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Screenshot thread

Drop Duck

Learned
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Dec 22, 2020
Messages
687
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toughasnails

Guest
What game?
Nice mood and lighting I guess, I can't tell much more save that it looks like it runs on some id Tech derivative engine. Oh and I guess that people here are starting to take schru's advice to play older FPSs with era appropriate aspect ratios and resolutions to heart.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
What game?
Nice mood and lighting I guess, I can't tell much more save that it looks like it runs on some id Tech derivative engine. Oh and I guess that people here are starting to take schru's advice to play older FPSs with era appropriate aspect ratios and resolutions to heart.
That's Sniper: Path of Vengeance, a Polish failed attempt at a Deus Ex clone that is running on the Lithtech Jupiter engine. Neither the level design nor the enemies are that great but the aesthetic of the game combined with the feel of the guns makes it worth playing. The stats do pretty much nothing and they improve as you use them and you have an inventory where you keep your booze, vodka and cornflakes as well as hard drugs that make you endure a hail of lead.

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Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
Got into DayZ recently. Pretty place to die of Cholera.

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And impressed at how far fires render, even surrounded by trees -- I suppose I'm lucky my character's dinner wasn't a dinner bell for others.

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Need to go back and finish Expeditions: Rome now that they updated the legion battles, but I loved the world design in the first act. They understood that antiquity was polychromatic, not some drab series of white, unpainted marble.

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(Though, ironically, have these plain marble statues.)
 
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Riskbreaker

Guest
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Hellpoint, aka Dark Souls meets Dead Space meets WH40k.

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I enjoyed this one helluva lot, been itching to replay it but I've been putting it off due to their forever coming soon DLC/expansion.
Surprisingly good, more than good, level design and exploration. Even the environments, which I first thought looked kinda bland, grew on me - there is this cold, inhumane promethean vibe to them which fits perfectly with the station's purpose, with the spirit behind it.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

Looking at your screenshot, and one thing I miss from modern games are localized decals for damage on bodies. A thing that was pretty common back when. It's a shame nobody does it anymore, because it adds a lot to the "scenery". Like these guys don't even look wounded, and they should, going by the background.
 

JarlFrank

I like Thief THIS much
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34,343
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.

Looking at your screenshot, and one thing I miss from modern games are localized decals for damage on bodies. A thing that was pretty common back when. It's a shame nobody does it anymore, because it adds a lot to the "scenery". Like these guys don't even look wounded, and they should, going by the background.

It's funny, a lot of details that used to be common only a decade ago are rare nowadays, especially in AAA games. The Far Cry series is a great example because it used to have so much detail when it comes to physics and all that, but most of that is gone now.
 

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