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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,213
I routinely get the urge to go back and play more of MHFU, but then I remember the psycho lightning rape-monkey and go hide in a dark corner instead. Let me know if you get far enough to fight him.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,632
Location
Hyperborea
Have been meaning to get into MH for some time, so I'm going to try to go the distance with this game. I did some Tri on Dolphin, but was getting poor fps so I stopped. I'd rather make an honest woman out of this series and buy a Wii U or 3DS for Tri/4, but that's not doable right now.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
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bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Combat is rtwp and somewhat clunky. Aesthethic values are appropiate, and it has some VAs from people of the show (Varys and Jeor Mormont for instance). The story is quite good though. If you're a fan you'll probably enjoy it. It's probably the best GoT game so far, but that's not really saying much.
Combat is boring and tedious, but challenging.

Graphics are somewhere around 2002, but some assets (like both PCs) are very detailed.

The story however is awesome in a grim and sometimes disturbing way. Also choices and delayed, painful consequences.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Jagged Alliance - Deadly Games

Gus is a real BRO:

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:love:

Mission 33 looks taugher than it is:

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After all, we got artillery...





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It's time to end this!

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Shit just got real... :obviously:

 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Resident Evil - Revelations 2

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Foul-mouthed teenager? Not sure if

:incline:

Models are worse than in RER1:

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And the performance?

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Constant drops from 60 to ~20 FPS, mostly when there's plenty of effects. And when loading new area. And during combat. And when there's plenty (>1) enemies. And...

:1/5:

Will wait 1-2 years for patches. Stuttering in RER1 was fixed just last year, after all...
CrAPCOM represent.
 

A horse of course

Guest
Resident Evil 4 HD. My first time playing through the whole game (I remember playing the original PC release, getting infuriated with the controls and QTEs and quitting about 2 hrs in) and it wasn't really worth it. One of the longest linear shooters I've played (took me about 21hrs for the base game and another 3hrs for the comically lazy Separate Ways campaign). I'm not really sure why anyone who liked RE4 would have a problem with RE5, as even with the co-op partner the gameplay is virtually identical. I suppose the more traditional survival-horror environments (castles, woods, villages, underground labs) appeal to some fans. The development cycle of the game is more interesting than playing the damn thing (it went through multiple revisions, with version 1 being judged too much of a radical departure from the series, and converted into Devil May Cry, version 2's plot being reused for Haunting Ground, version 3.5's scenario being scrapped but revived in the RE5 DLC, and the final version being the result of Capcom getting pissed off, putting Mikami back as director and threatening to cancel the entire series of it didn't sell enough copies - hence the more accessible and marketable shift to 3rd-person action). Sorry for the horrible motion blur on many of the screens.

http://www.crimson-head.com/biohazard35.htm








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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,345
Location
Djibouti
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Retro dungeon in 1992. That's rich.

Meanwhile, in castle british

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YOU HAVE FEHLED

AS A SPEHS MUHRINE

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Woop woop. Well, UW2 was bretty guud, probably better than UW1, but Jesus Christ was the endgame a fucking chore. All this running back and forth between dimensions to get those djinn-summoning components and shit, fuck that.

Also, I've noticed that old rpgs of the first person variety really like to have these weird-ass 'astral void' kind of levels for their endgame, with weird colours, constant displacement and strange navigation. Well, fuck you, old rpgs. It was not fun in Daggerfall and it was definitely not fun here, either, although the ethereal void of uw2 was much less offensively terrible than Daggerfall's. It was still really fucking annoying though.
 

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