potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
So you're saying there's a chance
Actually, only the wrapper for the renderer is necessary (and it lets you make regular screenshots with correct gama, as it can output in Direct3D 11 or 12).
There's a pretty cool skybox here but ALAS you cannot see it because the screenshots save at 0 brightness (and also because I failed to apply a dozen patches)
whoa grimdark
feels like prisoner of ice all over again
ah, finally a friendly NPC!
OMG HE'S NOT ACTUALLY FRIENDLY
this skaarj muthaship also looks much less imposing after screen capture, too bad because it gives off major x-files vibes
ah, the sudden all-ammo dump right before the grand finales
I'M COMING FOR YOU, ASSHOLES
i hope these ugly alien larvae don't expect me to leave them alive
burrrrn baby burn
the cool thing about the skaarj queen fight is that you get infinite super-jump boots to bounce around the arena like a retard (just have to look out not to get instagibbed by the instagib green energy tubes)
eat shit and die!
Unreal is great because it really allows me to behead all skaarj, including their women AND children!
looks like my ride off this rock
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
ah fuck
The original Direct3D renderer also needs dgVoodoo or maybe alternatively the Old Unreal patch for its gamma to function correctly, otherwise it's stuck on a level that's too dark. Still, even with correct gamma, it looks a little flat and desaturated compared to Glide. The updated ones (Direct3D and primarily OpenGL) included with the Old Unreal patch should be accurate.imo unreal looks way better with some glide wrapper, dx has way too dark color palette
Another kind of tourist trophy.
There should be an achievement for such a feat.
Nice to see Prosper making getting his graphics into a game, even if it's the giant statues in the background.Blasphemous 2 + Sea of Stars
Is this what the mod looks like out of the box or did you have to add more stuff to get those graphics?I'm done with Arcane Dimensions and played through every map on Nightmare except the test maps. Some screens of my favorites:
ad_mountain
Equip the ring!
ad_swampy
Insanely complex village thing.
Of course, you only get the RL after you've reached the rooftops. It's a shame, many of the maps won't give you the most fun weapon in the game until the map is almost over. Or I missed the secrets.
Grendel's Blade
Cool vertical map built around a giant sword. If you find all the runes you can destroy the blade. But the following battle is kinda lame.
The Realm of Enceladus
Too bad the lighting doesn't look that good with the soft shadows.
Terror Fuma
Base with spider infestation.
The Forgotten Sepulcher
Yeah, fuck that! I swear, this map changes over time. I kept finding secrets in places I was sure I'd already checked before.
Nyarlathoteps Sand Castle
Secret!
These enemies should have been used more often.
Ak-Alakha
This is basically just one complex arena that you slowly progress through upwards. But this was also the only time I found the combat to be somewhat challenging with nasty monster placement.
Sir!
The end.
But my initial excitement has now almost vanished. I just happened to have randomly picked the most impressive map first (Tears of the False God), and then continued with the other maps in chronological order, oldest first. Most of them are also pretty good. There are only two that I disliked, ad_magna and ad_lavatomb, made by Noel Lacaillade. Both have rather boring combat and progression, and lavatomb is also outright prosper.
I don't know what it is, but after I was halfway through AD's maps, it started to feel more like "going through the motions".
Underdark is the best part of the game.From the Give Credit Where It's Due Dept.:
This does look almost Moria-like.
As I suspected, you have had the problem with both lightmaps blending and the skies looking wrong all along. It causes the world geometry to look darker than it should, while the layers of the skies just don't combine right. It's an old problem, though, so you may have seen the game like this not long after its release.
actually we quake 2 now
It's TT Isle of Man : Ride on the Edge 2.What game? And is that the Giant's Causeway?
I'm trying to work out if the angle makes sense for that to be Dunluce Castle in the distance