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Screenshot thread

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,237
Nice tits, too.

6242_psychotoxic_gateway_to_hell-6.jpg
Yep.
Also - that game is from Codename Gordon devs.
screenshot_psychotoxic_gateway_to_hell_38.jpg


See that these cows keep flowers like cigars.
This game remind me '90 era with all that teen stuff like Buffy etc.

Now I remember the story - not far future, apocalypse incoming, there is EVIL device under New York (derp) and angel named Angie Prophet come to save planet.
Well... I don' even.
 
Joined
Mar 30, 2012
Messages
7,172
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Psychotoxic, which I spent fucking AGES researching - including emailing one of the original developers - due to an obscure bit of artwork that turned out to be an early character design for the heroine A mystery from my teenage years was finally laid to rest :)

That looks quite interesting. Is it any good?

If by good you mean shooting then it's decent. Story? I have no idea what happened and what was going on during my last playthrought (E.Y.E. inspiration?).
From what I remember one of the potato magazine named CD action (the same that gave us Wizards&Warriors) sold this game as addon to mentioned magazine. Now you can grab some (and other unavaiable in boxes old games and classics) in potato eBay for single dorrar.

I'd say it's a fairly solid if unremarkable 00s PC shooter. It has a fantastic level of environmental variety and tries to mix up the gameplay a bit - going from traditional FPS gameplay to platforming, to pseudo-stealth, to horror, to Painkiller-esque cannon-fodder extermination, to vehicle sections etc. but as you might've guessed with these ambitious B-tier projects, gameplay quality is very inconsistent, and even with all that variety the levels STILL go on a bit too long.

As noted, it's still pretty cheap to pick up a physical copy, though expect a lot of fiddling to get it working on a modern OS. I had to skip certain sections towards the end of the game due to processor speed bugs and CTDs.

Nice tits, too.

Ed made a good description of Psychotoxic. It was one of this game that you would pick up for the lulz and see when something terrible happens with the engine or admire the "animations" of npcs. And little by little, I finished it with some crashes, but saving often paid well. The mixing of fps subgenres worked nicely, instead of boring copy-paste labirynths and objectives you never know what happens next. With additional fundings and polishing it would be a great game. But it will remain obscure and under the radar. Playing as a hot goth chick was a bonus. Oh, and the voice acting was funny, not Exodus from Earth bad, but still lulzy. I still have the OST of the game. If you want other not well known title I suggest Chaser.
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Ed made a good description of Psychotoxic. It was one of this game that you would pick up for the lulz and see when something terrible happens with the engine or admire the "animations" of npcs. And little by little, I finished it with some crashes, but saving often paid well. The mixing of fps subgenres worked nicely, instead of boring copy-paste labirynths and objectives you never know what happens next. With additional fundings and polishing it would be a great game. But it will remain obscure and under the radar. Playing as a hot goth chick was a bonus. Oh, and the voice acting was funny, not Exodus from Earth bad, but still lulzy. I still have the OST of the game. If you want other not well known title I suggest Chaser.
Chaser is terrible, though!!
 
Joined
Mar 30, 2012
Messages
7,172
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It had bullet time, your opinion is invalid :troll:.

The worst part was having to spot the ladders on some part of the levels. I just couldn't see them, and with the darkness included it gave me a headaches. Later you have to memorize some parts of the map to move quickly through the objectives. Enemies was funny, sometimes they were deadly cyborgs but most of the time in tighter corridors they were easy meatbags. Better than the first Chrome, that's for sure.
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
The best part about the bullet time was that the game didn't even tell you it had bullet time. I played it in like 2009 or 2010 and didnt use it at all. Then I played it more recently and found some stray, unbound control that probably didn't say "slow motion" but ended up putting the game in slow motion.

I stopped permanently at some awful tower defense section. I was in a warehouse to negotiate with some guy who could give me a ride out of the city or something, and all of a sudden there was this ambush with hundreds of assholes and an objective that had nothing to do with anything saying, "Help us protect that truck!!!" The enemies are just retards with aimbots, and they respawn forever and ever at the roof of the building, and they automatically hit you when you're in their line of sight, and they switch back to shooting the stupid truck when you're not. It's the epitome of terrible shooter design.
 
Joined
Jan 12, 2012
Messages
4,077
NWN modules.

Saleron's Gambit is a fun low level/low treasure series of mods. In the last chapter my druid took a trip from Faerun to Sigil.

SIgil.jpg



The Hive looks quite good (for NWN's engine) pity that this part is quite sort.



And the Prophet saga is a great (but lineal) storyfagotry mod.

At the end game things get quite epic as an unbalance in the planes brings that thing Cleve was talking about.

profx.jpg


Staring at the nothingness beetween the past and the future of a dream world, trying to fix things...

prof2.jpg


prof3.jpg


Sup' Drog.

proff4.jpg


proffxc.jpg


Rance01 (no porn)

At last Rance cornered the evil deviant princess who was kidnaping girls, and like in every codex approved true RPG we get multiple choices at the end.


What should be the fate of Princess Lia?

RANCE01RIA_ActiveWindow.jpg


FIVE options!

I can't read Kanji, but it doesn't take a genius to figure what's going on. :smug:
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
TheEntitledOne holy shit those mods look good, I didn't know NWN 1 was still alive and kicking! Do both of those mods have good writing/storytelling? (that 2nd one looked particularly interesting)
 
Joined
Jan 12, 2012
Messages
4,077
TheEntitledOne holy shit those mods look good, I didn't know NWN 1 was still alive and kicking! Do both of those mods have good writing/storytelling? (that 2nd one looked particularly interesting)

Prophet is pretty great, but totally lineal (fate and all that). Really worth playing, specially for storyfags. By the same author in the same setting you have Honor Among Thieves, this one for C&c fags. Overall there are plenty of great mods and the modding community is very alive.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Dead State:

Classic Bloodlines culture commentary:
OwWmeYl.jpg

qEIougq.jpg


Breaking Bad reference:
tJdGOCm.jpg


What a superfluous adjective says roguey:
eFgJH5B.jpg
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Finally made peace with this mission after so many years of love/hate. It's a very fun mission once you know the tricks. A Winter's Eve is still the best in my eyes though, mostly because of the Keeper compound.











 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
At least you've tried.

:salute:

Back to business.

GDR8pXZ.jpg



YfZmAWG.jpg


:lol:

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:yeah:

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All those gold just lying around. And you can't take it.

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He is everywhere!


Pretty neat shootan.

I liked environmental interactivity (you could weaponize pretty much everything not nailed down by throwing it in someone's face and destroy much of everything else), diversity of items and weapons (along with damage types), built-in encyclopaedia, splatter, usable vehicles, free-roaming and, first and foremost enemy AI and capabilities - intelligent enemies could do pretty much everything you could - pick up and use items (including weapons and medkits), operate vehicles, climb ladders and so on, while also behaving in pretty diverse manner.
Also, stuff like lava (molten metal, actually, IIRC) instakilled you instead of making you go "AAAH! AAAH!" for better part of a minute.

What I didn't like? That most muties had green blood (ok. with "zombies", but not the rest) and that mutated ratfolk were effectively bullet-proof (wat).

Story&setting were also rather pretextual, but it was Q2's contemporary (and far superior game), so can't complain about that.

I never beat it back when it was new, because I could never find an alternate route to the mall for some reason and got stuck on laser bars. I only finished it much much later.
 

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