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Screenshot thread

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
AA12441E19A96CD0E365BE5E35D516C8AD5E888C
572E76057FB7A3119BFAB9B0B3FA3C6B6CECA4D7


200958D1C07678DAB3BFEEFC6A1DC8D788E5CA4A

ND was here

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Eviternity Boss
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7DC5403C144E1A24E7BC0EE824499DEDD713D338

:shredder:
One of the best-looking wads to date. Some of the later maps are pretty slaughtery but they were still good fun in co-op. I'm sure it's doable in SP on UV too, if you take your time or .. if you are save scumming scum.
 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,345
The Debil Inside - The Bugging Menace

Remember that bugged ammo box mentioned in previous post? Guess what, it corrupted my saves, a fitting reward for a greedy bastard like me. Had to start new game again. Took me 3h to complete the game. And they say old games are longer than new games or something like that...
Also found that there is a new version of the CCh's installator, which fix a lot of technical issues, now you get full 60FPS experience while v1 had noticable slowdowns.

Found that there is sort of New Game+ option but I have no idea what it does except getting even more broken, just look at this:
gZjtzh3.jpg

Jack T. Ripper shows on two screens and there is speech from final cutscene playing now. What a shitshow.
And for some reason there are black bars on the screenshots even though there were none in-game. :roll:

XQkEnpp.jpg

nah
tEVRumd.jpg

cN5VGrC.jpg

tqaVg57.jpg

YaT5Kmw.jpg

mgJQWCC.jpg

SVJKpyx.jpg

looks rough but some of them get ignited after death, making whole swarm not so threatening

finale!
JEKRHEk.jpg

It was rather easy but there was moment where little baseball bastards (whose assaulting script started prematurely) stunlocked Deva to death, had to start the fight again.
KMNwUrQ.jpg

ufofYRM.jpg

xjk72wW.jpg

EkzUGKW.jpg

wpEnXkf.jpg

:shredder:
Overall ok game but good riddance fighting enemies behind the corners without Deva and her homing missle spells...
There is an escort mission with science bitch, she rips all these idiotbox's victims with UZI like there is no tomorrow which is nice after playing all these good games ruined by escort missions with suicidal NPCs. But first, you have to take her out of the cave, with fucked up camera and enemies spawning behind you - good riddance.
ajOP50o.jpg
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
This isn’t going to be the typical screenshot post.

I’ve recently gone back to one of my hobbies, typography—I am aware that I have weird hobbies, which is probably why I never get invited to parties. It happened in part when I stumbled upon Matthew Butterick’s excellent online book on the topic, Practical Typography. I already knew many of the things in the book but it was an excellent refresher and it clarified doubts I had on the topic, and I also learned a few things. (For those interested, the book isn’t free but Butterick allows you to read it first and pay later, according to your means and the value you put on it.)

One particular thing I took from this book was the very short list of professional free fonts. I instantly fell in love with Charter, an old font designed by Mather Carter (a veteran who created famous fonts like Verdana and Georgia) which looks great on screen and on paper; I have been using it for various endeavours since then, including hand-outs for my students.

So I naturally wanted to use it for one of my other hobbies: Interactive Fiction. I loaded it up in Windows Frotz, replacing Constantia which had served me well for pretty much a decade, and this is what I got:

SNE4Uha.png


Not that nice. Letters are of a different width and some are even squashed like the u; letterspace is also messed up and either too wide or too small, as you can see in south (four line from the bottom).

A bit of research tells me it’s because I’ve use the OpenType version of the font (.otf) instead of TrueType (.ttp). OpenType is the “newer” format, but considering TrueType came out in the late 80’s and OpenType in 1996, that’s rather moot. Mainly, OpenType contains more features than TrueType fonts, mainly in the form of extra character, e.g., small caps, which were often offered as a separate TrueType font. The sad thing is that, despite Microsoft taking an active development in the project, they are poorly supported on Windows; macOS fares a bit better in that regard but TrueType is still recommended on both OSs for better compatibility.

I switched the otf files to ttp, and here is what I got:

uHiO5NE.png


Better, but not perfect. In particular, you can see that some letter are now misshapen: check the _u_ in the screenshot.

A bit more research told me that TrueType fonts are handled by ClearType on Windows, which does a good job smoothing fonts on a screen. It works particularly well for fonts that were designed for it, such as Cambria, Calibri, Constantia, or Consolas; here, not so much. Apparently, this is the old Microsoft curse at work: they never had a unified vision of design, and their own programs all look rather different; even their innovations, like the ribbon, will find their way into some of their programs but not the other. This never pushed third-party developpers to care about the look of their own programs, and features were poorly documented, hence why some programs will nicely render fonts, e.g., Sublime Text, and others will simply mangle them. Microsoft has even pushed DirectWrite which does render fonts well, whether TrueType or OpenType, but many still use ClearType and show no sign of updating. The Mac may be overpriced for what it is, but Apple was smart when they pushed their unified design and made sure that all their in-house programs looked good, which in turn pushed third-party developpers to care about the design of their own programs so they would nicely fit with the native ones. It may be design that flatters the user, but it’s good design nonetheless.

Here’s where my next bit of research took me. I found out about that thing called MacType, which aims to change the font rendering in Windows to be closer to how it looks in macOS.
It apparently uses the same technology that is used in Unix and macOS. And, after a bit of fiddling mostly related to selecting the best profile, it works:

JZYtYl8.png


This is the TrueType font with MacType. It does looks better but the _u_ still isn’t right.

