I heard the Berserker has a new incredibly annoying jump attack.Quake II Remastered (texture smoothing off)
RIP, bros!
Bastards!
Enhanced strogg tits
I heard the Berserker has a new incredibly annoying jump attack.
Sorry for the late response, but yes. This is what AD looks like in Quakespasm with mostly these settings plus "gamma = 1.2" and "contrast = 1.4".Is this what the mod looks like out of the box or did you have to add more stuff to get those graphics?
I've used this blog article as a baseline: https://quake.blog/configuring-quakespasm-for-a-modern-retro-look.htmlJudging by the screenshots, you've turned off most of the graphical ‘enhancements’, which makes the game look close enough to its original version. Maybe only fires and particles are different, if what I tried (Quakespasm Spiked Multiplayer) is the same as the version you're using. Then there's the missing distortion on the weapon textures which only appears in the software renderer. You can always try Mark V, I think all it needs to run is to be extracted into a base folder with id1 folder in it, and PAK0.pak and PAK1.pak inside the latter.
Also adjusted gamma and contrast.
If I decide to play through Quake again, it will probably be in DOSBox on Nightmare.
I failed to pick up on it the first time, but do not use the music pack linked at the end of the article. It's a distorted modification made under the assumption that Quake's CD tracks had pre-emphasis, as I mentioned in the other thread. It seems that some pressings with it were issued by auxiliary publishers, but it was most likely a mastering error. The tracks lose detail when a de-emphasis filter is applied to them and Nine Inch Nails' 2020 official remaster of the sound track doesn't use this technique, and the music sounds even more crisp.Sorry for the late response, but yes. This is what AD looks like in Quakespasm with mostly these settings plus "gamma = 1.2" and "contrast = 1.4".Is this what the mod looks like out of the box or did you have to add more stuff to get those graphics?
Wait... Zoom! Enhance! These darker pixels... are they breast implant scars?Enhanced strogg tits
Thanks, you're awesome!I've used this blog article as a baseline: https://quake.blog/configuring-quakespasm-for-a-modern-retro-look.htmlJudging by the screenshots, you've turned off most of the graphical ‘enhancements’, which makes the game look close enough to its original version. Maybe only fires and particles are different, if what I tried (Quakespasm Spiked Multiplayer) is the same as the version you're using. Then there's the missing distortion on the weapon textures which only appears in the software renderer. You can always try Mark V, I think all it needs to run is to be extracted into a base folder with id1 folder in it, and PAK0.pak and PAK1.pak inside the latter.
Also adjusted gamma and contrast.
If I decide to play through Quake again, it will probably be in DOSBox on Nightmare.
I failed to pick up on it the first time, but do not use the music pack linked at the end of the article. It's a distorted modification made under the assumption that Quake's CD tracks had pre-emphasis, as I mentioned in the other thread. It seems that some pressings with it were issued by auxiliary publishers, but it was most likely a mastering error. The tracks lose detail when a de-emphasis filter is applied to them and Nine Inch Nails' 2020 official remaster of the sound track doesn't use this technique, and the music sounds even more crisp.Sorry for the late response, but yes. This is what AD looks like in Quakespasm with mostly these settings plus "gamma = 1.2" and "contrast = 1.4".Is this what the mod looks like out of the box or did you have to add more stuff to get those graphics?
Here you are, I converted the lossless rips I have to MP3 and OGG, they're without a de-emphasis filter. The different titles are because they're named after maps they appear in, as there were no official titles at the time and the ones in the Quakeaddicted link appear to have some titles switched around even with respect to the fan-given names.
https://mega.nz/file/qNNGRAZb#LhieYn32lebkiX0DlfxsZks8CBJzEFyiYJJ1MKxMBIg
Here we are, in a situation where my ship's lazorz aren't powerful enough to penetrate the flagship's shields, but all its weapons have been taken down by boarding parties. So now we're just sitting here, neither capable of damaging the other.
If it were any other ship I could jump away, but the flagship has to be destroyed. RIP this run. It was going so well.
Enemy crew came upon my boarders way too quickly for there to be time to damage any subsystem in the main partition. Mind controlling a heavily wounded dude isn't a bad shout, that's something I could have tried. But yeah, the ship cloaking is how I lost my combat crew in the end. Couldn't beam them back in time.
