Tomb Raider II
starring LARA CROFT (1997)
On paper, Tomb Raider 2 does pretty much everything expected of a straight sequel - production values seem slightly improved (Lara has a ponytail!), maps feel even larger and more detailed, environments are far more varied and colourful than the original, and the game's length has been extended. The story remains as unobtrusive as ever, though cutscenes were somewhat more frequent and action-packed. For the most part, the basic exploration, puzzles and platforming of the first game are unchanged, with some flavour added in the form of ziplines and drivable vehicles.
Where it deviates significantly from Tomb Raider is its focus on combat, as the wolves and bears of the first game are mostly replaced by hundreds of gangsters, cultists and mercenaries. TR1 had an approximate 70/30 split between platforming/puzzles and short combat sequences, with several long sections of calm as you shuffled along ledges and hunted for switches, whereas every level in TR2 will throw dozens of gruelling gunfights at you. This isn't to say platforming and puzzles have been left by the wayside. The absolutely infuriating traps and impossible jumps from the end of the first game hit you from Tomb Raider 2's very first map and keep coming right up until the end. It seemed to me as if every other corner featured a sudden, inexplicable drop into a spike pit or slide into the void - be it an ancient Chinese tomb, a sunken passenger liner, or even a run-down Opera House - meaning that I ended up quicksaving an average of something like every 10 seconds. Playing the first game, I wasn't too bothered by the perspective issues some had complained about, but in TR2 the camera angles are a constant source of irritation, especially when they would flip around during timed trap or chase sequences.
If I had to try and distinguish between the platforming and exploration of TR1 versus that of TR2, I'd characterize the latter as spoiled by a rather nasty streak of sadism. With the constant barrage of cheap deaths due to traps, multi-level slides you couldn't possibly do correctly without prior knowledge of, wrestling with the controls as gangs of enemies spawning right behind you, leaping off cliffs during firefights, slightly mistimed jumps or grabbing ledges at just off the correct angle, I found the whole experience significantly less appealing than Tomb Raider 1. It's not that the game isn't without its charms - I particularly liked the general layout and aesthetics of the Venice, Opera House, and Monastery maps, plus the unnerving atmosphere of the underwater levels and the sheer scale of the final boss - but Tomb Raider 2 demands a hell of a lot from the player without giving them enough in return and is quite frankly one of the most frustrating titles I've played in my life. How the game became such a hit with casual gamers is beyond my comprehension.