zwanzig_zwoelf
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Meanwhile in prosperland...
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I generally beeline for gene splicing -> eco engineering -> tree farms, removing all the resource restrictions and allowing me to start countering ecodamage (once i've forced a fungal bloom). And yeah, using forests from the start stalls growth somewhat, at least for inland bases, coastal can just use kelp farms. But then you don't want big cities too fast anyway, at least on transcendent due to drones.Yes, planet loves all those boreholes :DNice to see that you are eviromentally conscious.
Heh, I actually did the same thing the last time I played Gaians. Well, not quite on the level you used'em, but averaging just over one per city. Until late game eco-damage forced me to remove'em, that is.
Bit surprised to see you go with forests right off the bat, though. I generally wait until most cities have built the tree farm before going all out with'em. And don't boreholes require <1km height? Surprised to see them on the Sunny Mesa.
Misery 2.1 is a lot better than 2.0. I still think that wildlife making next to no noise is really irritating. Just died to a huge pack of dogs I didn't hear coming.
Did they sort out the gated content and economy issues ?.
I generally beeline for gene splicing -> eco engineering -> tree farms, removing all the resource restrictions and allowing me to start countering ecodamage (once i've forced a fungal bloom). And yeah, using forests from the start stalls growth somewhat, at least for inland bases, coastal can just use kelp farms. But then you don't want big cities too fast anyway, at least on transcendent due to drones.Yes, planet loves all those boreholes :DNice to see that you are eviromentally conscious.
Heh, I actually did the same thing the last time I played Gaians. Well, not quite on the level you used'em, but averaging just over one per city. Until late game eco-damage forced me to remove'em, that is.
Bit surprised to see you go with forests right off the bat, though. I generally wait until most cities have built the tree farm before going all out with'em. And don't boreholes require <1km height? Surprised to see them on the Sunny Mesa.
Boreholes require all adjacent land to be at least in the same height region (0-1km, 1-2 etc.). So the Sunny Mesa boreholes are around 1500-1600m high while all surrounding land is at least 1000m. Makes sense ?
Yang had only one base and voluntarily submitted, beat up Miri and then it was everyone against Sparta till I won in 2305.
I really don't get how people can complain about ACs graphic, looks mighty fine imo.
Blind research isn't truly blind, it still follows the same rules as normal research. Can still be manipulated enough so I don't see the point.Ah, you don't use blind research.
All true but coastal bases grow quickly enough and inland bases pre tree farms simply need a nutrient special or a condenser+farm or even fungus though it is slow growth.Forests don't just stall growth early on, they completely eliminate it. You'd have a max pop of three after you build recycling tanks with forests prior to building tree farms, and that growth wouldn't exactly be quick.
I wouldn't do all this versus a human enemy but the AI is just beyond incompetent.Could've sworn boreholes required <1km height, but I guess I misremembered.
Interesting to see maglev spam. I always tried to keep single routes to prevent any enemy troops from having free motion through my territory.
that looks absolutely hideous. is it any good?UFO:ET Gold, terror mission. Lost all civies.
Found a rare alien detector in a UFO crash, life is now much easier.
Gold version is just an official modded version:that looks absolutely hideous. is it any good?UFO:ET Gold, terror mission. Lost all civies.
Found a rare alien detector in a UFO crash, life is now much easier.
Forgive my ignorance but from where is that (crest)?
Indeed.Damn, that game is beautiful.