Resident Evil 2 2019: Fitgirl Digital Deluxe Edition
I played through Claire A and about half of Leon B (quit and uninstalled at the shitty Alligator QTE sequence, which is only a brief hiccup but tested my patience after doing the same shit as the first run for several hours), which is basically the whole game (you miss Ada or Sherry's sequences if you only do one of the campaigns, plus some of the bosses being different). Assuming you play Claire's route and don't ragequit on Leon's like I did, you'll have a pretty good experience overall. Whilst the game is lacking much of the atmosphere and charm of the original, the first 30 or 40 percent of the campaign is far more faithful to the broad mechanics of the classics than anything released from Resident Evil 4 onwards. In terms of visuals, the game straddles that not-quite-AAA line where some of the character and creature models look absolutely fantastic whilst others have a doughy, 360-era look, some objects are very poorly textured, or rely on gloss maps to cover up low resolutions, the zombie models are too obviously copy pasted (the female cop in particular) and so forth. In general it's pretty good, but it does make you question the 60+ dollar pricetag. I should note I was running with FXAA+TAA which is motion-driven, so the aliasing looks worse in my screenshots than it does in-game.
There are three basic difficulty levels - Normal, which in my opinion seemed more difficult than the original game, in which ammo is relatively limited and it doesn't take much to hit critical, Hardcore - more dangerous, consumes more ammo, somewhat limited saves that encourages metagaming/reloading for optimal runs between saves, and Assisted, which allows you to down enemies and bosses with ease and I'd only recommend for people who prefer clearing out entire rooms and exploring at a more leisurely pace (the Nemesis-esque Mr. X mechanic will complicate this eventually, however). Your choice of character will also make a difference - aside from some different bosses, Leon's shotgun is generally far less effective than Claire's grenade launcher in the early and mid game. The major difference from the classics is of course that there is a greater emphasis on skill-based action gameplay (targeting the right body part to stun foes, reacting to RNG and scripted "fuck you" moments, some traditional QTE fiddling) and basic stealth mechanics, and you are of course losing the fantastic tension-building choreography and scene composition of fixed camera angles and the original's far superior OST, but there is also a return to logical item and ammo management (somewhat undermined by the awful dynamic difficulty system which gimps your damage, among other things), careful planning of your route through the police station, environmental awareness (where is the closest exit?) and the ability to evaluate risk/reward (is it worth popping back into this dangerous room to grab that herb?).
Unfortunately nothing after the police station is anywhere near as carefully crafted, and is, at best, more akin to the Revelations series, but at least the station (which they obviously felt was the game's strongest point in their marketing) is a much better sign of the direction Capcom could take the series than anything else they've made in the past decade. If you're looking for something to terrify you, I can't say RE2 will do the trick - it can make you panic, and certainly promotes caution at times, but even the most fearsome enemies will probably just start to annoy rather than scare you. Still, if you want a blend of tension, action, and a faint, faded taste of the classics after a decade of waiting, it's worth 10-20 dollars in a sale and gives me cautious hope for a remake of Jill's game.