HansDampf
Arcane
- Joined
- Dec 15, 2015
- Messages
- 1,546
One Doom II map that takes an hour to beat. Cool visuals, as you can see, certainly impressive work. But the combat and level design left me disappointed. Goal is to get the 3 keys in any order, then go to the final fight. The map follows the same strict formula for each key with zero surprises, other than what kind of arena you'll be teleported to for the key fight. These combat setpieces are based on some good ideas and get you excited, until you initiate the fight. Then all the tension evaporates because there is always way too much space to move around the enemies, and you get virtually infinite rockets and plasma, so the fights become trivial (played on UV). The only dangerous part comes at the end when suddenly two Cyberdemons. But if you were a good boy and found all 3 secrets, you get access to a BFG and invuln that, once again, trivialize the fight.