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Screenshot thread

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
Why not just play the SNES version instead?

Updated translation, some new content, patched up abit (like vanish+doom exploit)
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,357
Tomb Raider - Anniversary

Popamolefied, but a least pretty.

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In before another boss battle.

:rpgcodex:
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Heh, I remember a thread where OP asked why the game got a "Mature" rating, and someone said it was because of a weird moment with cursing that comes out of nowhere...didn't think it was this obvious, though :lol:
Normally it's not. That's from a semi-secret level that I think was added after release in a free update. Characters still curse plenty of times, but not like that, and the writing is wonderful. Knytt Underground is very fun and one of my favorite games.

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This is the world automap. Each square is a single screen. It's massive for a 15$ bux pricetag, and it's a lot of fun to explore. The secret areas have secret areas!!! And there's a load of extra content outside of the main game.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,682
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
That automap screen reminds me of a game I played around 25 years ago: Strange Loop+.

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You can see why I thought of the game by the map in the bottom right corner. The objective of the game is to regain control of a factory in outer space, using only a hoverbike, a laser gun and an assortment of items that's not out of place in an adventure game.

I did eventually manage to beat it, but keep a few things in mind:

# There were no save points or checkpoints. I had a number of lives, but that was it. So it had to be beat in one go.
# There were dead ends, places that trapped you if you went there. Getting out meant losing a life.
# The outer hull was breached at one point in the complex, sucking me into outer space and costing a life. I had to go there though, as a game-vital item was in the room just before it.
# Not only did oxygen usage keep a time limit on things, but there was space debris floating around various rooms that would rupture my suit, meaning that I used oxygen faster. Keeping track of spare oxygen tanks was a key factor to completing the game.
# I had no physical map and no assistance from any such source as magazines or the Internet (lulz). At one point I had the whole complex memorized. It's 250 rooms, so let that sink in for a while...
# At one point I was transferred out of the factory and into a series of levels from the game Sorcery+. The futuristic space station made way for a medieval wasteland with monster and culminated in a meeting with the protagonist from that game. Again, something that had to be done to get a game-vital item (IIRC).
# There were TONS of ways to die in this game, and every method would briefly leave a short message explaining your death. Touching the alien intruders, for example, would cost a life and display the word "Alienated".
# When I first started playing it, I was using an Amstrad monitor that was faulty, it couldn't display dark colours properly. As a result I couldn't see the vermillion colour on the status bar, including the fuel gauge, the walls of the map and the cursor for the pocket (a.k.a. the inventory). I was so young back then that I didn't realize this until I got a new monitor.

I've played the Amstrad CPC and the Commodore 64 versions of this game, the Amstrad version wins hands down. It looks the best and is actually POSSIBLE to complete, the C-64 version is tough as nails, the oxygen tank is the size of a paper bag (and about as good as holding in oxygen as one) and the various baddies move much faster.

...

Right, enough rambling from the old man in the corner. Carry on.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Misery 2.1 is a lot better than 2.0. I still think that wildlife making next to no noise is really irritating. Just died to a huge pack of dogs I didn't hear coming.















 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Operation Muckguppy
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Arkay, our prime receiver gets blitzed.

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Not looking good, losing ground, every receivers are marked as their turn is over.

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Not gonna lie, this turn, I played like shit.
Watch this derp.

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I decided to try and take down a runner instead of dodging out and free up Jaedar with Whitewolf's Blitz...
Then I moved Whitewolf next to Jaedar for 2D block which resulted in...

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GG... Reroll.

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Only gets a push.
So I said... OK, I can still make that 2 GFI with no RR...

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:hmmm:

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Except...Xenomorph's throw cannot get that far...
Well, maybe he can with 2 GFIs... but that's too easy.
I decided I herped and just went with the derp.

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Umm.. yeah, I went the wrong direction...fires the throw - triggering a Pass Block move by a nearby Gutter Runner who duly moved into intercepting position -

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Jesus fuck, what have I done?

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:what: Failed!

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I dunno man... I just don't know... Fagsalom somehow...
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Gets the ball. But this isn't exactly a mathematically good odds ...
I duno what the's the final tally on this shit. (Jaedar: 3 out of 22 to succeed all roll with no RR :M Starting from Xenomorph's launch)

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But having no other plays, I decided to go for it anyway...

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Ever heard of muckguppy?
Yeah that guy who dodges at stupid odds and pulls off a TD at the most unexpected odds.

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:retarded: Fagsalom just did it...

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He just muckguppied the game.
I'd rage if I were the Fursecution coach. 2-2 at Half Time.

:lol:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,357
Tomb Raider - Anniversary

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^ With combat model being p. shitty, combat is rather a chore...

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^ Two fast enemies who can knock you down with one hit, in a narrow corridor? Fun. :roll:

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^ Gorillaz can't jump.

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^ Lara clipping through a 3d element, falling to her death moment later. Making 3d games is teh hard.

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^ Timed puzzles + no quicksaves (so you have to keep going back to this lever over and over and over)...

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^ Crocos are smarter than in vanilla, but still can't climb shores

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:(

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:rage:

Fucking boss battles, how do they work this time?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Ah, XIII, interesting story, nice concept and design, but got boring after a while.
Still sitting on my harddrive, unfinished.

Shooting gets a bit too samey eventually and the checkpoint system doesn't help, either.
 
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Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
I feel you about that checkpoint system. I'm at a part right now, during an escort mission (ughh), where a checkpoint occurs before a series of difficult events, but if you die at any of them, you have to retry the entire thing over again.

On the plus side, I like how the cell-shaded graphics actually have a point. The game is actually trying to present itself in a comic book style, unlike games like Borderlands or Dark where there's cell-shaded graphics for no reason, which actually hurts the visual presentation because they don't fit the setting.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Nice to see that you are eviromentally conscious.
Yes, planet loves all those boreholes :D

Heh, I actually did the same thing the last time I played Gaians. Well, not quite on the level you used'em, but averaging just over one per city. Until late game eco-damage forced me to remove'em, that is.

Bit surprised to see you go with forests right off the bat, though. I generally wait until most cities have built the tree farm before going all out with'em. And don't boreholes require <1km height? Surprised to see them on the Sunny Mesa.
 

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