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Screenshot thread

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,767
More SW
swcryUT0c811Ik.jpg
swcrgzcWnTwlBO.jpg
swcrBAgXfqVHiH.jpg
swcr2GINaBmXQg.jpg
swcrirOBwU1mse.jpg

Switched to a full HUD. Brief HUD doesn't show you your keys for some reason which is a bother considering how maze-like the later levels are.
At least sprites look slighly less blurry like this. Slightly.
Glad to see you play a fucking classic shooter, but it does seem to look a bit "off", as if something's not quite right.
Oh, you're playing the remaster, right?
I never get tired of "remasters"...
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,954
Oh, you're playing the remaster, right?
Heard that other sourceports have some technical issues.
Do admit however that i am getting tired of these washed colours. Just checked the VoidSW.
voidswzjT61BzgkV.png

voidswsogMVDLTzc.png

Looks and plays a lot better. No technical issues in sight so far.
Yep, switching to this one.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
More SW
swcryUT0c811Ik.jpg
swcrgzcWnTwlBO.jpg
swcrBAgXfqVHiH.jpg
swcr2GINaBmXQg.jpg
swcrirOBwU1mse.jpg

Switched to a full HUD. Brief HUD doesn't show you your keys for some reason which is a bother considering how maze-like the later levels are.
At least sprites look slighly less blurry like this. Slightly.
Glad to see you play a fucking classic shooter, but it does seem to look a bit "off", as if something's not quite right.
Oh, you're playing the remaster, right?
I never get tired of "remasters"...

Oh, you're playing the remaster, right?
Heard that other sourceports have some technical issues.
Do admit however that i am getting tired of these washed colours. Just checked the VoidSW.
voidswzjT61BzgkV.png

voidswsogMVDLTzc.png

Looks and plays a lot better. No technical issues in sight so far.
Yep, switching to this one.

No more texture filtering. :obviously:
Technically, Shadow Warrior Classic Redux, which is what's on Steam, is based on Ken Silverman's (the author of the Build Engine) own Polymost renderer, which introduced full 3-D rendering to the engine, but instead of being official, it was just something he did as a personal project. I don't think the later versions of Redux had this kind of washed-out look, unless the brightness was increased.

The main problem with full 3-D renderers in Build is that the sky backgrounds just don't look very good in them—they don't shift up or down together with view point to reveal a bit more and there may be a solid colour above them to fill in for the extended view range. Polymer's solution in Duke didn't look that good either.

As for texture filtering, that was actually introduced in Blood and Shadow Warrior officially in collaboration with 3dfx in optional patches meant to be used with Voodoo cards. I have never set them up in DOSBox to see them for myself, but the technique was probably a bit better than the standard bilinear filter. However, those patches also broke some things to do with lighting and maybe other things too, so they were more of a curiosity.

https://legacy.3drealms.com/sw/

I'm not sure about the state of various source ports, so the best version to play to ensure that everything is working as it's supposed to is the original DOS version. However, VoidSW seemed quite complete when I tried it and it should have a software renderer.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,954
Just completed the orginal Shadow Warrior.
voidswo16FJgOazO.png
voidswJbIbOCcW4t.png
voidswPCmWRNwjKU.png

Zilla was weak as a baby fart. He flew away to live in fear in the end.
Directly climbing an active volcano is a pretty rad idea for a final level.
Now onto the next episode, Twin Dragon.
voidsw6YEcSb5iri.png
voidswKVMkP2rOES.png
voidswc6Bo7bCRZR.png
voidswUENrfpxYvS.png

Lo Wang got a pretty comfy house.
 
Last edited:
Joined
Mar 30, 2012
Messages
7,291
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, I only played through this one once but I remember being pleasantly surprised back in the day. It had some pretty gnarly set pieces and level design.

I think so as well. But it feels really short - it took me 4 hours with some extra minutes to finish the whole game. Just like Sin Episodes, it ends with a cliffhanger. It's a shame, because while combat isn't very complicated, it's really fun, and most of the platform sections are relatively balanced. The two weapon system took me a while to adapt - the electric sword plus turtle shield are very good for most of the enemies - especially if you have very high water level. Last, but not least - using Julie Strain (R.I.P) as an inspiration and voice actress for the main heroine was an excellent move from Ritual.

julie114115.jpg


CYG9WQb.jpg


:salute:
 

AlphaYellow

Educated
Joined
Dec 7, 2022
Messages
68
Location
Portugal
Been playing Eternal War: Shadows of Light, it's a Quake 1 total conversion mod that came out in 2002, and released as freeware in 2008 by the developers, including source code and art assets. It's a Christian-themed medieval fantasy FPS.

EternalWarHQ20231212.jpg


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88eEternalWarHQ20231212.jpg


d5fEternalWarHQ20231212.jpg
 

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