Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

Joined
May 6, 2009
Messages
1,876,935
Location
Glass Fields, Ruins of Old Iran
It's not whining about violence, but about killing NPCs who are defensless and didn't attack you first.

I consider it a one-time experience, just like seeing 1man1jar or 2girls1cup. Or that dude that puts his penis in 2 acrylic glass sheets and screws them totally flattening his dick.

Shit, I forgot what I was going to say...

Must...resist...urge to quote...the No Russian post...

Rolling for Willpower, DC 10...

fuck, I failed.

Can't believe all this "OMG it's not real!" bullshit being spewed around here. Yes, of course it isn't real. Yes, no one is a criminal for doing something like that in a game. So I don't think you should be arrested or anything like that. But that sure is fuck won't stop me from passing judgement on you if you enjoy doing something like that in a game. Anyone who could go through something like that mission and not feel sick to their stomach is a morally depraved individual, regardless of whether they take that depravity out on others.

Because it's not "just a game." It's presented in a way that is realistic and is meant to tug at the emotions of the player. All games (and indeed all art) does that to some extent. To deny that is to say that you have never felt the slightest bit of emotion at anything that ever happened in a game, book, or movie that you experienced. And if you say that, you're a fucking liar. And you're one of the worst kinds of apologists that ever existed in gaming history - much worse than any of those mainstream gamers that like to forgive bad rpg mechanics who we like to make fun of so often - if you simply say it's "just a game," when referring to this depravity in MW2. It's never "just a game" when presented in such a manner. It's not meant to be. For fuck's sake, in gaming terms it's a mission where you simply go through the level mowing down people who don't even fight back and are basically only there so they can die. And yet, all you people - you who praise challenge in games, who always speak in favor of good gameplay mechanics - are defending this mission against those who see it for the trash it really is, all the while jumping up and down and yelling "Lol it's just pixels!"

You moral cowards. The very fact that you praise this level and say that it's "fun" shows that you don't think of it as just a game, because in pure gaming terms it's a piece of shit. So you look at it in terms that the developers wanted you to look at it, all the while trying to deflect attention from both you and what that level truly demonstrates. Go fuck yourselves.

That level is the ultimate in video game depravity. It has you acting out a truly evil act, presented realistically - a complete inversion of what it should be. Art is about presenting the ideal. And yes, games are art too. Anything that an artist puts forth is his vision of the ideal. So just think of that now in context of that mission. Now, games are art, but there is also the gameplay element as well to take into consideration. But I've already established that there is nothing "gamist" about that level, so you have to look at it in purely artistic terms. And in those terms, they are presenting evil depravity and, what's more, forcing the player to experience it firsthand. It is complete filth, on the level of a movie or book that has a serial killer as the protaganist, or a rap song that is about raping and killing women.

But there's more to it than that, you say? Like what? Showing maturity in a game? Except that all the other missions are your classic "good versus evil" mission, as others have already pointed out in this thread, and that this mission is a jarring departure. Presenting a complicated moral dillemna? Meaningless without actual choices, and furthermore that would require more build-up. That level has all the interactivity of a cutscene, and yet instead of presenting it as such, they force you to play through it. It is celebrating depravity for depravity's sake, and as such deserves every kind of condemnation we can give it.

And as far as Fallout is concerned, that's a completely different situation. Fallout is about CHOICE, and as such the ability to kill everyone is a representation of the power of choice and the freedom that players have. Nothing is ever forced. When we all complained about the lack of killable children in Fallout 3, we were complaining about the lack of CHOICE in the game, since they were presenting it as a sequel. Because player choice is another means of presenting the ideal in games, since it gives more immersion and greater player interaction in a game, and no other art form can do that. But in the absence of choice, a game should always force you to play the hero. Always.

This mission is doing the complete opposite. It is filth. There is absolutely nothing, nothing, that is redeemable about it. And by defending it on this forum you are giving moral sanction to this artistic depravity, and as such deserve this post that I wrote and any other vitriol that may be flung at you in this thread. If you don't want such comdemnation, then shut the fuck up and start seeing things as they really are, for once.
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Must...resist...urge to quote...the No Russian post...

Rolling for Willpower, DC 10...

fuck, I failed.

Can't believe all this "OMG it's not real!" bullshit being spewed around here. Yes, of course it isn't real. Yes, no one is a criminal for doing something like that in a game. So I don't think you should be arrested or anything like that. But that sure is fuck won't stop me from passing judgement on you if you enjoy doing something like that in a game. Anyone who could go through something like that mission and not feel sick to their stomach is a morally depraved individual, regardless of whether they take that depravity out on others.

