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adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,544
the sentry bots are great, it's like a loyal little puppy with a deadly machine gun[/spoiler]
Playing the BFG edition or do you have a prestigious original copy?
Edit: Since I see the flashlight, I assume it's the original or a mod?

Anyway, good stuff, glad to see some Doom 3 love.

Also worth playing for the best EAX game peak 3d hw sound technology if you have an X-FI card. Mindblowing.
While the way it works is indeed quite nice, it probably wasn't the best of implementations:

https://www.shacknews.com/article/32824/creative-labs-patent-doom-3

It works on more recent Sound Blaster cards with the help of ALchemy too, although there may be some inaccuracies of emulation.
Can confirm the game sounds great with EAX. I run it in WinXP with a 7900GT and X-Fi sound.
And along with Stereo 3D its quite the experience. Love the game.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,882
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
ewnjWIt.png

The Good Montaron ™
Is that from the EE? The font looks jarring as fuck.
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
3,047
Location
Alas! in my skull
the sentry bots are great, it's like a loyal little puppy with a deadly machine gun[/spoiler]
Playing the BFG edition or do you have a prestigious original copy?
Edit: Since I see the flashlight, I assume it's the original or a mod?

Anyway, good stuff, glad to see some Doom 3 love.

Also worth playing for the best EAX game peak 3d hw sound technology if you have an X-FI card. Mindblowing.
While the way it works is indeed quite nice, it probably wasn't the best of implementations:

https://www.shacknews.com/article/32824/creative-labs-patent-doom-3

It works on more recent Sound Blaster cards with the help of ALchemy too, although there may be some inaccuracies of emulation.
Can confirm the game sounds great with EAX. I run it in WinXP with a 7900GT and X-Fi sound.
And along with Stereo 3D its quite the experience. Love the game.

And it mostly works right out of the box even in windows 10 with the card being automatically detected as OpenAL device.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,377
Vyadhis said:
How's this stack up vs the original played on an emulator?
Did you play "the original"? And which "original"?

:roll:

Damned Registrations said:
How is the difficulty?
Only a couple missions of Langrisser 1 in, but difficulty seems decent. Which is weird, since the net consensus seems to be "baaaw, no challenge whatsoever!1!". Either I'm doing sth wrong, game got patched after release or it gets easier later on. We'll see.

Best way of getting EXP is to kill enemy grunts first, and their commander last (commander dead = all grunts dead as well). But it isn't easy / doable in early missions, when you control only 2-3 "teams" plus have to protect civilians.

Damned Registrations said:
I don't want a game I can steamroll, but I also don't want one where all the difficulty is erased by savescumming.
Then don't savescum. Or play X-com.

:obviously:

How about trying the game (PC version is 1.4 GB in teh tubes), instead of sounding like one of these guys who want "a jrpg, but with C&C like in Fallout, complexity of X-com, Bloodlines' jiggly boobs graphics, Desu Ex multiapproach to missions..." And maybe testefuly done rape as well?

:roll:

On a more serious note...

Langrisser remake only has one slot for a "quicksave at will", but no quickload. To savescum, you have to go back to main menu and load the quicksave every fucking time. Pain in the ass.

Damned Registrations said:
Does Langrisser use permadeath? I feel like it's a bad fit for the genre.
No. Fallen commanders retreat.

My suggestion?

Try Der Langrisser (Langrisser 2 remake) for Snes. I fell in love with this game a couple years ago. IMO it's the best intro to the series.



Great combat system, no grinding / side missions, fantastic replayability due to two layers of C&C:

1) Job "trees" for commanders. Copied but dumbified in modern Fire Emblems. In LR job also determines grunts that each commander can hire. Which is teh crux od the game.

2023-09-1123_26_16-dertf8f.png


Remake even has a neat menu screen for all this:

langrisseriii2023-09-bdi7w.jpg


2) Multiple paths through story:

4scenariopathchartodfed.png


Later I also completed Langrisser 1 PC remake for Win98:



Original versions of L1 & L2 for Genesis / Mega Drive look like ass, but are much harder than all remakes:



"Modern" remakes add new graphics, option to grind (but only by replaying "old" missions):

langrisseriii2023-09-yqdfw.jpg


And some new subsystems like tweaked jobs, magic, skills and items:

langrisseriii2023-09-yzdfg.jpg


The latter seem to be the reason for units having high HP pools now (in hundreds) - another thing "oldfags" were baawing about - originally HP were only in the 0-10 range.
 
