Now this is a treat. A game based on the TV series
Twin Peaks with a PS1 graphic style made in the vein of old survival horror games to boot. Boy, oh boy.
Twin Peaks: Into the Night is an excellent demonstration of what could become something great in the future. However, as I see it there is one big complication attached here. I’m not talking about the production itself, but the licensing since the game doesn’t only borrow ideas from
Twin Peaks, it is
Twin Peaks! So, unless the developer Blue Rose Team plans to release the full game as something free, I don’t see how this could get made – yet stranger things have happened.
Twin Peaks?
The game (demo) follows the TV series, and at first, I was worried that this would be it. However, already in the hospital, there are expanded scenes, and extra characters to talk to and even items to pick up for later use. What is funny here is that all the extras have avatars from famous cult movies. One of the hospital workers is the nurse from
An American Werewolf in London.
The demo isn’t long at all – actually, the hospital will be the majority of the game. Still, I think they managed to reach a nice level of game interaction, and story additions to the grand narrative that is
Twin Peaks. It’s a nice thin slice of cherry pie of what could become real one day.
I do hope they continue on this note if they ever complete the game. The atmosphere is great, and I think they nailed that specific dreamy melancholic feeling that
Twin Peaks is known for. Just walking around as Agent Cooper and interacting with things in this world is a delight.
Visuals & gamplay
On gameplay and general production, it sure feels like a PS1 title. It has very charming visuals, and just navigating the inventory and world by itself feels very survival horror of old. I highly recommend playing it with a controller as it even uses tank control. I played the demo with a PS4 controller, and I had no issues at all. The only thing I would give the game minus points for is the voices. They use the voices from the TV show, and that is all well and good, but the quality at certain times is abysmal. I noticed Harry’s voice got cut in one scene, and I had a hard time making out what Dr. Jacoby said. It’s like the voice lines were cleaned up from background sounds (like music) through some kind of program, but it didn’t do that great of a job – making the lines sound artificial and garbled at times. It’s not a huge problem, and it’s not a consistent thing throughout the demo, but I can easily see this becoming an annoyance in the full game.
Hype or not?
Twin Peaks: Into the Night impressed me since it both captured the mood of the TV series and the gameplay style of old-school survival horrors. If this ever gets made into a full-blooded title, I wouldn’t hesitate to buy it for one second – day one purchase, baby! However, I’m not too optimistic about the future since mentioned; the licensing issues, and well, the game would have to be fairly big to cover the whole show. That is a lot of work for a bunch of enthusiast developers, especially if it’s something that can’t generate money. I will not write it off though. I want this to happen, but I wouldn’t board the hype train just yet. I do want to wish the developer team Blue Rose Team good luck! You have captured magic here.
Thanks for reading.