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Screenshot thread

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Darth Roxor, here are the same screenshots without the C.R.T. filter, but the dithering stays, as it certainly should be there to prevent the 16-bit colour banding, in fact even more pronounced than in these screenshots, if a resolution like 640 x 480 were to be blown up to this size (it's rather possible that Voodoo cards may have had a subtler way of doing it). This is emulation of the first Voodoo chipset, this time without any brightness increase, and it matches promotional images and what are supposed to be accurate, updated Direct3D and OpenGL renderers, save that the gamma is a bit darker here.

Unreal-2023-08-29-22-19-42-06.png


Unreal-2023-08-29-22-21-00-10.png


As you can see, the skies are still pretty smooth and the image isn't darkened and sort of low-contrast, as the case may be with certain configurations.

Perhaps what alerted me in your screenshot was just the undithered look, but I would still encourage you to check what those day-time skies are like, because when I switch dgVoodoo to emulate Voodoo 2 without dithering, the castle level looks very much like in your screenshot; even the shade of the paved road seems to be the same:

Unreal-2023-08-29-23-20-34-71.png


Now, it's not clear if there's any problem here apart from the lack of dithering, but if I switch to the second level with the same rendering settings, the broken sky mentioned above appears:

Unreal-2023-08-29-23-20-18-50.png


It's the same way if nGlide, which is pre-installed with the GOG version, is used, since it emulates Voodoo 3, but it doesn't seem like you're using it, since it always forces 32-bit colour mode, regardless of the input from the game:

Unreal-2023-08-29-22-56-01-89.png


Well, this is the state Epic left the game in after releasing patches in 1999 that added or changed support for Voodoo 2's two texture mapping units in collaboration with 3dfx. It's doubtful that this look was supposed to be a new feature, though, as those later patches changed the appearance of some skies on later Voodoo cards entirely and added white smudges where there were none in promotional and front-cover images. The readme for the game recommends both Voodoo and Voodoo 2 for high-end systems, without making a distinction between them. I suppose it was a bit like the 3dfx patches for Shadow Warrior and Blood, which added hardware acceleration to begin with, but broke a bunch of things.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Djibouti
I take it you're a little irritated, but you're welcome.

A little, yes, because I already said once I don't care, so repeated drive-by with BUT BRO THE SKYBOX is a little irksome.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
giving wotr another shot: meet HAMMERMAN level 5 big tanky dwarf blight druid

2.jpg

3.jpg


i keep trying to buttfuck this cute little twink elf but he's playing hard to get

4.jpg


any idea why all the leaders/people in charge in this game are women btw? probably the reason the world's going to shit and demons are invading and such

5.jpg
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,320
Location
Djibouti
unreal11.png


There's a pretty cool skybox here but ALAS you cannot see it because the screenshots save at 0 brightness (and also because I failed to apply a dozen patches)

unreal12.png


whoa grimdark

unreal13.png


feels like prisoner of ice all over again

unreal14.png


ah, finally a friendly NPC!

unreal15.png


OMG HE'S NOT ACTUALLY FRIENDLY

unreal16.png


this skaarj muthaship also looks much less imposing after screen capture, too bad because it gives off major x-files vibes

unreal17.png


ah, the sudden all-ammo dump right before the grand finales

unreal18.png


I'M COMING FOR YOU, ASSHOLES

unreal19.png


i hope these ugly alien larvae don't expect me to leave them alive

unreal20.png


burrrrn baby burn

unreal21.png


the cool thing about the skaarj queen fight is that you get infinite super-jump boots to bounce around the arena like a retard (just have to look out not to get instagibbed by the instagib green energy tubes)

unreal22.png


eat shit and die! :dance:

Unreal is great because it really allows me to behead all skaarj, including their women AND children!

unreal23.png


looks like my ride off this rock

unreal24.png


weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

unreal25.png


ah fuck
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
unreal11.png


There's a pretty cool skybox here but ALAS you cannot see it because the screenshots save at 0 brightness (and also because I failed to apply a dozen patches)

unreal12.png


whoa grimdark

unreal13.png


feels like prisoner of ice all over again

unreal14.png


ah, finally a friendly NPC!

unreal15.png


OMG HE'S NOT ACTUALLY FRIENDLY

unreal16.png


this skaarj muthaship also looks much less imposing after screen capture, too bad because it gives off major x-files vibes

unreal17.png


ah, the sudden all-ammo dump right before the grand finales

unreal18.png


I'M COMING FOR YOU, ASSHOLES

unreal19.png


i hope these ugly alien larvae don't expect me to leave them alive

unreal20.png


burrrrn baby burn

unreal21.png


the cool thing about the skaarj queen fight is that you get infinite super-jump boots to bounce around the arena like a retard (just have to look out not to get instagibbed by the instagib green energy tubes)

unreal22.png


eat shit and die! :dance:

Unreal is great because it really allows me to behead all skaarj, including their women AND children!

unreal23.png


looks like my ride off this rock

unreal24.png


weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

unreal25.png


ah fuck
Actually, only the wrapper for the renderer is necessary (and it lets you make regular screenshots with correct gama, as it can output in Direct3D 11 or 12).

Especially for you, without the C.R.T. filter (but the dithering stays, it just stands out more because of the scaling and LCD monitors):

Clipboard02.png


Clipboard06.png


Admittedly, the skies do look better in 32-bit mode which would have become available in the later added renderers anyway (though the colours seem to look better in 3dfx):

Clipboard08.png
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
imo unreal looks way better with some glide wrapper, dx has way too dark color palette
The original Direct3D renderer also needs dgVoodoo or maybe alternatively the Old Unreal patch for its gamma to function correctly, otherwise it's stuck on a level that's too dark. Still, even with correct gamma, it looks a little flat and desaturated compared to Glide. The updated ones (Direct3D and primarily OpenGL) included with the Old Unreal patch should be accurate.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Two random ED videos, circa 2016 AD. I expected this with RPG elements.
Kinda optimistic I guess.

 

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