Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Space Adventure Cobra? I been having fun muddling my way through nippon games with retroarch's AI translator. There's a lot of half-naked animu but it is tasteful 80s sci-fi and reminds me of Frazetta paintings
It gives you WSAD movement + toggable mouselook (using tilde key). It took me a short while to get used to, but it works great.
It also has some neat QoL things you're asking about e.g. quick casting with CTRL+ALT keys.
You just press and hold CTRL + ALT > spell name > space, and voila, the spell is cast.
Revisiting this after more than 15 years. It's a JRPG with a card based combat system. I know, there is a new remaster on the Switch, but that one looks suspect, and I wanted to play the original again (in Dolphin, at least).
Each character gets their own deck of cards, and you have to balance the ratio of offensive and defensive cards, healing cards, and 6 different elements. It's an interesting system, and some of the bosses can get quite challenging. When the enemy attacks, you have to pick your defense cards in real time while the attack animations are playing. You have to think fast, choose the right elements, or buffs, or throw cards away you don't need. If you can't defend, it's going to hurt a lot. On top of that, the cards also have numbers on them with which you can build combos for a damage bonus, for example play all cards with the same number, or better, a straight. The bonus is negligible at the beginning when you can only play 3 or 4 cards, but it increases exponentially with every card. The downside of this system is that fights tend to take a long time. The game also likes to force too many trash mobs on you.
The story is also trash, tbh. It's the usual "teenagers vs. evil empire/evil god" crap. But it has a certain charm to it, like it was written by a child. It also has some unique aspects, like the world consists of floating islands in the sky, and people have "evolved" wings. According to the story, you are also not technically playing the role of the protagonist but that of his guardian spirit, a being from another dimension (our reality), to guide him and lend him strength in combat.
One of the islands is caught in some "dimensional rift", and the game uses this as an excuse to abandon all logic and do some weird stuff.
This is where you meet this fellow.
Then there is a village made of sweets.
Some mild mindfuck dungeon with a Tower of Druaga homage.
You are not dressed for this weather.
If you've played BK, you should remember this trio and its iconic theme. I'm not sure if this is the hardest boss fight in the game (could be), but it is the first one to really test your decks. If you come here with your standard jack-of-all-trades decks, you will get punished. You need the strongest defensive cards, the right elements, and good decision making during combat. The entire fight can last up to 30 minutes. No joke.
This straight came at the right moment. Two of my chars were almost dead, and this attack managed to kill him just in time. 86% is still nothing compared to what's possible later.
There is a funny twist half-way through the game. At some point, your party realizes there must be a traitor among them, and it remains a mystery for a while. Who could it be? Maybe that weird Mizuti guy? Or one of the two imperial ex-soldiers?
Nope. The protagonist betrays you!
But then you move into the girl, and the game continues.
Even more spoilers:
The Great Mizuti be angry!
Yeah, trial & error block-pushing puzzles...
Nice level for the final boss.
This looks like an ideal hand for...
Absolutely taken down.
---
The Talos Principle 2
o rly?
First, we get to explore the city.
Muscle fatigue.
The gold puzzles are the best. I wish there were more.
Opinion:
+ new puzzle elements are interesting and fit well into Talos puzzles
+ huge environments with dream-like architecture that serves only one purpose: to look cool
+ continues the story faithfully from the transcendence ending (if you even care about story)
+ lots of
-+ pretty graphics, but you need a strong PC or settle for low settings/low framerate
- sometimes too much talking; you are no longer alone
- puzzles are easy overall, but could be because I played the first game and remember the more common moves
- optional star puzzles are a clear downgrade
It's a pretty damn degenerate game, I'm aware. But I like to delve into something like this from time to time. And by the way this isn't the first time I've farmed some wtf ratings with screens from this game (it gets updated every year or so).
Switched to a full HUD. Brief HUD doesn't show you your keys for some reason which is a bother considering how maze-like the later levels are.
At least sprites look slighly less blurry like this. Slightly.