Hey, cool. Vortigaunts with 1 million HP.
I think they have some resistance against rockets, though.
Hello there!
What happened?
Cool level.
Those ugly things on the bridge shoot like Revenants. But when I tried to guide their projectiles into walls like I would do in Doom, I got rekt hard. They turn so fast, it's nearly impossible to get rid of them like that.
I could go the long and tedious way around to get to the rune. Or I could do a rocketjump!
They just keep pouring in through the window, like a clown car.
Who came up with these hopping blobs? Why are they in the game? Holy shit!
Still a better story than Doom Eternal.
This was a bit underwhelming, mostly because of the level design. And some monsters just have too much health, like these hell hounds that try to jump in your face. Some levels like to put one behind every corner. Then I have to backpedal to dodge their jumps and kill them with 5 SSG shots, because why waste precious nails? Repeat and repeat. Some levels get really tedious because of this. The yetis also like to teleport right in front of your nose in an open room with no cover. I guess this is less of a problem if you know where all the quad damages are hidden. I always saved some Thunderbolt ammo for them.
The other half was fun, though. The rocketlauncher improves everything, getting to places you're not supposed to with rocketjumps. And I've learned some bunny hopping. It took me a while to get used to the movement after hundreds of hours playing Doom. When I move in Quake like I would move in Doom, it actually slows me down. I also didn't expect this kind of soundtrack. Very spooky and atmospheric.