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Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Remnant 2

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Geisler

Educated
Joined
Nov 23, 2015
Messages
82
Location
Lurkerville

At least is seems like it the art direction doesn't look as lifeless and drab as the first one. This was compounded by the procedurally generated pieces of the levels that you had all seen if you played more than 2 hours. I heard they stuck with that shtick for the sequel...
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
7,762
Location
Brasilien
Codex+ Now Streaming!
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My adopted daughter that wandered in the colony few months ago.

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The child care responsible for the colony.

She got groomed into bisexuality
:negative:
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,087
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Awesome!
I plan to replay this for sure.
I really like how they nailed the Giger aesthetic. The Alien hive looks great, even though it isn't quite sharp texture wise.
The use of sound effects from the movies is another great touch.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,528
POV: It's 2004 and you enter a shitty night club.

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It's been more than 4 years since my last playthrough. Time flies...
:dealwithit:

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:bunkertime:

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:kingcomrade:

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He died with a smile on his face.

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The ivory tower.

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Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
SiN: Wages of Sin is an impressively meaty expansion pack, featuring new mechanics such as ropes, dual wielding, flashlights and thermal vision. It adds whatever you might have found missing from the action film location repertoire in the first game, with docks, a ship, a multi-level building, casinos, a high-rise, even an art museum, and other staples. What is even more impressive is that it keeps the interactivity from the first game, going so far as to change levels and their order depending on how you handled earlier ones, as well as variations to the ending if you found secret collectables hidden in the levels. The new weapons introduced are fantastic, with a futuristic crossbow shooting explosives and a backpack that fires multiple rockets at once being the highlights.

The game ends on a cliffhanger but it honestly doesn't need a sequel, the setup of the plot is as in any comic book and you know that no matter what happened in the sequel the private-security action-man Amerimutt with dreadlocks, his John Carmack looking blonde smart person handler and the villain Elexis Sinclaire, the oligarch genetic designer, and her mutants would be at it continuously. It's not a plot designed to be resolved. Even so it's a shame the real sequel they were making in the Doom 3 engine never got made, it proved itself capable of delivering this sort of experience with Prey, and the Half-Life 2 clone that was the commercial experiment SiN Episodes: Emergence couldn't deliver the ambitious parts of the first game and its expansion pack precisely because of its episodic nature even if it hadn't been cancelled after one entry.

Ritual would have two great games in them after this expansion pack, Heavy Metal: F.A.K.K. 2, which didn't aim for the same heights but featured a fantastic artstyle and was a very solid third person shooter on the PC at the time, also ending in a cliffhanger, as well as the somewhat inferior sequel Star Trek: Elite Force II, Raven having been responsible for the first Elite Force.

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Not really but it's a great level, there's something about buildings under construction with plenty of explosives rigged and set pieces that's inherently fun in shooters.

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AlphaYellow

Educated
Joined
Dec 7, 2022
Messages
68
Location
Portugal
SiN: Wages of Sin is an impressively meaty expansion pack, featuring new mechanics such as ropes, dual wielding, flashlights and thermal vision. It adds whatever you might have found missing from the action film location repertoire in the first game, with docks, a ship, a multi-level building, casinos, a high-rise, even an art museum, and other staples. What is even more impressive is that it keeps the interactivity from the first game, going so far as to change levels and their order depending on how you handled earlier ones, as well as variations to the ending if you found secret collectables hidden in the levels. The new weapons introduced are fantastic, with a futuristic crossbow shooting explosives and a backpack that fires multiple rockets at once being the highlights.

The game ends on a cliffhanger but it honestly doesn't need a sequel, the setup of the plot is as in any comic book and you know that no matter what happened in the sequel the private-security action-man Amerimutt with dreadlocks, his John Carmack looking blonde smart person handler and the villain Elexis Sinclaire, the oligarch genetic designer, and her mutants would be at it continuously. It's not a plot designed to be resolved. Even so it's a shame the real sequel they were making in the Doom 3 engine never got made, it proved itself capable of delivering this sort of experience with Prey, and the Half-Life 2 clone that was the commercial experiment SiN Episodes: Emergence couldn't deliver the ambitious parts of the first game and its expansion pack precisely because of its episodic nature even if it hadn't been cancelled after one entry.

Ritual would have two great games in them after this expansion pack, Heavy Metal: F.A.K.K. 2, which didn't aim for the same heights but featured a fantastic artstyle and was a very solid third person shooter on the PC at the time, also ending in a cliffhanger, as well as the somewhat inferior sequel Star Trek: Elite Force II, Raven having been responsible for the first Elite Force.

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Not really but it's a great level, there's something about buildings under construction with plenty of explosives rigged and set pieces that's inherently fun in shooters.

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Playing SiN huh?
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
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Guild Wars 2. I made Warbringer a while ago. https://wiki.guildwars2.com/wiki/Warbringer

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Two obligatory Omikron shots from my yearly Omikron constitutional.

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VtM: Redemption. I intend to finish it again.
I have Omikron on GOG, but still haven't played it yet.
Is it good? I heard it has some interesting concepts.
It's not good, but it's a fun game, as is the case with all of David Cage's games. Unlike his later games, which are mostly cinematic on-rails-shooters with some variant of Simon says taking the place of shooting, Omikron is one of the most insane games ever made. It's an open world adventure game with fighting game sections as well as first person shooter segments, meta-commentary and a reincarnation mechanic that lets you continue to play if you die except as another character as well as long in-game David Bowie performances as well as cinematics set to his music, giving the game the feel of a music video at times.

It's better than Cyberpunk 2077, but maybe that's not saying much.

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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,087
0899FF106D8C7064BE454317431755BFB6D623B7


Guild Wars 2. I made Warbringer a while ago. https://wiki.guildwars2.com/wiki/Warbringer

2E41705A22BE252AD70AB163D71811AD16CD5A85

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Two obligatory Omikron shots from my yearly Omikron constitutional.

2319BA352E1DC8396476DD5FAAA1F38627C38D3B

VtM: Redemption. I intend to finish it again.
I have Omikron on GOG, but still haven't played it yet.
Is it good? I heard it has some interesting concepts.
It's not good, but it's a fun game, as is the case with all of David Cage's games. Unlike his later games, which are mostly cinematic on-rails-shooters with some variant of Simon says taking the place of shooting, Omikron is one of the most insane games ever made. It's an open world adventure game with fighting game sections as well as first person shooter segments, meta-commentary and a reincarnation mechanic that lets you continue to play if you die except as another character as well as long in-game David Bowie performances as well as cinematics set to his music, giving the game the feel of a music video at times.

It's better than Cyberpunk 2077, but maybe that's not saying much.

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I always thought that the blending of so many different genres into a game was pretty interesting and avant-garde (even though the execution was not that great).
Still pretty interesting for what its worth.
 

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