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Screenshot thread

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,118
Location
Swedex
Yeah that's a rather low quality dungeon. You kill a million skeletons and rats and then at the end is the biggest asshole enemy in the entire game who's stronger than all the enemies in Morrowind combined.

Yeah, what's up with that? I just couldn't defeat the motherfucker. Granted I only played this plugin once (with my latest character) but my nifty rogue couldn't last more than 5 seconds in there. I tried everything from paralyze, levitation and reading him a god damn bedtime story but he just kept farting in my face and calling me names.:(
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Summon storm atronachs (he can't damage them since he does lightning damage) and then nuke him with fire spells very quickly (he regens something like 20hp/s and 20mana/s). IIRC my master mage used up something like 5000 mana to kill him.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
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Perhaps the most depressing "game" I have witnessed for a while. Gameplay is nonexistant but the story is very nice.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Perhaps the most depressing "game" I have witnessed for a while. Gameplay is nonexistant but the story is very nice.
I think a more gameplay based approach to the narrative would have only been distracting and detrimental to the tone. It did what it set out to do and is very good for what it is.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Perhaps the most depressing "game" I have witnessed for a while. Gameplay is nonexistant but the story is very nice.
I think a more gameplay based approach to the narrative would have only been distracting and detrimental to the tone. It did what it set out to do and is very good for what it is.

This much is true, yeah. I've "played" it now for a second time and many things were different, some "ghosts" could be seen, or some marriage rings that were previously not there etc. It's kinda nice, you just have to be in the mood for it, not in some "let's play some cool game" mood. Still unsure what exactly happens in the story, or if there are multiple approaches to it etc.
I don't know why he kills himself in the end, or if he is already dead and this is just some kind of limbo/deathmarch he goes through, I don't know. Either way, I was pleasantly surprised, after first minutes of "what the fuck is this" it turned out to be great.
 

Suchy

Arcane
Joined
Nov 16, 2007
Messages
6,033
Location
Potatoland
Perhaps the most depressing "game" I have witnessed for a while. Gameplay is nonexistant but the story is very nice.
I think a more gameplay based approach to the narrative would have only been distracting and detrimental to the tone. It did what it set out to do and is very good for what it is.

This much is true, yeah. I've "played" it now for a second time and many things were different, some "ghosts" could be seen, or some marriage rings that were previously not there etc. It's kinda nice, you just have to be in the mood for it, not in some "let's play some cool game" mood. Still unsure what exactly happens in the story, or if there are multiple approaches to it etc.
I don't know why he kills himself in the end, or if he is already dead and this is just some kind of limbo/deathmarch he goes through, I don't know. Either way, I was pleasantly surprised, after first minutes of "what the fuck is this" it turned out to be great.

Heh, now I want to "play" it again.
As for the ending...
It wasn't really that depressing, considering what was going on. He doesn't kill himself, he was already dead and the isle is a kind of purgatory. In the final scene, when he jumps, pay attention at the shadow. It tranforms to a seagull, just a symbol of a soul moving forward.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Perhaps the most depressing "game" I have witnessed for a while. Gameplay is nonexistant but the story is very nice.
I think a more gameplay based approach to the narrative would have only been distracting and detrimental to the tone. It did what it set out to do and is very good for what it is.

This much is true, yeah. I've "played" it now for a second time and many things were different, some "ghosts" could be seen, or some marriage rings that were previously not there etc. It's kinda nice, you just have to be in the mood for it, not in some "let's play some cool game" mood. Still unsure what exactly happens in the story, or if there are multiple approaches to it etc.
I don't know why he kills himself in the end, or if he is already dead and this is just some kind of limbo/deathmarch he goes through, I don't know. Either way, I was pleasantly surprised, after first minutes of "what the fuck is this" it turned out to be great.

Heh, now I want to "play" it again.
As for the ending...
It wasn't really that depressing, considering what was going on. He doesn't kill himself, he was already dead and the isle is a kind of purgatory. In the final scene, when he jumps, pay attention at the shadow. It tranforms to a seagull, just a symbol of a soul moving forward.


Yeah, I noticed the shadow on the ground too. Jumping down that tower may be just a metaphor. I thought that he maybe lies in a coma too, those flashbacks throughout the "game" could be moments where doctors try to get him back to life and at the end, he just gives up to see her again in death or some such. Even though he basically says himself that "he created that island" it could also be that it's actually a real place where he went after her death to better cope with it in solitude (or by starving himself like some of those writings imply) and you just start to see this weird stuff at the end ( the ghosts, those candles) because he broke his leg and he is in a painkiller induced delirium etc.

It was also interesting going through this cave - did you notice this small chamber with the many candles placed had a heart shaped "island" in the middle of it?

I also don't get the part with the kidney stones - he mentions to Esther "you visited me in the hospital" - this was probably before the car accident. It is never made 100% clear that she was, infact, his wife. Could also be she is some friend, an unrequited love or just a relative. I guess the only thing that is 100% certain is, that she is dead.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
You can actually spot a ghost as early as in the lighthouse you start by, the amount of details you can miss in this game is staggering.
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Multi-headed Cow

Guest
Bloom is never tasteful and cannot be joked about Skyway. I'm very disappointed in you, you should've at least put up a trigger warning if you were going to post something as disgusting as that.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Multi-headed Cow said:
Bloom is never tasteful
Then why does it make the game look better?

I'm very disappointed in you, you should've at least put up a trigger warning if you were going to post something as disgusting as that.

Graphics in SShock 2 are dated yeah
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Just gonna repeat this again, anyone that like Dear Esther shoud DEFINETLY try The Stanley Parable; it's free, wonderfull and way better than DE...

Does it have a similar "melancholic"/moody theme like DE? I really liked this feeling of loneliness and beauty - does the Stanley Parable deliver such stuff too?
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Look up gameplay on youtube. It didn't "do it" for me.

Just watched it - it's indeed not my cup of tea, but a nice idea anyway. Nice nudges that the narrator "forces" the player uncountiously to take a certain path, I guess this is the point of the gameplay and the "story" that the player is under the same influence?

Anyway, kudos for using some of the American Beauty score there. : D
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
Just gonna repeat this again, anyone that like Dear Esther shoud DEFINETLY try The Stanley Parable; it's free, wonderfull and way better than DE...
Does it have a similar "melancholic"/moody theme like DE? I really liked this feeling of loneliness and beauty - does the Stanley Parable deliver such stuff too?
No, it's more about the idea of using very basic gameplay to tell a story, but this time with your choices actually affecting it.

DE is really unique in it's "melancholic" ambient, but the whole narrative is so underplayed next to SP it just angers me seeing people praise DE as a revolutionary, new kind of game, when SP did it better ages ago...
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I think that's the problem, you classify it as a game, while it is not a game. The makers actively dismiss claims that it is a game. I find the story telling unique as it allows for many interpretations what actually happened there up to the point that everyone has it's own version of the story in mind. The randomly chosen narrators pieces only make that element stronger.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
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:point:

Made a series of mistakes over the course of the game, but I thought that I had managed to score the win at the time of the first screenshot. Unfortunately, the zero evasion meant that the combined barrage of the power surge and remaining laser cannon fucked me over. If I could've fired half a second sooner, this would've been counted as a technical victory (My ship broke apart while the killing blow was en route to the flagship. If it had been the other way around, ie the flagship was breaking apart while the shots were en route to me, it would've been a win).
 

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