Because it's not "just a game." It's presented in a way that is realistic and is meant to tug at the emotions of the player. All games (and indeed all art) does that to some extent. To deny that is to say that you have never felt the slightest bit of emotion at anything that ever happened in a game, book, or movie that you experienced. And if you say that, you're a fucking liar. And you're one of the worst kinds of apologists that ever existed in gaming history - much worse than any of those mainstream gamers that like to forgive bad rpg mechanics who we like to make fun of so often - if you simply say it's "just a game," when referring to this depravity in MW2. It's never "just a game" when presented in such a manner. It's not meant to be. For fuck's sake, in gaming terms it's a mission where you simply go through the level mowing down people who don't even fight back and are basically only there so they can die. And yet, all you people - you who praise challenge in games, who always speak in favor of good gameplay mechanics - are defending this mission against those who see it for the trash it really is, all the while jumping up and down and yelling "Lol it's just pixels!"

You moral cowards. The very fact that you praise this level and say that it's "fun" shows that you don't think of it as just a game, because in pure gaming terms it's a piece of shit. So you look at it in terms that the developers wanted you to look at it, all the while trying to deflect attention from both you and what that level truly demonstrates. Go fuck yourselves.

That level is the ultimate in video game depravity. It has you acting out a truly evil act, presented realistically - a complete inversion of what it should be. Art is about presenting the ideal. And yes, games are art too. Anything that an artist puts forth is his vision of the ideal. So just think of that now in context of that mission. Now, games are art, but there is also the gameplay element as well to take into consideration. But I've already established that there is nothing "gamist" about that level, so you have to look at it in purely artistic terms. And in those terms, they are presenting evil depravity and, what's more, forcing the player to experience it firsthand. It is complete filth, on the level of a movie or book that has a serial killer as the protaganist, or a rap song that is about raping and killing women.

But there's more to it than that, you say? Like what? Showing maturity in a game? Except that all the other missions are your classic "good versus evil" mission, as others have already pointed out in this thread, and that this mission is a jarring departure. Presenting a complicated moral dillemna? Meaningless without actual choices, and furthermore that would require more build-up. That level has all the interactivity of a cutscene, and yet instead of presenting it as such, they force you to play through it. It is celebrating depravity for depravity's sake, and as such deserves every kind of condemnation we can give it.

And as far as Fallout is concerned, that's a completely different situation. Fallout is about CHOICE, and as such the ability to kill everyone is a representation of the power of choice and the freedom that players have. Nothing is ever forced. When we all complained about the lack of killable children in Fallout 3, we were complaining about the lack of CHOICE in the game, since they were presenting it as a sequel. Because player choice is another means of presenting the ideal in games, since it gives more immersion and greater player interaction in a game, and no other art form can do that. But in the absence of choice, a game should always force you to play the hero. Always.

This mission is doing the complete opposite. It is filth. There is absolutely nothing, nothing, that is redeemable about it. And by defending it on this forum you are giving moral sanction to this artistic depravity, and as such deserve this post that I wrote and any other vitriol that may be flung at you in this thread. If you don't want such comdemnation, then shut the fuck up and start seeing things as they really are, for once.
I don't think we're talking about the same thing.

I'm not against violence in games (and other media) and I don't think it's neccessarily bad if you enjoy stuff like Postal. I've made a remark about "angsty teens" because if the violence is not provoked or unforseen consequence of any action, then what's left if not just your "angsty" feelz?

Maybe I sounded judgemental or condescending, but it wasn't my intention. I merely stated that it was fine for me when I was a teenager and has no appeal to me right now.

If you have angsty feelz and playing the game helps you with that - fine by me. Everyone has their quirks, as long as they don't hurt others - all is fine. (go play that concentration camp tycoon, go kill some kids in Fallout, go play Rapelay)

I'm immune to the "No Russian post" - it stops being reasonable after like 5 sentences. I'm glad (in my uninformed way) that we have content like that - I think that experiencing extreme situations in art is potentially beneficial. Yes, I'm feeling sick playing it, but it's also enlightening in a way. Wasn't there some research that giving people agency in such cases makes them more morally aware?



I wanted to make a moralfag rant about intent, suffering and shit, but it became too vast, so I just leave the conclusion:

When I see people levelling up in their pants when someone mentions specific mods for Hatred, something doesn't click with me. So you want to kill people in-game just because they're black/blonde/gay/furry/whatever? It may mean nothing, but it can also mean you're a mean dumbfuck.
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
Doom 2

VccF6H6.png


sZRTRVo.png


BZQTUCD.jpg


UJBpirD.jpg
 

Riskbreaker

Guest
Excellent fifth episode of Valiant, basically looks and plays very much like a sequel to Lunatic.
D8E2DCE65B1A8F671A784906078AD19FEE9C6B4C

C2F24F0C9A02B024FDC9D7A5B217AA085EF7BDC8

B6642632EBC749CDDC87B95F68E592ADE59FDD5B

AD764AC15B4A9E017282C936FD4C5865A02D76D4

Also, thanks in part to Accept's excellent Steam recommendation :salute: , I've been playing some Kingpin, also known as Rape Simulator 99 (as in player being constantly and brutally raped by pretty much everything, including the local rat population).
D4199EA7CDB2F9CDC40779F002D552F76129381F

