world of systemic racism.
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Ship Builder is a racist too for not selling the ship to me for free.
It's not like I'm gonna use it to jailbreak some jailbait.
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Riskbreaker

Guest
You cannot ravish a lady without even taking off your armor so clearly a :decline: in the use of its source material.

Anyway, I just finished the first episode/chapter and the thing's damn fine so far. The maps are detailed and well designed and there's a fine variety of both the weapons and usables on your side and in enemies on the other. Whoever the author is I'd say he likely had a fair bit of prior mapping experience.
 

Naveen

Arcane
Patron
Joined
Aug 23, 2015
Messages
1,115
Steve gets a Kidney but I don't even get a tag.
I tried the Arthurian Legends demo and I really liked it so bought the game. This convinced me:

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Maybe it was just me, but the game gave me a bit of motion sickness. Cranking up the FOV to 100 fixed it (and, while you are at it, increase mouse sensitivity.) Here are some screenshots:

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On the forums, I saw someone comparing it to Witchaven—but good. It seems about right.
 

Riskbreaker

Guest
Naveen
The game doesn't agree well with your aspect ratio, hence it being zoomed-in and that black bar at the bottom. The same thing happened to me when I first ran it.
Try to run it in say some 16:9 resolution and see if that fixes it for you.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,050
Location
Civitas Schinesghe
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I finished Dust (Pył) an FPS from 1998, apparently it was first fully 3D game of Potato origin. Even though it suffers from lack of weapons, poor optimisation (game was rushed by publisher from what i remember, only possible to run semi fluidly on modern PC thanks to russian Dosbox magicians) it still was a somewhat fun experience. This is not a typical shooter, every bullet, grenade and mine counts (especially mines and grenades since they are used for finding hidden stashes and sometimes to proced further in level) and your character is fragile.
Locations are diverse, each level has its own atmosphere:

Anastasia is a station is full of rust, russian writings, wild animals, starving madmen (probably cannibals) and wild animals.

Goleb, underground base is full of slave/prisoner workers, cyborg guards that blind and shock you, flying explosive drones and mining equipment, it gave for some reason riddick vibes (films not game)
Platform is a gigantic moving machine (like sandcrawlers from Star Wars) and biggest level, it has that Half Life 1 feel of level connectivity, you go to many different parts of machine from hub like hangar, you crawl through maintenance tunnels to generators where you are striked by electricity and attacked by cleaner bots, climb upwards toward bridge where you must find codes and destroy memory banks, escape through waste disposal system (with that fucking half buggged sequence when you try to not get shredded by giantic rotor) and severs. And whole level is full of enemy commandos with miniguns, workers with shotguns etc. It was my favourite level.

Canion is a dark labyrinth full of campers with rocket launchers and the following Walkiria level is a somewhat clean old burried german spaceship full of supersoldiers/mutants/ghosts(?) with a few mines and automatic turrets.

Story is there though i felt it was somewhat disconnected from what i did during gameplay, mainly on Goleb though maybe i missed something, its served to you in form of text walls during loading screens written from protagonist perspective.
Music is good and builds atmosphere even if only there are few tracks. My favourite track was this


Its a shame that this game is now mostly forgotten, one of the creators was making a port to Unity but few years ago he put that on hold (probably forever - link to that project https://pyl1998.wordpress.com/dust-1998-201x/). This game makes me sad, this is a decent game and if it was polished properly before release, with planned armoured walker levels, more content, real optimisation and who knows maybe with multiplayer and construction kit, today it would be considered a classic that stands proudly together with Half Life, Quake, Unreal and other FPS of that era.

Russian optimised package download link. First option from download list have polish version and english localisation.
https://www.old-games.ru/game/download/4527.html
 
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Riskbreaker

Guest
Zariusz
It's a damn impressive game in several ways. Right off the bat, the way it sometimes sets up encounters is more akin to your modern hybrid games. Think of that open area in the first map, the one with all the broken down ships and the catwalk above them. You are encouraged to headshot enemies one by one in a way that won't alert them all at once, you can use your environment - get them bellow one of those crates and shot at it, it'll fall down and explode.
And in open combat, their agility and mobility is Skaarj-grade, they'll run around, dodge, jump on platforms. Add to that that you go down in a couple of shots and that your vision blurs when heavily wounded (another modern touch, for better or worse), open combat is BRUTAL. (what doesn't help here is that I had some issues with buggy movement and clipping when playing, tho I'm not sure how much of that might be specific to that old-games package)

Anyway, great write up. I wish that one of those companies specializing in rereleases would look into this thing, it deserves to be recovered.
 

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