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Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,322
Location
Djibouti
doom310.png


oh no, the carnival game puzzles

doom309.png


:hmmm:

doom311.png


I thought you died in that plane crash 135 years ago!

doom312.png


I always liked all those terminals in Doom 3 with their random data and clickables.

doom313.png


The various machinery all around is pretty ace as well, the Mars facility really feels alive and imposing.

doom314.png


Also, Doom 3 is definitely not a game for people with arachnophobia.

doom315.png


be on the lookout for commies

doom316.png


your face, your ass

doom318.png


what's the difference?

doom317.png


*glare*

doom319.png


When in doubt, keep applying hand grenades until the telekinetic dryder demon evaporates

doom320.png


I honestly never understood how people can hate this game.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,322
Location
Djibouti
Kind of like with that game with the letters H and L and number 2 in the title. Perhaps it should be next on your list, or the full series?

If you're referring to my posts about HL2 in that other thread, what upsets me the most about that game is how overrated it is. It was straight 10/10s everywhere at release and somehow it spawned a massive following while being barely competent gameplay-wise. Meanwhile I remember the response to Doom 3 was universally lukewarm to negative, and while I can understand why people would be disappointed/upset that it has just about nothing in common with Doom 1 and 2, it's still a pretty cool game in its own regard.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Kind of like with that game with the letters H and L and number 2 in the title. Perhaps it should be next on your list, or the full series?

If you're referring to my posts about HL2 in that other thread, what upsets me the most about that game is how overrated it is. It was straight 10/10s everywhere at release and somehow it spawned a massive following while being barely competent gameplay-wise. Meanwhile I remember the response to Doom 3 was universally lukewarm to negative, and while I can understand why people would be disappointed/upset that it has just about nothing in common with Doom 1 and 2, it's still a pretty cool game in its own regard.
Yes. It is true that it was very overrated, but that seems to nullify any merits it might have as far as the Codex is concerned. Its replayability is pretty limited, but I think the over-all flow and impression of the game, especially on the first play, is very gripping and something far above mediocrity. It's certainly not like the original and the old trailers also seemed to promise a different kind of game, while the Episodes polished and narrowed down a kind of subset of HL2, but in their case I'm not surprised that they had a much more limited appeal.

That being said, as fond as I am of the game, I can't really replay parts of it without feeling sick. It's amusing that the Codex tends to cite Ravenholm as one of the best segments, as I think it's the one which becomes the most dull after one gets familiar with it.

So maybe a replay after all? Now that it no longer gets all the praise all the time, it could be enjoyed for what it is, perhaps? (It's also possible to play the version prior to the engine change by using one of the Source SDK Bases. The current official version might need a strictly bug-fixing patch. Recently I noticed a problem with the train in the first combat level too, so maybe Valve broke something again ...)
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,322
Location
Djibouti
I think the over-all flow and impression of the game, especially on the first play, is very gripping and something far above mediocrity

I thought it was boring already on first play when it came out and then the omnipresent 10/10s only left me confused :negative:

So maybe a replay after all? Now that it no longer gets all the praise all the time, it could be enjoyed for what it is, perhaps?

Nah, I really can't be bothered. There's not a single thing about HL2 of which I'd have a very positive memory of, and it's particularly the basic shooting gameplay (the guns, the enemies) that felt aggressively bland to me. I just can't muster any willingness to replay it.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Recently I noticed a problem with the train in the first combat level too, so maybe Valve broke something again ...)
What sort of problem?
When I played the first level of ‘Route Kanal’ recently, the second Combine train (i.e., the third train counting the one which stops earlier for you to use it to jump across the tracks) didn't appear at all after I jumped down into the canal below or onto the platform with the closed door suspended over the canal. The train should appear then, running over the two Civil Protection squads closing in on the player along the tracks.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,753
Recently I noticed a problem with the train in the first combat level too, so maybe Valve broke something again ...)
What sort of problem?
When I played the first level of ‘Route Kanal’ recently, the second Combine train (i.e., the third train counting the one which stops earlier for you to use it to jump across the tracks) didn't appear at all after I jumped down into the canal below or onto the platform with the closed door suspended over the canal. The train should appear then, running over the two Civil Protection squads closing in on the player along the tracks.
What version are you playing?
Never encountered that problem.
 

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