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Screenshot thread

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
Miss Pineapple returns!

tr4007.jpg


Nice anathema you got there. It would be a shame if the only church I built would get converted to a secret police HQ

tr4003.jpg


A profitable little touristic paradise:

tr4008.jpg


One cannot simply refuse Comrade Sasha the USSR

tr4012.jpg


tr4013.jpg


:shredder:


Testing the new ICBM:

tr4015.jpg


Looks like I have been framed, I know no fucking Juanito.

tr4014.jpg


Everyone abandoned ship:

tr4005.jpg
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,481
Location
Germany
Pushing the LOD to the absolute limit with thousands of trees getting rendered in the border region. Just for the cost of 1/5 of your performance. And ten thousands of CPU draw calls every frame!

Megaton view
EkPjha4.jpeg

cKl0rSb.jpeg


Arefu view
ftB7W39.jpeg
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,481
Location
Germany
So the area is not that desolate. Walk a few miles and you reach forests.
It's not about having more content behind the border region, it's about fixing the huge immersion breaking completely barren wasteland in the distance, tbh.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
Pushing the LOD to the absolute limit with thousands of trees getting rendered in the border region. Just for the cost of 1/5 of your performance. And ten thousands of CPU draw calls every frame!

Megaton view

No issues with stuck 2D LOD's? Had a few people asking about that issue. not sure how to solve it, the LOD mechanics just seems to overall suck for NV and FO3.
Always happy to see my mods in use, and working :)
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,481
Location
Germany
Pushing the LOD to the absolute limit with thousands of trees getting rendered in the border region. Just for the cost of 1/5 of your performance. And ten thousands of CPU draw calls every frame!

Megaton view

No issues with stuck 2D LOD's? Had a few people asking about that issue. not sure how to solve it, the LOD mechanics just seems to overall suck for NV and FO3.
Always happy to see my mods in use, and working :)
Nay. Just don't create Tree LOD, and there won't be any bugged sprites. Also, you created the TTW Fuchs Run mod? Really?
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
Pushing the LOD to the absolute limit with thousands of trees getting rendered in the border region. Just for the cost of 1/5 of your performance. And ten thousands of CPU draw calls every frame!

Megaton view

No issues with stuck 2D LOD's? Had a few people asking about that issue. not sure how to solve it, the LOD mechanics just seems to overall suck for NV and FO3.
Always happy to see my mods in use, and working :)
Nay. Just don't create Tree LOD, and there won't be any bugged sprites. Also, you created the TTW Fuchs Run mod? Really?
It's my tree models shown in the image indeed. https://www.nexusmods.com/fallout3/mods/19864 which is my mod. The trees in "TTW Fuchs Run mod" does not have these trees, at least not in the images shown on its page, and it shouldn't have since i've not given that modder any rights to them, afaik.

Yeah i seem to remember something about using object LOD's, been ages since i made the mod now. Maybe i should point people to this mod then.. i guess it's not really a mod with models but something else perhaps. It was an .esm so i'm not sure what it contains or what it does.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,481
Location
Germany
Pushing the LOD to the absolute limit with thousands of trees getting rendered in the border region. Just for the cost of 1/5 of your performance. And ten thousands of CPU draw calls every frame!

Megaton view

No issues with stuck 2D LOD's? Had a few people asking about that issue. not sure how to solve it, the LOD mechanics just seems to overall suck for NV and FO3.
Always happy to see my mods in use, and working :)
Nay. Just don't create Tree LOD, and there won't be any bugged sprites. Also, you created the TTW Fuchs Run mod? Really?
It's my tree models shown in the image indeed. https://www.nexusmods.com/fallout3/mods/19864 which is my mod. The trees in "TTW Fuchs Run mod" does not have these trees, at least not in the images shown on its page, and it shouldn't have since i've not given that modder any rights to them, afaik.

Yeah i seem to remember something about using object LOD's, been ages since i made the mod now. Maybe i should point people to this mod then.. i guess it's not really a mod with models but something else perhaps. It was an .esm so i'm not sure what it contains or what it does.
.esm is just a master file

And the Fuchs run mod adds vanilla trees (which you replaced with your Overhaul) to the border region of the game.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
.esm is just a master file

And the Fuchs run mod adds vanilla trees (which you replaced with your Overhaul) to the border region of the game.
I see, so it can use any trees named as vanilla, makes sense.

Yeah i know what an .esm is, but i couldn't be arsed to extract it, to see what it contained..
 

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