Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,342
Location
Germany
Fallout TTW
EpmT7Li.jpeg

PEHG0jY.jpeg

0FTmxgi.jpeg

5vCzquJ.jpeg

6HedmwQ.jpeg

nS4jJeu.jpeg
 
Last edited:

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,183
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
Sukhāvatī I got that on PS4, and it seems charming. But something just feels off with jumping and the melee timing. I can't for the life of me hit enemies consistently without dying.
I'm pretty sure the physics are different in modern vs classic mode. I also find the combat a bit off in modern mode, but am completely fine with classic, although I played it as a kid so the motions are ingrained, and it is a bit of a bastard/jank game in the first place.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom