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Screenshot thread

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
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Blonsky

Prophet
Joined
Jun 17, 2013
Messages
375
Location
Scratch city
Wars and Warriors: Joan of Arc

The English like to talk.
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Steamrolling through the enemies.
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Once the city gates/walls are breached its time to get rid of the remaining defenders.
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RTS view is confusing to move around, but it can get you unstuck, sometimes.
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Things that can get you or your soldiers permanently stuck in place: trees, stairs, low roofs and fucking horses.
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Fat englishmen.
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Everything is easier with a canon.
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Enough with that pixelized hipsterfaggotry, time for some...
PIONEER:
Ethvece lightshow:

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Urzece lightshow:

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Green dreams (apparently):

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Vear-y red:

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Rivers of light:

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Copper marble (is actually Dolan water):

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(accidentally swung by a moon here en route to another one)
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No, I'm not:

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An inordinate fondness for Iceland:

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Old neighborhood:

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Entombed in obsidian, presumably:

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Haven't I seen you in Skyrim? (Were my misery too...):

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Cant relly envy him (what a dreary place):

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Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Dosbox really isn't ideal for taking screenshots. Still, since I'm having a surprisingly solid amount of fun with this game...

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It's the old Interplay title Star Trek: 25th Anniversary. Surprisingly solid Star Trek adventure with some space combat, missions with puzzles designed around your teams capabilities and even different outcomes depending on your actions. The enhanced cd-rom version is a talkie with every line spoken by the actors from the show. Runs flawlessly through Doxbox for me. Enjoyable, and the sequel Judgement Rites is even supposed to be better.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
AMIGA platform/action awesomeness :



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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,035
Location
Djibouti
THE BARD'S TALE

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Jesus K Reist is this shit popamole

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The bugbear wastes you in 2 hits, meanwhile it obviously has hueg hp bloat. Also, when you smack it a few times, it hits you with some smoke bomb shit that stuns you and then runs around pushing levers that activate traps around the room.

This is so popamole I don't even know where to begin

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Meet Crispy.

:hmmm:

I find it hard to enjoy this ironically like I did with Ultima 8
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Time for adventure!
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It's fantasy so we can have niggers in charge!
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And even a token raghead!
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And finally:
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Unwanted

Xu Fugui

Unwanted
Joined
Apr 15, 2014
Messages
253
Location
香巴拉
So I took some very irregular screens during my latest session, starting where I left off entering Candlekeep crypts.
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I see dead people.
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Dead people with neat stuff on them. They won't miss it.
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A ton of traps up in this place too. I guess they want people to stay away, strange that they never set off the traps tho. Anyway, I escaped from this shitty crawl killing more doppelgangers on my way out. Reaching Baldur's gate there's just like three quests in this chapter to do. Help the ill duke, kick the assasins' ass and mess up Sarevok's GF. It feels very rushed with so little content, this is a major let-down after experiencing the previous chapters.
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After cleansing the Iron Throne's place leaving only the chef alive I got the evidence I needed to face my nemesis.
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For some reason the engine can't take screens when you're talking with people but I stomped some more doppelgangers and kicked Sarevok's ass so hard he GTFO'd with a teleport spell. What a pussy.
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Unfortunately you spend no time investigating where he went or why or even what sort of place that even is. You just enter another god damn pathfinding hellhole following after him. There's someone dying on the floor giving exposition but it's all very awkwardly paced.
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This is the worst.
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So much time wasted on this crap. It's not challenging nor is it fun, seems like Bioware ran out of cash and had to artificially lengthen this chapter. It's a long game enough guys, you don't need to do this filler shit, it's okay.
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Finally, the light at the end of the tunnel. There's another dying exposition dispenser here.
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Meeting another party was sort of fun, they're weak punks but at least they're not doppelgangers.
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This map was very empty and in a less flattering way than the wilderness of the earlier chapters, shame because the ending could have felt pretty cool with the right amount of build-up.
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Cabloowie, I beat the game. This fight was actually harder than I thought it would be, mostly due to the vast amounts of spells flying around, and the fact that I accidentally equipped my ranger with explosive arrows, Sarevok himself was just HP bloated and not that interesting. It all worked out in the end though.

