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Screenshot thread

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,453
Location
spite
Messing with new PSP emulator, new 1.0 version give more titles playable.

Brandish: Dark Revenant. It remind me about old times with Ultima Underworld and Arx Fatalis - one man into dungeon. Blobers are too mainstream.
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And last one - Jeanne D'Arc. With new Direct3D option (instead of OpenGL) it's fully playable. Oh joy. Before 1.0 game didn't even started, then character and text dissapear. And thanks to Angh - I forgot about some obvious solution to problem, where setting emulator to one game make rest unplayable.
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
Obsidian's la(te)st masterpiece

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Cover, short-sighted enemies + laughable AND visible camera cones?

:hmmm:

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Abysmal fucking minigames + broken info (it's not Q (Action), but Space - took me ~10 minutes to figure this out)

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Weee, that was some skilled gaming all right. I feel like finishing Battletoads while fingering A minor.
But wait, there's moar! Customization options!

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:yeah:

Quality fucking GUI design ahead.

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To close the minimap screen, you first have to click the "back" button with the mouse (no, escape / any other key won't work). OMG, we're already on the PDA screen!

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Now you have to press the tab (PDA) button (escape, again won't work).

:bravo:

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I won't miss such quality developers for sure.

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Alrighty, I know what's gonna happen' next.

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https://www.youtube.com/watch?v=jqFWDElfmWA&t=49s

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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
Decided to re-play Desu Ex - Invisibru War instead.
Compared to Alpha Brotocol, it's a timeless classic.

:rpgcodex:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,453
Location
spite
STALKER Misery 2.1.1 + Les Miserables. Thanks to some asshole recommending "slighty" recompressed textures to reduce stuttering, that doesn't help and turn your game into diarrhea wet dream. Whatever, gameplay is good enough. Not sure if I beat it, after leaving hobo zone and doing artifact hunt you just swim in money. And people bitched that hunting for them is not worth. Suuuure.

Old stashes from vanilia have garbage like this one.


Doing protection mission for some stalkers, this what happen when mission start. Ah, I forgot to mention - if mutant scratch you once = game over. Stalkers are invincible here but then why bother with this?
 
Joined
Mar 30, 2012
Messages
7,266
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

Clearly spekkio is not alpha enough to appreciate the game.

Let's continue our journey in Hexen 2.

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The throne of the dead king.

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I thought the minotaurs are the most annoying monsters added in expansion...

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...until I encountered this little fellas. The remind me of those blue thingies in Quake. And they always come in bigger packs.

:rage:

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Trying the demoness class added in PoP. Playing with the camera and enjoying dat view for a moment. Those naughty D&D nerds.

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This looks familiar.

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This is how Draq reacts when someone is making idiotic statement.

A replacer for :nocountryforshitposters:

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Sweet art.

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Jaguar guards and their panther equivalents are taught as bricks here.

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Sweet little sheepies :P.

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The big boss that we've been chasing the whole time. Many insta-kills spells involved here. We need to be careful.

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:smug:

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Portal of Praevus, like the expansion for the first Hexen is more streamlined and has easier riddles. There are new lands to visit, monsters to see, but overall the balance between the arcade fps and solving puzzles is still present. Overall, I think Raven back in the 90's were unique devs. They wanted to merge the Fps formula and monocled Rpg elements with really good results. The hub approach was something diffrent from start->end Doom system which was copy pasted into the other productions.

You had inventory, with things that you could use later on, some books and texts lying around for some lore addition. And of course puzzles, who can be really creative and infuriating. Hexen 2 has less monsters on the levels, but they are more intelligent and can really put the player to death in a matter of seconds. Especially the necromancer which I've tried in a trial run had a tought chance of survival. Adding to this the diffrent places to visit, like medieval influenced beginning or ancient Egypt (plus moving through time).Plus putting so many hidden buttons and passages... You can't just speedrun through the levels because sooner or later you will hit the wall. It's a shame that Quake 1 engine was so robust compared to Unreal ones. The Greek/Rome part where you move through the temple of Zeus or Athena are just begging for a bigger, more monumental scope. Still, with the tools Raven was provided they made a good dungeon crawler parts. From the creators of Black Crypt I didn't expect any less.

I wish more companies tried to make a spiritual successor to those games. A mishmash of diffrent elements that blends so well. Just expand the leveling system, it could be much better.

Where are thou Raven Software now?

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:negative:
 

A user named cat

Guest
Can't believe I'm saying this but Far Cry 4 is actually kinda fun. I skipped FC 3 so maybe I'm being lenient. Lots of funny random happenings like killer eagles terrorizing mountain folk and throwing bait to summon bears on enemies. Plus it looks nice and I'm a sucker for mountain scenery. Shame about the consolitis though.

They give you a bunch of interface options to disable popamole things like the minimap and XP popups, but you can't disable forced waypoint/quest markers :roll: The AI is also mostly inept, stupid checkpoint saves, looting animations are tedious and the skill system feels pointless. Still it's enjoyable for mindless fun and LARPing Rambo. I wouldn't recommend retail price or anything but it's worth checking out if you want to shoot stuff and explore around.

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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,501
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
OpenXcom v. 1.0 (with mods)
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I thought I was ready to do this mission... I was not. In 3-4 turns I lost 60-70% of my forces to a grenade from a ethereal and plasma fire from a sectopod. I had to abandon the mission and 2 more were lost trying to flee :)

This is from a LP I'm doing on my channel on youtube. Here is a link if interested: https://www.youtube.com/playlist?list=PLRhgUYyj4k8UhTpVyV4KcAIlH2zbzmNc5
https://www.youtube.com/playlist?list=PLRhgUYyj4k8UhTpVyV4KcAIlH2zbzmNc5
It has been going on for a while now. I have been loosing men to left and right. Think I'm at 50+ dead soldiers :)
 
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