octavius, it seems like you have multitextures enabled again. As you might remember, type preferences in the console or text chat, hit Enter, and disable multitextures and OneXBlending in whichever renderer you're using. Also, if you care, it's possible to get an up-scaled HUD if the game is run through dgVoodoo (the Direct3D or the unofficial DirectX8 renderers both work fine with it), set a small resolution in the game, and force your preferred one in dgVoodoo's settings.
Edit: Actually, since it's a modification, there's a chance that something might not look right if it was designed with those features in mind. Still worth a try, it should make the skies look better.
It's strange that disabling multitextures shouldn't change anything in those renderers. Perhaps it's something about that mod. I don't know if it's compatible with the OldUnreal patch, but perhaps the rendersrs included there would change something. There was this media pack with the updated renderers that didn't require installing the patch: https://www.oldunreal.com/specialpatches.htmlI tried the multitextures trick, but I can't see any effect using Direct3D9 or OpenGL.
RTNP: Ultimate Edition, or the texture packs it uses, supports only those two renderers. The game intro looks quite a bit better with regular Direct3d, but then it can't handle the improved textures for creatures and crashes:
"Encountered oversize texture without sufficient mimaps"
I tried using Glide and dgVoodoo, but that turned the game into a slideshow.
So I will play RTNP: Ultimate Edition with OpenGL and suffer some sub-optimal graphics, and then switch to Direct3D for other UT mods I may play.
fuck yeah, Hong Kong! :D great visuals, great soundtrack!
And then here's my party for Nu-XCOM. Time to start the sequel someday:
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Not naming your soldiers after Codexers?![]()
It's strange that disabling multitextures shouldn't change anything in those renderers. Perhaps it's something about that mod. I don't know if it's compatible with the OldUnreal patch, but perhaps the rendersrs included there would change something. There was this media pack with the updated renderers that didn't require installing the patch: https://www.oldunreal.com/specialpatches.htmlI tried the multitextures trick, but I can't see any effect using Direct3D9 or OpenGL.
RTNP: Ultimate Edition, or the texture packs it uses, supports only those two renderers. The game intro looks quite a bit better with regular Direct3d, but then it can't handle the improved textures for creatures and crashes:
"Encountered oversize texture without sufficient mimaps"
I tried using Glide and dgVoodoo, but that turned the game into a slideshow.
So I will play RTNP: Ultimate Edition with OpenGL and suffer some sub-optimal graphics, and then switch to Direct3D for other UT mods I may play.
As for dgVoodoo, it works fine with the unofficial DirectX8 renderer included with the OldUnreal patch if you wish to use S3TC textures. The older renderers won't work with them.
AFAIK they don't. There should be some improved renderers floating about, though.I couldn't make those OldUnreal patch files to work. Are you sure they work with UT?
Yes, sorry, I was focusing on its being Return to Na Pali all the time and just forgot that you're running it on top of the Tournament. That screenshot indeed looks like everything is fine now. Here is a media patch from OldUnreal that contains video and audio renderers for UT: https://www.oldunreal.com/utpatches.html There's also this web site, probably with the same OpenGL renderer, but it might have a newer version: http://www.cwdohnal.com/utglr/I couldn't make those OldUnreal patch files to work. Are you sure they work with UT?
Those from the media pack worked, but poorly.
I found out the game was too easy, so I decided to uninistall and reinstall the whole thing again, and start over, and unless I'm imagining thing the game looks better now. At least it's good enough for me.
I'm more worried about the sound that keeps breaking.
What follows is an excerpt from The Romantic Misadventures of Hank J. Gateway-Protag, abridged (Dahlgren, Verdu. 1993):
Day 3: Hank finds himself stranded on a derelict alien spaceship. All in a day's work. To his surprise, he encounters a young woman, slumped against a wall in the cargo bay. She appears to be in poor condition.
Hank's ma didn't raise no fool; he knows what it means to be stranded in deep space -- he's outside the jurisdiction of Earth law! He promptly slips the woman a roofie and gets to it.
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Unfortunately, Hank is cockblocked by the game designers, who throw a big fat "But thou must!" in his face. Hank is unperturbed. There will be other opportunities.
Day 8: For reasons completely unrelated to his relentless romantic advances toward the sole other inhabitant of the alien spaceship, Hank finds himself in an escape pod bound for a barren ice planet. Upon his arrival, he encounters these... things.
Hank shrugs, for he knows that beggars can't be choosers. Inorganic crystalline living spinal cords? Don't mind if I do!
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Hank is heartened by the lack of resistance, but his experience reminds him just a little too much of his frequent bouts with tasers back home, so he lays off.
Day 16: After weeks of duress, Hank has managed to do what no human has ever done before -- he has located the homeworld of the fabled Heechee, the galaxy's most highly advanced civilization!
Hank is less concerned with this than he is with the fact that they all look vaguely humanoid. Score!
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Disoriented, drenched in saliva, his nose raw and painful, Hank is positively ecstatic. A species of people who reciprocate when he accosts them at random in the middle of the street? He's had dreams about this!
Day 19: Having satiated his desires for casual hook-ups, Hank decides to take things in a more personal direction.
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Playing hard to get, huh? Receptionists, receptionists never change.
Day 21: Memories of bedding gullible, rosy-faced Catholic maidens haunting his dreams at night, Hank is compelled to try his luck with someone a little more... spiritual.
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Ah, the chaste, how Hank pities them. He knows in his heart that God celebrates all earthly pleasures.
Day 29: Once again, through no fault of his own, Hank finds himself drifting through the eternal void, aboard the very same starship where his journey began.
But this time, Hank has come prepared. It just so happens that the Heeche possessed the technology to render a person invisible, and Hank didn't have to be asked twice -- indeed, he's not quite sure he was ever asked at all.
Laughing softly to himself as he considers the impotence with which lesser minds would make use of such a device, he creeps up on an unsuspecting Space Terrorist.
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As he slinks back into the shadows, Hank savours the lingering taste of terrorist aftershave, and the thoughts of the months to come...
Gateway II: Homeworld. It's great.What game is this again?