Now I'm going to play the second game with the same character which I haven't done before. I've only played them once each and that was a very long time ago, I'm not even sure I have finished them so it's a fresh new experience for me. Word is that bows sucks in BG2 and especially in ToB, so I'm thinking of either taking the stalker kit or just remaining a standard ranger with some flexibility. What's the most viable option for rangers in BG2 and what weapon proficiencies should I get? I don't want to get shafted because the game doesn't have any good X types of weapons.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Hooray!!!!

Link in pic. Runs in gzdoom (included).
I discovered that gem some months ago. I've understood that there was a public alpha that dev removed. But there was a video (removed again now) showing some stuff... Men, that was cool!
And today dev upped the beta. I've instagrabbed it and played 10 minutes... And i confirm: it's cool!!!
I love the stile. Look, music and sounds. Dismemberment could be improved, but hey, it's a beta and an one man project.
It's also very hard, enemies kills you very fast, i even found some enemies that seems invincible (maybe they were ghost and magic was needed? Or just long to kill?). And i was just playng at 2nd difficulty.

Seriously, i love default attack:
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There are 3 classes, the huntress that has the bow, mage that has a fireball and a cleric that starts with only sword and fist.

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In first level enemies are avoidable. They are cruel.

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Those are basic enemies, but some care is required since they have no problems to hurt you.

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Howewer there's some healthy bolod.

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I think that this is extremely cool looking.

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Another enemy.


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If i undesrtood well that was due to enemy friendly fire. Fireball too does burn...


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Here the fireball. Tha enemy is quite nasty, the first time i encountered it he hurt me a lot. Maybe i was not in full health, but instakilled!

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Yet another enemy. I'd say there's quite some variery since all these enemies are just on the start of second level...

:love:
 
Last edited:
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
What's the most viable option for rangers in BG2 and what weapon proficiencies should I get? I don't want to get shafted because the game doesn't have any good X types of weapons.

Stalker is decent for pure Rangers, but consider using Shadowkeeper to make your character a human so you can dual-class to something a bit more fun. Ranger->Cleric dual-classes are a little cheesy, but extremely fun. A little bug allows them access to the Druid/Ranger divine spells for all of the spell levels, not just levels 1-4 that Rangers could typically access. This makes for a character that can cast practically every divine spell (I don't believe they can pick Greater Elemental Summoning in ToB) and fight well.

Some of those Druid/Ranger spells are really exceptional too, giving the Ranger->Cleric dual class an advantage over other Warrior->Cleric duals. Insect Plague, Creeping Doom, Nature's Beauty, Call Woodland Beings, and Iron Skins are incredibly helpful.

This might be a little power-gamey, but it's not nearly as broken as other dual class builds, while still being reasonably fun and varied.

As for proficiency points, the only categories I would shy away from, in any case, would be Bastard Sword or Katanas. Magical Katanas are quite rare and a lot of the mileage that one can get out of this proficiency relies on metagame knowledge. Bastard Swords are simply poor compared to every other category of weapon and all of the magical ones are placed extremely poorly; there's really nothing beyond generic +1 Bastard Swords until very late into the game. Half of the unique Bastard Swords in the game are basically right on top of one another.

If you're looking ahead to ToB, you may also want to avoid Clubs. Support for them completely drops off after SoA.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
There's already a S.T.A.L.K.E.R. ranger in BG2 and he can romance you if you play as a girl/tranny, why deny yourself the best part of you game?

But seriously, I was going to recommend the same Cleric/Ranger but multiclassed, I thought I was the only one who knew of that. Instead I'll recommend the Archer sub-class, it's the best ranged user in the game and bows are pretty powerful, you get to play something a bit more original than the mage battles BG2 is known for, try to hit those spell disrupting/poison/exploding arrows on the key boss! You'll never miss.
 

