I finished Dust (Pył) an FPS from 1998, apparently it was first fully 3D game of Potato origin. Even though it suffers from lack of weapons, poor optimisation (game was rushed by publisher from what i remember, only possible to run semi fluidly on modern PC thanks to russian Dosbox magicians) it still was a somewhat fun experience. This is not a typical shooter, every bullet, grenade and mine counts (especially mines and grenades since they are used for finding hidden stashes and sometimes to proced further in level) and your character is fragile.
Locations are diverse, each level has its own atmosphere:
Anastasia is a station is full of rust, russian writings, wild animals, starving madmen (probably cannibals) and wild animals.
Goleb, underground base is full of slave/prisoner workers, cyborg guards that blind and shock you, flying explosive drones and mining equipment, it gave for some reason riddick vibes (films not game)
Platform is a gigantic moving machine (like sandcrawlers from Star Wars) and biggest level, it has that Half Life 1 feel of level connectivity, you go to many different parts of machine from hub like hangar, you crawl through maintenance tunnels to generators where you are striked by electricity and attacked by cleaner bots, climb upwards toward bridge where you must find codes and destroy memory banks, escape through waste disposal system (with that fucking half buggged sequence when you try to not get shredded by giantic rotor) and severs. And whole level is full of enemy commandos with miniguns, workers with shotguns etc. It was my favourite level.
Canion is a dark labyrinth full of campers with rocket launchers and the following Walkiria level is a somewhat clean old burried german spaceship full of supersoldiers/mutants/ghosts(?) with a few mines and automatic turrets.
Story is there though i felt it was somewhat disconnected from what i did during gameplay, mainly on Goleb though maybe i missed something, its served to you in form of text walls during loading screens written from protagonist perspective.
Music is good and builds atmosphere even if only there are few tracks. My favourite track was this
Its a shame that this game is now mostly forgotten, one of the creators was making a port to Unity but few years ago he put that on hold (probably forever - link to that project
https://pyl1998.wordpress.com/dust-1998-201x/). This game makes me sad, this is a decent game and if it was polished properly before release, with planned armoured walker levels, more content, real optimisation and who knows maybe with multiplayer and construction kit, today it would be considered a classic that stands proudly together with Half Life, Quake, Unreal and other FPS of that era.
Russian optimised package download link. First option from download list have polish version and english localisation.
https://www.old-games.ru/game/download/4527.html