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Screenshot thread

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Battle Brothers 0.1.0 demo
There's also 0.1.1 demo.

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At the moment skilltree it's disabled, but it's prealpha. Bro looking is chosen randomly.

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Basic attack

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Moving preview

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Special attack. Costs more ap, do more damage and in general is more accurate

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I like how covers are handled. If a bro is near the monster he covers. If a bro is near in front of you but the monster is far he's not covering.

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Very nice featured terrain. At the beginning i wasn't calculating that and i got my ass kicked hard.

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There are also defensive abilities.

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Defend the hill!
Nice usage of differnt height. There's a feature that hides high tiles.

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There's a degree of zoom.

Very very nice little demo, it's quite hard and features nice random levels.
Alsoo loving the grapihics (Kotc2 is going to have tokens too, if they'll be like these...).
Definetly worth watching.
 
Last edited:

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Holy shit man :salute:

When I grow up, I want to be as efficient El Presidente as you are.

The time scale is important to keep in mind. The difference between a game ending in '67 and '01 is staggering.

Early game economic choices are also incredibly important. Beef, for instance, has an excellent return on its initial investment and can be upgraded to smoked beef early on for an even better long term return. The downside, of course, is that beef is edible and it's damn near impossible to keep your citizens from occasionally eating it. Over 50 years, I recall the lifetime exports of the two ranches you see in my initial screenshot as being 30k and 90k. Even 30k is a decent return considering that it only employs two people, but having some control over what gets eaten would've been one of the more useful additions in a sequel.

Also, the very efficiency that helped me expand quickly is also what crippled my efficiency later. By running so lean, if someone needed to visit the nearby clinic or hospital and it happened to be full, instead of waiting for a slot to open, they'd reserve a slot on the other side of the island. So they'd waste half a year (or more) walking to the clinic or hospital they had a reserved slot for and take up that slot for that entire duration. Needless to say, this causes a backlog in the faraway hospital, which causes people living near that one to grab up slots in other clinics and things collapse from there. This is why my bankers were so damn inefficient and why it took my construction workers twenty years to actually build that airport.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
Heh heh, yeah, in Tropico 1 building airports took ages.
Tourism-based island worked good in Tropico 1 for me. Give a lot of $ per square feet. And pandering tourists synergies with pandering tropicans.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,406
Been getting back into Silent Hunter 5 mods. The community has definitely done a lot to fix the game and there's even a decent megamod out there now (The Wolves of Steel).

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Heading out on a new patrol.

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Found two merchant ships, unescorted, torpedoed both. Second one was kinda sloppy.

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Checking to see that they were actually enemy ships. Turns out they were (whew!).

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Attacking a lone ship somewhere in the north Atlantic.

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Crash diving to escape some random escort that popped out of nowhere.

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Cruising back home after finishing the patrol.

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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,379
XCOM

Been playing some with the Long War mod. Opened a door, found this:

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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Psst, wanna join a Jedi Order?
Sure-
Come to Jedi Temple, we're holding a ceremony.

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:avatard:

Remember to complete the app too...

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:hmmm:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,405
Location
Djibouti
FO3TO9.jpg


Band of BROS

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I should rename my base to "Luckerfag Central". First sgt Ragrim is downed in first mission, but actually survives, then in 2nd mission cpl Rootokun is downed but ALSO survives, while cpl (now sgt) Reject eats a point blank plasma hit to the face, but loses only 30 hp, and cpl (now sgt) Jaedar gets caught in cpl Desocupado's heavy MG's fire cone but IT'S JUST A FLESH WOUND!.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
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I should rename my base to "Luckerfag Central". First sgt Ragrim is downed in first mission, but actually survives, then in 2nd mission cpl Rootokun is downed but ALSO survives, while cpl (now sgt) Reject eats a point blank plasma hit to the face, but loses only 30 hp, and cpl (now sgt) Jaedar gets caught in cpl Desocupado's heavy MG's fire cone but IT'S JUST A FLESH WOUND!.

I've heard of people making their saving throws. But I haven't seen it. In my old let's play we had 23 people downed and 23 failed saving throws. :incline:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,405
Location
Djibouti
I've heard of people making their saving throws. But I haven't seen it. In my old let's play we had 23 people downed and 23 failed saving throws. :incline:

Unfortunately, after the initial luckerfaggotry, all the other dudes died. Including a guy with a shield who got hit ONCE and died :M

Although my shotgun folks seem to have massive plot armour or something. They get injured in almost EVERY mission but never die.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,406
Project CARS looks insanely good and plays like a dream.

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Been also trying out the Rise of Flight campaigns, they're pretty cool. Here I am setting out on a patrol at sunrise as a wingman for my AI leader.

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phtmyr

Cipher
Joined
Sep 27, 2012
Messages
177
Played some Neverend:

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More screenshots and some comments:

Captain is mad:

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These two options result in positive and negative karma adjustment respectively...

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JRPG Combat:

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Georgie uses his chicken stick as a weapon. In fact he can take a bite out of it to restore some health. Funnily, it resulted in a "miss" when I used the ability. Maybe it wasn't cooked well enough.

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Georgie leaves the party to eat his chicken before we reach the town. The dialogue in this game is actually quite entertaining due to the funny/bad voice acting and poorly written/translated(?), inconsistent text. It might poorly written but it has a certain flavor to it.

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We were able to enter the town after some adventuring and head to the shop where game presents us with further role-playing™ opportunities.

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We can compliment the shopkeeper for his dashing looks or call him repulsive. This is called choice & consequence and it is integral part of role playing games. I called him repulsive and gained some evil points.

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PC Says: Really?

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Bastard.

I'm not really judging this particular game but this is a stupid alignment mechanic and I find it very annoying. In reality, an evil person wouldn't necessarily act like an asshole, unless he's an asshole. In this case she would probably tell him he's good looking just to get a discount. This just reminded me of a Fallout 3 encounter where we get to call a ghoul shopkeeper ugly or pretty.

Further into the game:

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Looting stuff:

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It's not a good game but it's pretty charming. Combat gets repetitive though.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Thief Gold + Tfix 1.18f + Hd Texture Mod 0.92
Some shots of first level and tutorial...

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Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
That texture change ain't bad. Usually I resist such things but might check that out.
Yeah, it's good and above all coherent with the game. If you think colours are too strong they can be set from a file (i don't remeber exactly, i just wanted to see the mod and used a preset from the dev).
Some infos here: http://www.moddb.com/mods/thief-gold-hd-texture-mod/forum/thread/thief-gold-hd-mod-faq
There's also the enanchment pack 2.0 (i didn't use it here because i had trouble to download it).
 

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