Vyadhis said:
How's this stack up vs the original played on an emulator?
Did you play "the original"? And which "original"?
Damned Registrations said:
Only a couple missions of Langrisser 1 in, but difficulty seems decent. Which is weird, since the net consensus seems to be "baaaw, no challenge whatsoever!1!". Either I'm doing sth wrong, game got patched after release or it gets easier later on. We'll see.
Best way of getting EXP is to kill enemy grunts first, and their commander last (commander dead = all grunts dead as well). But it isn't easy / doable in early missions, when you control only 2-3 "teams" plus have to protect civilians.
Damned Registrations said:
I don't want a game I can steamroll, but I also don't want one where all the difficulty is erased by savescumming.
Then don't savescum. Or play X-com.
How about trying the game (PC version is 1.4 GB in teh tubes), instead of sounding like one of these guys who want "a jrpg, but with C&C like in Fallout, complexity of X-com, Bloodlines'
jiggly boobs graphics, Desu Ex multiapproach to missions..." And maybe testefuly done rape as well?
On a more serious note...
Langrisser remake only has one slot for a "quicksave at will", but no quickload. To savescum, you have to go back to main menu and load the quicksave every fucking time. Pain in the ass.
Damned Registrations said:
Does Langrisser use permadeath? I feel like it's a bad fit for the genre.
No. Fallen commanders retreat.
My suggestion?
Try
Der Langrisser (Langrisser 2 remake) for Snes. I fell in love with this game a couple years ago. IMO it's the best intro to the series.
Great combat system, no grinding / side missions, fantastic replayability due to two layers of C&C:
1) Job "trees" for commanders. Copied but dumbified in modern Fire Emblems. In LR job also determines grunts that each commander can hire. Which is teh crux od the game.
Remake even has a neat menu screen for all this:
2) Multiple paths through story:
Later I also completed Langrisser 1 PC remake for Win98:
Original versions of L1 & L2 for Genesis / Mega Drive look like ass, but are much harder than all remakes:
"Modern" remakes add new graphics, option to grind (but only by replaying "old" missions):
And some new subsystems like tweaked jobs, magic, skills and items:
The latter seem to be the reason for units having high HP pools now (in hundreds) - another thing "oldfags" were baawing about - originally HP were only in the 0-10 range.