Seerix

Arbiter
Joined
Mar 31, 2012
Messages
235
Betrayer crap - with detailed commentary:

We being the game as the only survivor from a British ship that got sunked by fucking Spaniards. Also, game makes not a single mention of who we are, what are we doing here in the first place, etc. Not a single word, just you, the beach, the wreck and a whole lot of white.
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Here's our little map... and a world map button..?
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How big is this game?! I expected a single hub thing that I'd be running around for the entire game... nice.
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Mysterious red riding hood leaves us a friendly note on a innocent totem
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LOOK AT DAT FACE
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An introduction letter to our All-In-One vendor
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Oops, I must have mixed up some Skyrim screengrabs
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And who's that?
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!
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This motherfucker murdered me so hard the first time, I didn't get my shit together fast enough. Wasn't expecting the combat be this lethal.
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We discover a settlement!
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And here's out first aid kit, a dirty water in a barrel...
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Mysterious ash corpses
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We discover some information about troubles with Spaniards and dealings with indians
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We ring a bell...
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...which brings us to Plane of Shadow
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We find powerful artifacts!
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Red Hood renegade interrupts our shadow walk
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I destroyed them earlier for shits and giggles :oops:
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Cute little cemetery
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Haha, those skeletons look awful on screenshots
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When we get owned by local fauna Red Hood retrieves our ass to mission center
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But then we have to sprint to our place of death to retrieve any gear and money, if we get killed again before that we lose it all and that is not a cool thing at all.
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They are lethal and soon to get very repetitive
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Hunting for Red Sucker
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I spy with my little eyes...
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... way too many fucking enemies
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It appears that entirety of the game takes place in a region that was underwater at least several thousands years ago. It's all overgrown and shit but there wasn't enough time to erode or cover all those old riverbeds loaded with rocks and pebbles. And that is really cool. I like geography, especially fictional.
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We find some bones
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Apparently we cleared prime material plane
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Fat chance I get to kill him in one hit, early in the game your weapons are so shitty you need to be lucky that your attacks won't just ricochet off the enemies
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But I get lucky
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We find all graves!
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This game seems to copycat Mirror's Edge way of highlighting stuff
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Barter menu
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We revisit the coast to find out that indeed outer parts of the water blocked by invisible wall are on full physics. Neat. But screenshots doesn't show it properly nor it worked for me as well as in this video: https://www.youtube.com/watch?v=1-ibjTj2QyE
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Umm...
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I think it's time for a tactical retreat
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Contrary to popular belief settlements are NOT safe havens
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If I got a picture for every instance of this janitor shit I'd have a gigabyte of screengrabs to sift trough
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T-Retardo
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I want that on my desk
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We find an empty chest! It's super exciting! Lifted my spirits right back up after I realized how shallow and repetitive this game is. :hahano:
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Plane of Shadow cleared
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We discover that Red Hood is our hub for cashing in on quests, gonna provide all the derp deep commentary for what transpired here
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And our potential waifu :what:
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Looks like devs used scaleform to apply this obnoxious red highlight on stuff instead of fucking around with textures. Looks much better off imo.
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Show me a guy in bright red clothes standing watch in green forest and I show you a sucker. Red Sucker! :B
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We discover more ash people
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Close up on the most annoying enemy in the entire game
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We find all sorts of random trash all over the place! Americans...
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Ramrod Gun! Now that would be sweet.
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Filler obstacle
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Surveying the landscape
