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Screenshot thread

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
5,975
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Quite the hill to die on.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,402
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Some screens from early areas in FF IX (Duckstation + CRT Royale). The slot mask will look like shit if the images are not opened in full res.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,395
Location
Mahou Kingdom
Interesting choice of CRT filter. Going for the running the game using an emulator using HLE graphics emulation on a late 90s PC CRT look.

I myself prefer LLE graphics emulation simulating a consumer aperture grill TV for 240p console games.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,737
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
AC6 did made me hungry for some good old robot action, so have some Mechwarrior Living Legend official "mech explodes on Strana Mechti" screenshot of the day :

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Also lol noobs :

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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,334
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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I tried this.

Now this is a treat. A game based on the TV series Twin Peaks with a PS1 graphic style made in the vein of old survival horror games to boot. Boy, oh boy. Twin Peaks: Into the Night is an excellent demonstration of what could become something great in the future. However, as I see it there is one big complication attached here. I’m not talking about the production itself, but the licensing since the game doesn’t only borrow ideas from Twin Peaks, it is Twin Peaks! So, unless the developer Blue Rose Team plans to release the full game as something free, I don’t see how this could get made – yet stranger things have happened.

Twin Peaks?
The game (demo) follows the TV series, and at first, I was worried that this would be it. However, already in the hospital, there are expanded scenes, and extra characters to talk to and even items to pick up for later use. What is funny here is that all the extras have avatars from famous cult movies. One of the hospital workers is the nurse from An American Werewolf in London.

The demo isn’t long at all – actually, the hospital will be the majority of the game. Still, I think they managed to reach a nice level of game interaction, and story additions to the grand narrative that is Twin Peaks. It’s a nice thin slice of cherry pie of what could become real one day.

The beginning of a great friendship


I do hope they continue on this note if they ever complete the game. The atmosphere is great, and I think they nailed that specific dreamy melancholic feeling that Twin Peaks is known for. Just walking around as Agent Cooper and interacting with things in this world is a delight.

Visuals & gamplay
On gameplay and general production, it sure feels like a PS1 title. It has very charming visuals, and just navigating the inventory and world by itself feels very survival horror of old. I highly recommend playing it with a controller as it even uses tank control. I played the demo with a PS4 controller, and I had no issues at all. The only thing I would give the game minus points for is the voices. They use the voices from the TV show, and that is all well and good, but the quality at certain times is abysmal. I noticed Harry’s voice got cut in one scene, and I had a hard time making out what Dr. Jacoby said. It’s like the voice lines were cleaned up from background sounds (like music) through some kind of program, but it didn’t do that great of a job – making the lines sound artificial and garbled at times. It’s not a huge problem, and it’s not a consistent thing throughout the demo, but I can easily see this becoming an annoyance in the full game.

The second victim of “Bob”


Hype or not?
Twin Peaks: Into the Night impressed me since it both captured the mood of the TV series and the gameplay style of old-school survival horrors. If this ever gets made into a full-blooded title, I wouldn’t hesitate to buy it for one second – day one purchase, baby! However, I’m not too optimistic about the future since mentioned; the licensing issues, and well, the game would have to be fairly big to cover the whole show. That is a lot of work for a bunch of enthusiast developers, especially if it’s something that can’t generate money. I will not write it off though. I want this to happen, but I wouldn’t board the hype train just yet. I do want to wish the developer team Blue Rose Team good luck! You have captured magic here.

Thanks for reading.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,483
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Leaning in System Shock:
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The plot thickens.

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Yeah, but I've learned this lesson on the reactor level. Now I always have the Magpulse ready and my finger on the shield button.

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:hmmm:

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I own the restoration bay.

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That's mean.

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You have to go through so much to activate this bridge. But you could also skip everything and just fly up the wall with the jet boots. I didn't do it because I wanted to see the level, but taking notes for the 7-hour-challenge.

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:abyssgazer:

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Time for a reflex + berserk combo.

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:shredder:

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?
Shooting the SHODAN thing with wobbly controls, no sound effects, no feedback, and suddenly you are in the ending cutscene. The cyberspace parts feel so unfinished.

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My plan was to play the remake next. I didn't want to play it without having played the original first. But I'm more interested in the "3333" challenge, just maybe not right now. My total time was 14 hours. 7 seems doable
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,737
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
Time to dispatch some Inner Sphere freeborns.

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Nice maps.

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The most fearsome shadow of all.

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Love some environment you can explore.

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Hovercrafts can't touch it.

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See that robot ? You can fire missiles at it.

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Warms my cold clanner heart.
 

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