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Konjad

Patron
Joined
Nov 3, 2007
Messages
5,382
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
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A horse of course

Guest
Warhammer Online: Age of Reckoning - Return of Reckoning (Private Server Alpha)

I haven't posted much stuff here for the past few months. This was partially down to being so busy in Poland, but the main reason was that I was levelling my way through Warhammer Online. I posted screens from RoR a couple of years ago, but at that time it was only really functional up to level 20. At this point you can level all the up to 40 and hit Renown (PvP) Rank 45 or 50 iirc, most of the basic quests work, and a good chunk of Public Quests are also functional (but devoid of the scripting/voice acting etc. from the original game). For those curious, neither endgame City Sieges nor Land of the Dead (aside from some scenarios and side-content) have been implemented.

I originally levelled a Witch Hunter to try and see as much content as possible, but it's just obscenely difficult to get anyone to group for PvE content - aside from farming the same couple of lvl 30-40 Public Quests for early Tier 4 gear. With that in mind I ended up making a Black Orc (Tank class) to make it easier to see more content. Even then, I not only had to level him to max alongside my Order character, but also grind PvP to get the best possible endgame gear (which would allow me to solo more content). I did pretty much everything possible to view the maximum amount of PvE and lore or story-related content, but most of the interesting stuff (e.g. fighting named characters from the Warhammer lore such as King Ungrim Ironfist, Kurt Helborg, Hellebron etc.) is essentially off-limits without a large party (good luck finding one in a game most of the community stayed with due to PvP).

Anyway, not something you should really bother with unless you love PvP. I just wanted to get back in the mood before Total War: Warhammer II.

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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,035
Location
Djibouti
I recommend skipping Goblins 1 and heading straight into Goblins 2. Gob1 isn't really a good game and might discourage you from delving into 2/3, which are both 100% brilliant and some of my most favouritest adventure games ever.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
I recommend skipping Goblins 1 and heading straight into Goblins 2. Gob1 isn't really a good game and might discourage you from delving into 2/3, which are both 100% brilliant and some of my most favouritest adventure games ever.
Too late, I've completed G1 on Amiga years ago... :lol:
 

A horse of course

Guest
Assassin's Creed: Rogue (mild spoilers)




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Last AC I played was III, skipped Black Flag because I never saw it at a good sale price with DLCs and may as well just wait for a Fitgirl repack now :troll: Within 10m of booting this up I felt like I'd done absolutely everything 100 times before. Problem with AC games is that I burnt myself out getting 100% on Assassin's Creed 2 & Brotherhood waaaaaaay back in the day, and since then I've never felt the urge to do much more than rush through the story missions and get to the next game. Definitely a series that could've done with longer dev cycles and more unique iterations. I heard Rogue was the B-list cashgrab of the series since it was only released on PC and the old consoles whilst the PS4 and Xbox One were waiting on Unity, but it didn't really seem any better or worse than "major" releases.

I guess it's a shame because there's a lot of side-content I missed in Rogue, such as Legendary Battles, Viking/Native American tombs and cool outfits...but I've still got like three full games to finish before I'm caught up with the series, so meh. Otherwise, mechanically I understand that it's essentially the same game as Black Flag, though I don't know if they had the enemy stalker/assassins, which were an interesting touch on the usual stealth gameplay (though, oddly, they were almost exclusively limited to street level, which seems to fly in the face of what you'd expect and just makes rooftop approaches even more vital than usual). My main complaint is that Shay's upgrades (health, pouches etc.) required animal pelts (as in AC III) despite running into only two animal types in the entire playthrough, whereas ship and weapon upgrades are generally encountered as part of regular questing and exploration. Oh, and the sound was fucked when I wore headphones - incredibly muted and dull.

Playing as a Templar and viewing the Assassins as terrorists or brutally violent revolutionaries is a pretty obvious spin that they should've tried years before this, but it's a nice experience all the same. I liked most of the cast, despite - as with most AC titles - it being massively bloated with shout-outs to characters from other titles and historical figures, meaning that new or important members of the core repertoire were paper-thin. Shay himself was an adequately engaging protagonist. The modern-day segments are unfortunately as moronic as ever. You don't really have to do much beyond walk around a bit and unlock stuff if you care enough, but the writing and dialogue in these sections is so appalling that I just wanted them over with.

So, there's not much to say. It's another Assassin's Creed title and I'm pretty sure everyone on earth knows what they're getting with these.
 

pippin

Guest
both screenshots make her look like 20 years older than how she looked with vanilla textures
 

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