I switched back to OpenType and here is what I got:

tOdRWA2.png


All right! Letters are shaped nicely and evenly; letterspace is correct: looks like we’ve got a keeper. This is how Charter is supposed to look like, and it is such a nice underrated font. Interestingly, the IF interpreter Gargoyle uses it as its default font.

MacType isn’t just for Interactive Fiction: it also improves the font rendering in Windows (I switched from Segoe UI to Adobe’s Source Sans Pro, also available for free) and various programs.
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,566
This isn’t going to be the typical screenshot post.

I’ve recently gone back to one of my hobbies, typography—I am aware that I have weird hobbies, which is probably why I never get invited to parties. It happened in part when I stumbled upon Matthew Butterick’s excellent online book on the topic, Practical Typography. I already knew many of the things in the book but it was an excellent refresher and it clarified doubts I had on the topic, and I also learned a few things. (For those interested, the book isn’t free but Butterick allows you to read it first and pay later, according to your means and the value you put on it.)

One particular thing I took from this book was the very short list of professional free fonts. I instantly fell in love with Charter, an old font designed by Mather Carter (a veteran who created famous fonts like Verdana and Georgia) which looks great on screen and on paper; I have been using it for various endeavours since then, including hand-outs for my students.

So I naturally wanted to use it for one of my other hobbies: Interactive Fiction. I loaded it up in Windows Frotz, replacing Constantia which had served me well for pretty much a decade, and this is what I got:

SNE4Uha.png


Not that nice. Letters are of a different width and some are even squashed like the u; letterspace is also messed up and either too wide or too small, as you can see in south (four line from the bottom).

A bit of research tells me it’s because I’ve use the OpenType version of the font (.otf) instead of TrueType (.ttp). OpenType is the “newer” format, but considering TrueType came out in the late 80’s and OpenType in 1996, that’s rather moot. Mainly, OpenType contains more features than TrueType fonts, mainly in the form of extra character, e.g., small caps, which were often offered as a separate TrueType font. The sad thing is that, despite Microsoft taking an active development in the project, they are poorly supported on Windows; macOS fares a bit better in that regard but TrueType is still recommended on both OSs for better compatibility.

I switched the otf files to ttp, and here is what I got:

uHiO5NE.png


A bit better, but not perfect. In particular, you can see that some letter are now misshapen: check the _u_ in the screenshot.

A bit more research told me that TrueType fonts are handled by ClearType on Windows, which does a good job smoothing fonts on a screen. It works particularly well for fonts that were designed for it, such as Cambria, Calibri, Constantia, or Consolas; here, not so much. Apparently, this is the old Microsoft curse at work: they never had a unified vision of design, and their own programs all look rather different; even their innovations, like the ribbon, will find their way into some of their programs but not the other. This never pushed third-party developpers to care about the look of their own programs, and features were poorly documented, hence why some programs will nicely render fonts, e.g., Sublime Text, and others will simply mangle them. Microsoft has even pushed DirectWrite which does render fonts well, whether TrueType or OpenType, but many still use ClearType and show no sign of updating. The Mac may be overpriced for what it is, but Apple was smart when they pushed their unified design and made sure that all their in-house programs looked good, which in turn pushed third-party developpers to care about the design of their own programs so they would nicely fit with the native ones. It may be design that flatters the user, but it’s good design nonetheless.

Here’s where my next bit of research took me. I found out about that thing called MacType, which aims to change the font rendering in Windows to be closer to how it looks in macOS.
It apparently uses the same technology that is used in Unix and macOS. And, after a bit of fiddling mostly related to selecting the best profile, it works:

JZYtYl8.png


This is the TrueType font with MacType. It looks a bit better but the _u_ still isn’t right.

I switched back to OpenType and here is what I got:

tOdRWA2.png


Much better! Letters are shaped nicely and evenly; letterspace is correct: looks like we’ve got a keeper. This is how Charter is supposed to look like, and it is such a nice underrated font. Interestingly, the IF interpreter Gargoyle uses it as its default font.

MacType isn’t just for Interactive Fiction: it also improves the font rendering in Windows (I switched from Segoe UI to Adobe’s Source Sans Pro, also available for free) and various programs.

Thanks for the info. I played a lot of IF in the past.
Looking at your last screenshot I see that the "i" in "poised" is misaligned.
In general I found that these little imperfections tend to disappear when using high dpi monitors. I think also some quality is gained if the font/rendering supports ligatures and context variable word/letter spacing (such as in latex). I think there was a big improvement in recent years in modern OSes for these aspects.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
Updated my rig recently (after ~4 years), which means it's time to catch up with all the fantastic PC releases of recent years! Let's start classy...

aOCQVOd.jpg


:yeah:

nbWkwkR.jpg


yMMSSKl.jpg


:bro:

7qDaSUo.jpg


It looks like someone has some problems with the stronk feminist superhero types... :roll:

JtvK10v.jpg


UbNsICt.jpg


:yeah:

:5/5::5/5: / GOTY
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,449
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Looks so charming, but isn't it super easy?

I've played like 3 hours so far, so I can't really say. There are conditions you can toggle on or off to make fights harder or to disable the use of certain items and a few others, so if it gets too easy I'll probably try those out a bit. Also there's post-game which I'm guessing ramps up the difficulty.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,425
Looks so charming, but isn't it super easy?

No, it is not at all easy with the Draconian Quest "Strong Monsters" in use. It's one of the most rewarding and challenging JRPGs ever released. Where did you get the impression that it was super easy?
 

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