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Maybe Bethesda will finally figure out this highly advanced piece of graphics technology for Fallout 4.
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Dude, I'd trade my balls to have a blinged up skull!
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:(
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We discover a city!
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It is not very well represented on the static screenshot but ash corpses decided to come alive and add to still pretty piss poor assortment of adversaries. Luckily, they're only annoyingly loud and pose no serious threat, even in numbers. Being made of shitty ash doesn't help them.
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I was looking forward to getting a crossbow but then quickly realized that I'm way to clumsy to not get killed by it slow reloading time.
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Black Skeleton Of Infernal Circle! Nah, just a glitch.
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Classic peasant dumbfuckery
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Oh my, if third game in a row I try will have signs of sorcery in it I think I'll do.. something... :?
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Shut you whore mouth and accept my gifts!
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Looking at these sweet maps makes me want to mess around in one of those fantasy map making programs where you can draw rivers, plant trees, ruins, houses, etc. Anybody got a lead on a good one?
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More ash assholes. You can destroy one before activation but it doesn't matter. They always activate all at once and die from single hit anyway, so fuck it.
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Spying on Goplan's gord. Duke wants to know all about their activities and strength of arms. And I will not fail! :outrage:
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Our mysterious benefactor runs into trouble of his own
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Red Hood recalls her crappily repressed memories and not a single fuck is given.
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Also, we finally find that ever elusive spade(apparently entire colony had only a single spade to work with, my opinion of their competences just skyrocketed) game mentioned early on. It is required for digging up stashes hidden under rocks. Stashes that were all over every location in the game... you can keep your random shit and coins, game. :roll:
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Derp Deep Forest is just one big boring location with minty atmosphere
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It's also loaded with those fuckers. Great idea here devs, spam the second before last location of the game with your most annoying of all creations. And since I haven't said much about them... they are fast moving explosive shitheads armed with short bows. They shoot at you once and run away quite a distance before their turn around and attack you again. Nothing special but in practice they are tedious to deal with pests and somebody thought up a great idea to use them in waves.
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Demons suck at planting fake evidence
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He's the best character in the entire game :love:
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Final location, some fucked up forest that's stuck in Plane of Shadow
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If suffering had such an effect on our world as it has in this game we'd be deep in some whirlwind shitstorm pandemonium grimdark apocalypse
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==>
We cheer her up with eaten up corncob. We are such a master of gifts, just few more and she won't refuse to shit on our chest.
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==>
Not being sure what to do next we grind some skeleton's gears by grabbing his silly mugshot and then spam it all over his facebook page. He'd slit his wrist, alas he has none.
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==>
After dicking around for a bit I get some progress and our current mission is to put all the spirits to rest. So now we are counselor instead of janitor. We also get to choose where to send any of the ghosts. Most are peasants and so they go to hell, probably for conversion into hellish bricks or whatever is being made from crappy souls like that. Several special snowflakes though, I send them to haven for their exquisite deeds.
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==>
Having done all that we pay a visit to Charnel Babe and she's very happy to see us. So happy in fact, she throws us a party and all the cool people show up!
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Like this upgraded shadowskull monster
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Daww, cute little twins!
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==>
After we're done we return to Red Hood to deliver the news and she teleports away leaving us with small invasion of Red Suckers to deal with.
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==>
That is the most powerful rifle musket in the game. Stuff like that you get as the quest rewards.
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World Map is complete
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We return to spooky forest and find it returned to prime material plane.
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Looks like Red Hood buried Charnel Babe in proper grave when we were busy with Red Sucker. Ahh, the happy end. Vengeful spirit has been appeased and we can finally get on with our liv...
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==>
BOOM! Neck twisting cliffhanger ending! Everything is gone and we are stuck with some giant wraiths.
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==>
Why thank you, I'll be sure to DELETE EVERY SINGLE MOTHERFUCKING FILE OF YOURS YOU PIECE OF SHIT GAME!!! :x
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Oof, that was something. I can't imagine my reaction if this bloated post fails to upload :lol: But let's not worry about that, I got a game to rate:

