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Screenshot thread

Joined
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yes, it's vanilla version. So no hd-mods, tweaks, etc.
It was made on Q3 engine, and it is very fine to me. Heavy Metal Fakk 2, Alice, Soldier of Fortune 2, and Jedi Outcast and Academy, ST:Elite Force aged well.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
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:yeah:
 

potatojohn

Arcane
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Jan 2, 2012
Messages
2,646
Looks like shit. Why is everything completely washed out?

My shitty 2005 compact camera has a better dynamic range and lens than a synthetic renderer.

DuKlUJp.jpg
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
That military photography simulator is looking better and better.

Now if only the DayZ standalone would release.

:troll:
 

Multi-headed Cow

Guest
Since I finished Mars: War Logs I started the Game of Thrones DLC. Initial impression is a bit clunkier than the GoT base game (Dialog has had a few screwy moments and at one point I had to spacebar to get it to continue since it got stuck) but still higher production values than Mars. Plus I just like GoT's combat system more. Decent amount of dialog so far, I was mildly concerned it was just going to be non-stop combat but it seems roughly on par with the base game as far as mix of combat to dialog. Some fine popamole.

3DC298C5BBF9BD8E1BA6B98BC68AE089CCFE689D

B2A28B2269EEAA6BD5D199C4B390529BE3D2C40E
 

felipepepe

Codex's Heretic
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Terra da Garoa
Trying out ToME 4 for the first time:

VBfdEXV.jpg

ITEM PORN! :bounce:

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Troll Rape Squad! :eek:

iHJxmEE.jpg


Fucking boss had only 5hp left! :mad:

But not bad for first try ever, I hope. :P
 

Zed

Codex Staff
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Codex USB, 2014
Ahahahahaha. This is 'stupid writing' done right. Not "I want to be a dragon, duuhr."

luv.jpg
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
This is one of the NPCs you can charm to get extra dialogue. But you have to pause as you transition, then charm her before dialogue starts.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
In a game like blood bowl, the match usually ends at turn 16.
But some play-offs need a winner.
And some players don't want to win within 16 turns...

BloodBowlChaos_2013-05-14_16-46-08_001.jpg

BloodBowlChaos_2013-05-14_16-46-14_001.jpg
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
It's like your standard table top crowd. There's always one guy in the party who refused to LARP and just kept making smart remarks. The kind of guy you enjoy fucking over with the rolls and scenarios as a DM.

"I wanna rape the girl. Hurr durr!"
 

DraQ

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It's like your standard table top crowd. There's always one guy in the party who refused to LARP and just kept making smart remarks. The kind of guy you enjoy fucking over with the rolls and scenarios as a DM.

"I wanna rape the girl. Hurr durr!"
What if it's in character - your character just being too much of a smartass for his own good?

(If the game has dialogue trees you could even formalize character traits and enforce them mechanically, with some way to sacrifice character development in order to facilitate character changes).
 

SCO

Arcane
In My Safe Space
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Feb 3, 2009
Messages
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Shadorwun: Hong Kong
This is one of the NPCs you can charm to get extra dialogue. But you have to pause as you transition, then charm her before dialogue starts.
Not really; charm and force talk works fine.
 
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Glass Fields, Ruins of Old Iran
Greetings, friend. Have you come seeking the light?

4CB2295AA6250CEADA7AF2FAA5C7DC540A979307


there is a light source above the table, but that's just...wrong...

It's like your standard table top crowd. There's always one guy in the party who refused to LARP and just kept making smart remarks. The kind of guy you enjoy fucking over with the rolls and scenarios as a DM.

"I wanna rape the girl. Hurr durr!"
What if it's in character - your character just being too much of a smartass for his own good?

(If the game has dialogue trees you could even formalize character traits and enforce them mechanically, with some way to sacrifice character development in order to facilitate character changes).

I like the concept as it would generate a lot of lulz (like Jinxed in Falout), but I wonder if anyone would actually use it.

Autistic Delight

You have unmatched skill in sorceries of all kinds, but the social grace of a drunken dwarf during a bout of roid rage. Always choose the "foot in mouth" option when available.

"As you see, the prince needs...special education. That's why we called you, the best in your field."


* I'm afraid I'm not skilled enough to teach someone, sir. I am still a student, myself.

* I accept, but my services don't come cheap.

* What you mean is that your son is fucking retarded. No one can help him, your majesty.


"Wha-? You aspie motherfucker! DIE!"
 

DraQ

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I like the concept as it would generate a lot of lulz (like Jinxed in Falout), but I wonder if anyone would actually use it.
You could always make traits advantageous in some circumstances and disadvantageous in the other. For unambiguous advantages and disadvantages, you could make them costly or beneficial in terms of stat allocation.

If your game runs on dialogue trees there is no reason not to, since you predetermine what player can say anyway. Of course you should always remember that you have NO way of changing what player is doing, so even if you force them to use asshole option, you can't tell if they are evil or just jerks.
 

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