Here we are, in a situation where my ship's lazorz aren't powerful enough to penetrate the flagship's shields, but all its weapons have been taken down by boarding parties. So now we're just sitting here, neither capable of damaging the other.
If it were any other ship I could jump away, but the flagship has to be destroyed. RIP this run. It was going so well.
Maybe you could have tried to damage a subsystem far from the enemy healing room, maybe the pilot one since it is only two tiles. If you can eventually damage the subsystem, it will also damage the hull. It would have been a really long and boring process, but if you can damage the subsystem while keeping your guys alive, you can win.
You could also have tried something with the mind control: board on the enemy ship, hurt an enemy crew member, then mind control him when he finally goes to the healing room. I think he would fight there with his crewmates then hopefully gets killed.
Another way would have been to board the shield room and try to damage the subsystem enough to let some laser through, but it is complicated since there are still six enemy crewmembers.
All these tactics could be easily ruined by the enemy cloak.
And probably that the other phases of the fight against the flagship would have been even more complicated. But maybe winnable if you could kill the enemy crew.
You're really going out of your way to make the game a lot uglier. Get rid of that terrible smudge filter you're using, whatever it is. If you want to use something, use a decent CRT shader.
Enter Putler one, My ac that's going to save whatever is left of the west.
Some of the fights are basically arena fights. These types of 1vs1 missions would become their own thing, a side thing to earn money and weapons.
Some of the missions have really cool build-ups, like this one with a supercomputer made before the war that might have backup data of dangerous/forbidden technology so it has to be destroyed.
Some of the minor factions are funded by corporations, for example, this nazi terrorist group receives financial aid from a Japanese corp that develops biotechnology. Why would a corporation do this? you need pawns to win a war.
Eventually, you the player become your own piece, no longer tied to bullshit politics. So... the corporation you helped archive pax corporis ends up investing in killing you.
You get invited to Raven HQ to defuse a bomb but it's actually a trap to kill you, The chess master behind the scenes is actually an AI made before the war to keep humanity in check. You kill this god of mankind and free humanity to make their own choices again.
So the next entry is basically dog shit.
Your main antagonist is this cuck called Stinger, who refers to himself in 3rd person. He's a boring antagonist.
They also introduced your waifu AC pilot that uses a pink AC
Eventually, you fight Stinger and in his last attempt to get the upper hand, he steals a prototype weapon called Phantasma, made by a terrorist organization.
The fight is kinda bullshit but not super hard... (Ibis cel 240...), he dies like a bitch and it was not really a memorable fight.
And this is how it ends. Pretty lame... but introduces elements that get refined in Master of the Arena, like arena fights and they develop more the rival/antagonist themes that future games utilize.
Here it's a more grounded story, a revenge plot with some twists! Your parents get killed by Hustler One the legendary AC pilot that not only he's the best but also the champion of the arena. You become a raven with the sole purpose to get the chance to kill this asshole and avenge your parents.
Eventually, you git gud and fight Hustler one and destroyed his ass. Yet he is still the top AC of the arena... odd.
Yes is the fucking ai from the first game. It's top of his game cause every pilot that gits gud gets deleted by the ai cause you become a threat to his bullshit perfect world calculations. You fight two Nine ballers at the same time then the upgraded version.
That's how the story ends. The Arena and Raven Nest become offline after the fight. In my headcanon, it's because both endings happen in parallel to each other.
While the 15 to 30 fps these games have it's frustrating I did enjoy them but the controls are the true gatekeepers. Funny that I have been a Fromsoft fan since I was a kid, loved the AC series and some of Tenchu games (FS made one and partially helped develop the 1st) but never knew they were made by them.
What more does one need than an adequate axe?
You haven't installed a naugthy mod, have you?
Yes, of course, Deadly Reflex, OOO and so on. Here's anentire mod list I play with if anyone's curious:Using and gameplay mods at least, Konjad?
OOO + BC + UL? Good choice. Now do a 100% quest and exploration run.Yes, of course, Deadly Reflex, OOO and so on. Here's anentire mod list I play with if anyone's curious:
https://i.ibb.co/Phkxr82/mods1.jpg
https://i.ibb.co/F7k7D77/mods2.jpg
DLCHorseArmor.esp