Good stuff:
- combat is pretty fucking cool, very fast and lethal
- environments are beautiful
- scary moments are better than average...
- ...but it's mostly because of unique setting which is also very cool

Shit:
- goddamn hipster faggot 'artistic choice' to cover the game in that eye gouging hyper contrast black&white and renegade extreme red, but the former can be removed so the game looks fine most of the time
- repeating the same action and expecting different result is definition of insanity, yah? Well, that game is a mental asylum then. Fun at first combat quickly turns into ridiculous grind, every single quest involves blind following of auditory quest compass and is exactly the same in nature, every discovery of some "dark secret" is exactly the same boring process of confronting demented ghost with evidence that's usually trashed all over the landscape
- at first refreshing and intriguing, leaving the story development to player talking with ghosts and gathering notes and such soon becomes obvious laziness on developer's part
- nearing the end you are getting much less info about what to do, quest compass stops working and you just waste time walking between several key points to find the one that moves story forward
- also, unless you're really into hiking or very lucky you may not be able to get into the shadowplane of Deep Forest without a walktrough as quest compass doesn't show you the location of the final bell. It could be a bug, but I wouldn't be surprised if this was deliberate attempt at making the game longer
- there is no armor to buy, only shitty charms. All the Red Suckers have proper plating and helmets making them that much harder to kill with anything but high quality weapons but we are stuck in whatever clothes we had on us when we crashed on the beach. That's pretty stupid and unfair.

Overall: :3/5: if you like headaches and dumb labor

I think this game would be amazing if it was more like Deadhunt and also had some online deathmatches. Combat would be so sweet with live opponents.

Also, I think your time and money(if you're the buying sort) would be better spent on a movie called Valhalla Rising.

THE END
 

ZagorTeNej

Arcane
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Dec 10, 2012
Messages
1,980
Cabloowie, I beat the game. This fight was actually harder than I thought it would be, mostly due to the vast amounts of spells flying around, and the fact that I accidentally equipped my ranger with explosive arrows, Sarevok himself was just HP bloated and not that interesting. It all worked out in the end though.

Now I'm going to play the second game with the same character which I haven't done before. I've only played them once each and that was a very long time ago, I'm not even sure I have finished them so it's a fresh new experience for me. Word is that bows sucks in BG2 and especially in ToB, so I'm thinking of either taking the stalker kit or just remaining a standard ranger with some flexibility. What's the most viable option for rangers in BG2 and what weapon proficiencies should I get? I don't want to get shafted because the game doesn't have any good X types of weapons.

What resolution is that? Are you using a widescreen mod?

Bows are weaker in the sequel because everybody moves faster and their damage doesn't scale well compared to melee and magic, it's still very viable though, especially if you pick archer kit (they get a pretty hefty bonus to their ranged damage, +1 every 3 levels IIRC). However if you want versatility (archer kit sucks at close range, you can only put one * in melee weapons) pick stalker as they have literally no drawbacks compared to vanilla ranger (you can't wear armor greater than studded leather, big fucking deal, there are many powerful leather armors in he game) while getting a few useful abilities (x3 backstab and a few mage spells).

Regarding weapon proficiencies, can't go wrong with katanas, hammers, flails, quarterstaves and short bows (if you pick stalker, be mindful that you can't backstab with weapons a thief can't use) but on the whole most weapon groups are represented well in BG2.
 

Unkillable Cat

LEST WE FORGET
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Seerix said:
- repeating the same action and expecting different result is definition of insanity, yah? Well, that game is a mental asylum then. Fun at first combat quickly turns into ridiculous grind, every single quest involves blind following of auditory quest compass and is exactly the same in nature, every discovery of some "dark secret" is exactly the same boring process of confronting demented ghost with evidence that's usually trashed all over the landscape
- at first refreshing and intriguing, leaving the story development to player talking with ghosts and gathering notes and such soon becomes obvious laziness on developer's part

This is the same conclusion that I reached. At first the game looks and feels SO promising, but when I realized that the remainder of the game consisted of doing the EXACT SAME THINGS over and over again, I almost felt heartbroken and gave up.

There is hope that the developers actually replace some of the repetetive content with some other content, but don't hold your breath waiting for it.
 

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