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Were you reminded of the game by my post or is this just a coincidence?
The whole intro of the game was a tonal whiplash... actually, that's been the whole game so far. And man, that first battle theme. Going full blast right out the gates.
dressed Curie up in a Marine Wetsuit + Light Synth armor and gave her a 2mm Gauss rifle, and Cait in a Marine Wetsuit + Light Combat Armor and gave her a .44 revolver.
Fairly difficult puzzle game in which you explore a space vessel to uncover what happened to the missing crew. To unlock stuff, you have to solve puzzles by connecting blocks with a cable, with lots of different gimmicks. There are usually 3 sets of 5 puzzles per gimmick with increasing difficulty. You can go to a different area if you get stuck. You don't even have to solve every puzzle to finish the game. There is also an optional "hint mode" for the mentally challenged.
I have to mention this glitch first:
Cable barely not touching the block.
Now it is touching the block despite taking the exact same path. It's like the engine is making a rounding error or something. This can lead to unintended (but unsatisfying) solutions.
Here you have to pass through the gates a set number of times without touching the poles.
Not allowed to touch the black blocks.
Connect blocks in groups based on the colors on the ground.
Multiple cables.
Color mixing.
Blocks as switches that activate other blocks.
Someone took inspiration from The Witness.
Touch blocks multiple times. This was one of the hardest for me.
There are still a lot more. The final room also has extra mean puzzles that combine multiple different gimmicks.
Hard to explain what's going on in this one.
At first, I didn't like this game. It's hard to wrap your head around this type of puzzles because you can't really tackle them with logic. It's mostly trial & error.
But at some point, you develop an intuition and can tell what the solution is roughly going to look like, most of the time. Still, you can't just stare at a blank puzzle and figure out the correct path (there can be more than one). You have to try one or two paths to see where the problem areas are and go from there.
I managed to solve all of them without a guide, which took a while... There were even a few I thought to be impossible at first.
But what about the story?
It sucks! After each set of puzzles you hear the voice of the navigator, Juniper, who is watching you over cameras and dumping exposition. And it's so boring. Her character is the most uninspired modern female geek trope imaginable. She never says anything funny, profound, edgy or interesting. When you discover her room (without her in it), it's a mess, of course. And she absolutely loves video games. She would love to play some games with you, the protagonist, when this is all over. But watch out, she's very competitive! There are also hints towards the obligatory lesbian relationship. So original.
You also find lots of passwords that unlock crew messages and logs on computer terminals. There are way. too. many of them! And to enter the passwords you have to retrace lines in a "mini-puzzle". It's just tedious and not worth it. I've read maybe 1/4 of them and almost fell asleep.
Oh, and when you finally meet Juniper at the end.
She turns out to be an AI!
OH MY GAAAAAAAAAWWWWWWWWWD!!1
But wait, there is more! To my surprise, the ending gets even worse.
It was all a simulation! You wake up without arms in a house on the beach (augments are part of the story). Then you run half-naked to the beach to meet the crew from the space vessel. Or something...
Tbh, I don't know what it's supposed to mean and I don't care.
tldr
- cool and hard puzzles
- shit story
- some annoyances
/ out of 10
^Because I already know that people are going to ask, it's Apotheon. Greek mythology themed metroidvania in the style of a Grecian urn. Absolutely stunning game.
Were you reminded of the game by my post or is this just a coincidence?
The whole intro of the game was a tonal whiplash... actually, that's been the whole game so far. And man, that first battle theme. Going full blast right out the gates.
I am fairly sure that you die if someone whacks you so hard with a black jack that your spine rolls up even if the game doesn't consider it so,
Some of the characters seem to enjoy it little bit to much on the other hand,
If someone's looking, I've found a new cozy bedside carpet
I am fairly sure that you die if someone whacks you so hard with a black jack that your spine rolls up even if the game doesn't consider it so,
Some of the characters seem to enjoy it little bit to much on the other hand,
If someone's looking, I've found a new cozy bedside carpet
I am fairly sure that you die if someone whacks you so hard with a black jack that your spine rolls up even if the game doesn't consider it so,
Some of the characters seem to enjoy it little bit to much on the other hand,
If someone's looking, I've found a new cozy bedside carpet
The flexible lady is from the first proper mission, where you have to steal the blood opal from the Rutherford castle. The other pictures where taken as I visited my neighbors apartments for a "cozy" chat.
I think the Hud changes are due to "The Minimalist Project". A good write up of useful mods is given here https://steamcommunity.com/sharedfiles/filedetails/?id=635606028. I can recommend it, it brings the game closer to the original games. You can disable third person completely and also tone down the blue-ish glow of everything. And it works with the gog version that I'm using. Checking the https://www.ttlg.com/ forum is also a good idea.