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Screenshot thread

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,071
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Dave The Diver
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,741
Done with normal. DLC first, then Elite. This has been the most fun playthrough I've had so far, Demolitionist + Inquisitor. I found several +4 items for my build, even though it's just normal diff.
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Got roasted by a god.
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You'll never see this in Diablo 4.
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,328
Vandal Hearts (PS1)

Pros:
  • Simple yet fun Fire Emblem clone,
  • Nice and distinctive early 3D graphics,
  • 0 grinding (no side missions or training)
  • Crazy dimension-traveling plot.
Cons:
  • Unintuitive interface, esp. in shops.
  • Very basic itemization.
  • Archers & Mages >>> other jobs
Verdict: :4/5:

Oh, right - screenshots. :roll:

Obligatory "fight atop of the volacano" stage

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5 armored units vs. 1 mage - obvious outcome...

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:obviously:

Getting the goods:

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:yeah:

Failed diplomacy check:

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:roll:

Just look at the time!

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:incline:

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:dance:

Now the obligatory "post-credits" scene:

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And we're done.

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After over 16 hours.

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I really miss the 90ies in gaming. Fantastic period full of creativity. Now most games look, feel and play the same.

*Edit:

When archiving my saves, I've realized that last time I played the game was over 20 years ago:

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:cry:
 
Last edited:

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,808
This has been the most fun playthrough I've had so far, Demolitionist + Inquisitor
That was also the same class combo of my choice, fun times. Out of curiosity how's the Oathkeeper, any good combos for this class? (in case I decide to return to it)
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,741
This has been the most fun playthrough I've had so far, Demolitionist + Inquisitor
That was also the same class combo of my choice, fun times. Out of curiosity how's the Oathkeeper, any good combos for this class? (in case I decide to return to it)
I have only played Oathkeeper once, in combination with Nightblade, this is the build I tried to follow, but couldn't quite make it work. Not that it was bad, it just got boring after a while.
https://www.grimtools.com/calc/nZo4LEEN

It also has damage overlap with Soldier, Demolitionist, and Occultist, so you might go for those. I would pick Soldier + Oathkeeper honestly.
If you don't want to go sword and board, I heard it pairs well with Necromancer as well, something like this:
https://www.grimtools.com/calc/lNkor8RN
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Mar 14, 2021
Messages
595
Location
Serbia
You'll never see this in Diablo 4.
It's interesting because the art director for Diablo 4 was none other than John Mueller, who in the past worked on less anemic games, such as SiN, the UT series and before he got gobbled up by Blizzard, the Darksiders games. People often like to say that it's the fault of the new blood within development studios and that they are responsible for how generic, toothless, by-the-numbers souless and woke games feel these days in terms of their art. Throughout the ages though the young artists would simply do whatever they are told in the studio of an experienced master and whatever Mueller said was law. The reality though isn't that the man suddely turned into a soyboy, rather this is simply what the (((people controlling finance))) want and the man isn't getting paid to put things for boys and men into video games anymore. Culture is always downstream from power.

Another thing that's interesting is that D4 more or less stole the design of Lilith from... Lilith from Darksiders 2, which was likely a Joe Madureira design. Not 1:1, mind you, but there are similarities.

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Speaking of Mueller, SiN has languished in obscurity for a long time and is very forgotten when it comes to first person shooters these days. Partly because Half-Life overshadowed it on release, and partly because the modifications Ritual made to the Quake 2 engine made the game hard to run on modern systems until recently. They did fix compatibility issues for the Steam release recently, removed some censorship and included the expansion pack. Playing it in 2023 it is the better game, Half-Life as a cinematic shooter was okay, but SiN was the natural progression from the best of the genre, like Build games. Everything is interactive, levels are tight, there's location damage, visible wounds on enemies and just great shooting.

The level design in Half-Life was very much on rails, with little exploration being rewarded, few secrets and the meat of the game, the gunplay, was mediocre. SiN was a lot like the Duke Nukem Forever of 2001 that we never got, what you do in one level affects things in later levels, you can cut off routes and change the layout of levels by your decisions. Blow up an underwater powerplant in one optional section you get to by exploring and not going directly to your main objective in one area and much later you'll be met by lava floods instead of water in the jungle.

If there ever was an underrated shooter then it's SiN, with usable terminals, that 90's edge and design sensibilities, the entire game focusing on making shooting and blowing things up satisfying. That this branch of the genre didn't see much in a followup, with SiN 2 turning into the cancelled Episodes (even if the first one was good), DNF suffering development hell so long it turned into a console shooter and all the other studios that cut their teeth by making id Software third party content, like Raven, shut their doors or started making shovelware.

We did get a nice offering from Human Head with the real Prey before Bethesda scammed and killed the company during Prey 2's development. The retroshooter meme resurgence of games pretending to be anything like 90's shooters also gave us the rare genuine deal with Ion Fury. There's also F.E.A.R. which did the highly interactive action-film shooter with an emphasis on new technology for perhaps the last time, with light sources being affected by the gunfights. Other than far between scraps like those the genre niche seems to be more or less dead these days, whereas in the late 90's everyone wanted to make one and there were multiple releases each year. Halo and the rise in popularity in console shooters killed it, and even Halo is now old school since all the money is in multiplayer live service games.

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d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,119
Location
Germany
Last difficulty tier of D1HD is a little bit popamole.
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Doesn't get any better in Caves
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Incredible itemization in D1HD. As soon as you get to LVL50, you get access to powerful crafts which are necessary to get through Torment difficulty.
MebWUd6.png


High lvl unique items of course help too
mdg1qpd.png
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,019
Location
Swedex
Alan Wake Remastered


That's a mean thing to say about rusty
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Time for a vacation
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Mrs. Wake
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Fighting ghosts with a shotgun. As you should!
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This guy reminds me of certain someone
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Poor Maxie
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Vehicle sections. Yay!
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Last edited:

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Last difficulty tier of D1HD is a little bit popamole.
qCJTtvG.png


Doesn't get any better in Caves
wE1U9Nk.png


Incredible itemization in D1HD. As soon as you get to LVL50, you get access to powerful crafts which are necessary to get through Torment difficulty.
MebWUd6.png


High lvl unique items of course help too
mdg1qpd.png
It seems like there's a few HD mods, which one is this one?
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,119
Location
Germany
Last difficulty tier of D1HD is a little bit popamole.
qCJTtvG.png


Doesn't get any better in Caves
wE1U9Nk.png


Incredible itemization in D1HD. As soon as you get to LVL50, you get access to powerful crafts which are necessary to get through Torment difficulty.
MebWUd6.png


High lvl unique items of course help too
mdg1qpd.png
It seems like there's a few HD mods, which one is this one?
Diablo 1 Belzebub
 

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