E0B336A92945DB30FCB56277A0AA9F3EDEC14598

7D36B66E91BDFA90217C88CEB7D7E13D51DAC687
 

r3jonwah85

Savant
Joined
Sep 1, 2013
Messages
211
Location
Sweden

Still waiting for the sequel

:negative:


(Not really, a present-day dev would most likely transform the series into popamole garbage)

What the hell happened to this type of game design? Shooters that were actually fun, had nice level design (sometimes abstract but fun nonetheless), fluid motion and nice gun play. I recently played Far Cry 3 with a buddy just for the sake of coop but the movement, gun play and smeary image effects got me feeling a bit sick actually, and it is not really satisfying to blow people up. And Far Cry 3 is supposed to be one of the better ones. I mean, game engines are supposed to be more advanced and somewhat limitless nowadays, is it the case that big time studios just insist to keep making crappy feeling games and people buy it or do people really like this stuff that much? Recently been playing Soldier of Fortune, Quake, Doom, Heretic, Hexen 1/2, Clive Barkers Undying, C&C Renegade, Kingpin, Jedi Outcast, Red Faction, Sin and some other stuff, all of these just FEEL so much better. Or am I finally getting old...

And to cap this pointless post off, does anybody have some nice recommendations on forgotten gems? Started to collect FPS games the last year and feel the need to add something to the collection.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
And to cap this pointless post off, does anybody have some nice recommendations on forgotten gems? Started to collect FPS games the last year and feel the need to add something to the collection.


Not all forgotten gems but here are some FPS that are not your list:

Wolf3D and Spear of Destiny, don't forget to try out the free Macenstein
Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, just play the sequel if you're only going to play one
Rise of the Triad (google WinRott)
Marathon, I never was a big fan of the series but they're definitely not bad games
STRIFE, make sure to disable all the popamole features if you end up getting the recent re-release.
Doom 64 TC
Dark Forces (google DarkXL) and Dark Forces 2
CyberMage
The Terminator: Future Shock and Skynet
Outlaws, see our unofficial patch thread for info on how to run it on a modern OS.
Blood, check out http://blood.nanoaugur.net/
DN3D then try Shadow Warrior if you want to play with Duke's brother from another mother. The re-releases are ok, just don't use the "smooth" filter
Duke Nukem Forever
Redneck Rampage, Witchaven 1 and 2 , TekWar, NAM and World War II GI are all pretty mediocre but you might find some enjoyment in them
Powerslave (aka Exhumed) is another decent build engine game, the PSX version uses another, more advanced engine and is also worth checking out
Realms of the Haunting, make sure you play the patched us version (google Transformation Patch)
Chasm: The Rift, this "Quake clone" uses an interesting engine, it's not a great game though
HλLF-LIFE
Unreal (use Kentie's renderer)
Unreal Tournament (same)
Quake 3, at least finish the SP campaign on Nightmare and become a better person
Return to Castle Wolfenstein
NOLF 1 and 2, good games despite IMO rather mediocre gunplay
Aliens VS Predator, tastefully re-released as AvP Classic 2000
FEAR + expansion packs, 2 is a bad FEAR game and 3 is irredeemable trash


Then there are tons of great custom maps for Doom and Quake.
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,453
Location
spite
Lemme guess... picking bitches from CF?

Another episode of Dicking with Emulation.
Mazes of Fate (GBC)
ibkfVNqxSmhkRT.jpg

ixImtF1vf2D7j.jpg


Mazes of Fate (NDS)
igf6cSbCqRK2E.jpg

ibktXEjhr9waVK.jpg


NDS version looks better, have more characters but hidden switches are slighty harder to notice. On GBA they looks like those from Legends of Grimrock. On NdS they're ordinary brick but slighty brighter, so you end clicking everywhere.
I got sensible chuckle when I did first quest (yep, it's about rats in the basement), looted it and asked for reward. Old lady goes down and see that I stole everything, get mad. Did it again, told "Urm, I found few coins down there", she tell "It's yours". And you go outside with pack of poisoning leafs, magic rings and 5 coins.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
How's Cata DDA shaping up these days? Been a while since I took a look at it. Are NPCs functional and/or good yet? That was one thing I always hoped they'd improve.
They don't crash any more, anyway. There's a kind of NPC outpost now, and you can do a bunch of quests for them and trade. But no revolutionary changes.

Edit: Poked my head in at their forum and had a little looksee. As usual they were talking about dildos. I wonder if all roguelike communities are like that, never looked at any DoomRL/Nethack/DCSS forums. Dwarf Fortress forums at least are about making giant obsidian lava-spewing cocks to fire off over elves.
Yeah gaming forums tend to be full of weirdos (self-awareness level: -100)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom