Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Screenshot thread

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,559
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Well, fuck.

mQHMoxw.jpg

hR9eSn7.jpg
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
This isn’t going to be the typical screenshot post.

I’ve recently gone back to one of my hobbies, typography—I am aware that I have weird hobbies, which is probably why I never get invited to parties. It happened in part when I stumbled upon Matthew Butterick’s excellent online book on the topic, Practical Typography. I already knew many of the things in the book but it was an excellent refresher and it clarified doubts I had on the topic, and I also learned a few things. (For those interested, the book isn’t free but Butterick allows you to read it first and pay later, according to your means and the value you put on it.)

One particular thing I took from this book was the very short list of professional free fonts. I instantly fell in love with Charter, an old font designed by Mather Carter (a veteran who created famous fonts like Verdana and Georgia) which looks great on screen and on paper; I have been using it for various endeavours since then, including hand-outs for my students.

So I naturally wanted to use it for one of my other hobbies: Interactive Fiction. I loaded it up in Windows Frotz, replacing Constantia which had served me well for pretty much a decade, and this is what I got:

SNE4Uha.png


Not that nice. Letters are of a different width and some are even squashed like the u; letterspace is also messed up and either too wide or too small, as you can see in south (four line from the bottom).

A bit of research tells me it’s because I’ve use the OpenType version of the font (.otf) instead of TrueType (.ttp). OpenType is the “newer” format, but considering TrueType came out in the late 80’s and OpenType in 1996, that’s rather moot. Mainly, OpenType contains more features than TrueType fonts, mainly in the form of extra character, e.g., small caps, which were often offered as a separate TrueType font. The sad thing is that, despite Microsoft taking an active development in the project, they are poorly supported on Windows; macOS fares a bit better in that regard but TrueType is still recommended on both OSs for better compatibility.

I switched the otf files to ttp, and here is what I got:

uHiO5NE.png


Better, but not perfect. In particular, you can see that some letter are now misshapen: check the _u_ in the screenshot.

A bit more research told me that TrueType fonts are handled by ClearType on Windows, which does a good job smoothing fonts on a screen. It works particularly well for fonts that were designed for it, such as Cambria, Calibri, Constantia, or Consolas; here, not so much. Apparently, this is the old Microsoft curse at work: they never had a unified vision of design, and their own programs all look rather different; even their innovations, like the ribbon, will find their way into some of their programs but not the other. This never pushed third-party developpers to care about the look of their own programs, and features were poorly documented, hence why some programs will nicely render fonts, e.g., Sublime Text, and others will simply mangle them. Microsoft has even pushed DirectWrite which does render fonts well, whether TrueType or OpenType, but many still use ClearType and show no sign of updating. The Mac may be overpriced for what it is, but Apple was smart when they pushed their unified design and made sure that all their in-house programs looked good, which in turn pushed third-party developpers to care about the design of their own programs so they would nicely fit with the native ones. It may be design that flatters the user, but it’s good design nonetheless.

Here’s where my next bit of research took me. I found out about that thing called MacType, which aims to change the font rendering in Windows to be closer to how it looks in macOS.
It apparently uses the same technology that is used in Unix and macOS. And, after a bit of fiddling mostly related to selecting the best profile, it works:

JZYtYl8.png


This is the TrueType font with MacType. It does looks better but the _u_ still isn’t right.

I switched back to OpenType and here is what I got:

tOdRWA2.png


All right! Letters are shaped nicely and evenly; letterspace is correct: looks like we’ve got a keeper. This is how Charter is supposed to look like, and it is such a nice underrated font. Interestingly, the IF interpreter Gargoyle uses it as its default font.

MacType isn’t just for Interactive Fiction: it also improves the font rendering in Windows (I switched from Segoe UI to Adobe’s Source Sans Pro, also available for free) and various programs.
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,836
This isn’t going to be the typical screenshot post.

I’ve recently gone back to one of my hobbies, typography—I am aware that I have weird hobbies, which is probably why I never get invited to parties. It happened in part when I stumbled upon Matthew Butterick’s excellent online book on the topic, Practical Typography. I already knew many of the things in the book but it was an excellent refresher and it clarified doubts I had on the topic, and I also learned a few things. (For those interested, the book isn’t free but Butterick allows you to read it first and pay later, according to your means and the value you put on it.)

One particular thing I took from this book was the very short list of professional free fonts. I instantly fell in love with Charter, an old font designed by Mather Carter (a veteran who created famous fonts like Verdana and Georgia) which looks great on screen and on paper; I have been using it for various endeavours since then, including hand-outs for my students.

So I naturally wanted to use it for one of my other hobbies: Interactive Fiction. I loaded it up in Windows Frotz, replacing Constantia which had served me well for pretty much a decade, and this is what I got:

SNE4Uha.png


Not that nice. Letters are of a different width and some are even squashed like the u; letterspace is also messed up and either too wide or too small, as you can see in south (four line from the bottom).

A bit of research tells me it’s because I’ve use the OpenType version of the font (.otf) instead of TrueType (.ttp). OpenType is the “newer” format, but considering TrueType came out in the late 80’s and OpenType in 1996, that’s rather moot. Mainly, OpenType contains more features than TrueType fonts, mainly in the form of extra character, e.g., small caps, which were often offered as a separate TrueType font. The sad thing is that, despite Microsoft taking an active development in the project, they are poorly supported on Windows; macOS fares a bit better in that regard but TrueType is still recommended on both OSs for better compatibility.

I switched the otf files to ttp, and here is what I got:

uHiO5NE.png


A bit better, but not perfect. In particular, you can see that some letter are now misshapen: check the _u_ in the screenshot.

A bit more research told me that TrueType fonts are handled by ClearType on Windows, which does a good job smoothing fonts on a screen. It works particularly well for fonts that were designed for it, such as Cambria, Calibri, Constantia, or Consolas; here, not so much. Apparently, this is the old Microsoft curse at work: they never had a unified vision of design, and their own programs all look rather different; even their innovations, like the ribbon, will find their way into some of their programs but not the other. This never pushed third-party developpers to care about the look of their own programs, and features were poorly documented, hence why some programs will nicely render fonts, e.g., Sublime Text, and others will simply mangle them. Microsoft has even pushed DirectWrite which does render fonts well, whether TrueType or OpenType, but many still use ClearType and show no sign of updating. The Mac may be overpriced for what it is, but Apple was smart when they pushed their unified design and made sure that all their in-house programs looked good, which in turn pushed third-party developpers to care about the design of their own programs so they would nicely fit with the native ones. It may be design that flatters the user, but it’s good design nonetheless.

Here’s where my next bit of research took me. I found out about that thing called MacType, which aims to change the font rendering in Windows to be closer to how it looks in macOS.
It apparently uses the same technology that is used in Unix and macOS. And, after a bit of fiddling mostly related to selecting the best profile, it works:

JZYtYl8.png


This is the TrueType font with MacType. It looks a bit better but the _u_ still isn’t right.

I switched back to OpenType and here is what I got:

tOdRWA2.png


Much better! Letters are shaped nicely and evenly; letterspace is correct: looks like we’ve got a keeper. This is how Charter is supposed to look like, and it is such a nice underrated font. Interestingly, the IF interpreter Gargoyle uses it as its default font.

MacType isn’t just for Interactive Fiction: it also improves the font rendering in Windows (I switched from Segoe UI to Adobe’s Source Sans Pro, also available for free) and various programs.

Thanks for the info. I played a lot of IF in the past.
Looking at your last screenshot I see that the "i" in "poised" is misaligned.
In general I found that these little imperfections tend to disappear when using high dpi monitors. I think also some quality is gained if the font/rendering supports ligatures and context variable word/letter spacing (such as in latex). I think there was a big improvement in recent years in modern OSes for these aspects.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,380
Updated my rig recently (after ~4 years), which means it's time to catch up with all the fantastic PC releases of recent years! Let's start classy...

aOCQVOd.jpg


:yeah:

nbWkwkR.jpg


yMMSSKl.jpg


:bro:

7qDaSUo.jpg


It looks like someone has some problems with the stronk feminist superhero types... :roll:

JtvK10v.jpg


UbNsICt.jpg


:yeah:

:5/5::5/5: / GOTY
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,559
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Looks so charming, but isn't it super easy?

I've played like 3 hours so far, so I can't really say. There are conditions you can toggle on or off to make fights harder or to disable the use of certain items and a few others, so if it gets too easy I'll probably try those out a bit. Also there's post-game which I'm guessing ramps up the difficulty.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,645
Looks so charming, but isn't it super easy?

No, it is not at all easy with the Draconian Quest "Strong Monsters" in use. It's one of the most rewarding and challenging JRPGs ever released. Where did you get the impression that it was super easy?
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Thanks for the info. I played a lot of IF in the past.
Looking at your last screenshot I see that the "i" in "poised" is misaligned.
In general I found that these little imperfections tend to disappear when using high dpi monitors. I think also some quality is gained if the font/rendering supports ligatures and context variable word/letter spacing (such as in latex). I think there was a big improvement in recent years in modern OSes for these aspects.

I don’t know about the i. Charter has some little quirks like that, which give it personality. You can see it there:

340px-Bitstream_Charter_spec.svg.png


It is also perfectly possible that you are right: MacType isn’t a one-size-fits-all solution and requires some tweaking, if only for choosing between the various profiles. That said, if it is really wrong, don’t ruin it for me because then I will bug me all the time. :D
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,933
Location
Water Play Catarinense
Looks so charming, but isn't it super easy?

No, it is not at all easy with the Draconian Quest "Strong Monsters" in use. It's one of the most rewarding and challenging JRPGs ever released. Where did you get the impression that it was super easy?

Reviews, forums, etc.
If not using the Draconian Quest, the game is quite easy. But that is the same for all JRPG, so can't blame this game for this. Now, with Draconian Quest(which is the right way to play this game) things gets truly better.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom